Elves and Faeries: Difference between revisions

850 bytes added ,  18:46, 13 January 2020
m
no edit summary
mNo edit summary
Line 5: Line 5:
Though elves and faeries typically vary in depiction between games, they are almost always shown to be women of supernatural beauty with pointed ears. Hair colors such as violet, emerald, and fuchsia are common, and in official illustrations their clothing is more ornate and distinct from the medieval European rags most NPCs wear.  
Though elves and faeries typically vary in depiction between games, they are almost always shown to be women of supernatural beauty with pointed ears. Hair colors such as violet, emerald, and fuchsia are common, and in official illustrations their clothing is more ornate and distinct from the medieval European rags most NPCs wear.  


Exact physical builds vary, though elves are often a head shorter than the player characters and faeries yet shorter than them. The latter have almost child-like bodies kept afloat by dragonfly-esque wings. Both species are extraordinarily long lived, far surpassing the life-spans of humans and monsters alike to the point that some believe them to be blessed with eternal youth.  
Faeries were first drawn with lavender, dragonfly-like wings in the ninth game, and elves were given similar wings in the tenth game. In the former's case, this coincided with a marked reduction in height that made the appear as children compared to humans.
 
Both species are extraordinarily long lived, far surpassing the life-spans of humans and monsters alike to the point that some believe them to be blessed with eternal youth.  


==Appearances==
==Appearances==
Line 12: Line 14:


==={{DQ3}}===
==={{DQ3}}===
The faeries live in a [[Super Secret Faerie Village|hidden village]] north-west of [[Norvik]]. They greatly distrust humans out of fear of being kidnapped, and the faerie queen forbids any interaction between her subjects and humanity. When young love bloomed between a man from Norvik and the queen's only daughter and the two of them eloped, the queen assumed that the villager done away with her as she feared and in retaliation placed a curse upon Norvik that sent the entire village into an eternal slumber.  
The faeries of the [[Overworld (Dragon Quest III)|overworld]] live in a [[Super Secret Faerie Village|hidden village]] north-west of the town of [[Norvik]]. They greatly distrust humans out of fear of being kidnapped, and the faerie queen forbids any interaction between her subjects and humanity. When young love bloomed between a man from Norvik and the queen's only daughter and the two of them eloped, the queen assumed that the villager done away with her as she feared and in retaliation placed a curse upon Norvik that sent the entire village into an eternal slumber.  


The only one to escape this morphean malfliction was the boy's father, who traveled to the hidden village to explain that his son had grown angry with his folk's trepidation regarding the fair folk, and had disappeared after announcing his love for the queen's daughter. Both the queen and the old man assume the duo to be in hiding in the depths of a near-by cave, prompting the player to spelunk within. Upon reaching the bottom, the party will find the lover's suicide note--they had drowned themselves to be together in death instead of allowing their peoples' laws to keep the apart. Bearing the tragic news to the queen will cause her to undo the curse on Norvik.
The only one to escape this morphean malfliction was the boy's father, who traveled to the hidden village to explain that his son had grown angry with his folk's trepidation regarding the fair folk, and had disappeared after announcing his love for the queen's daughter. Both the queen and the old man assume the duo to be in hiding in the depths of a near-by cave, prompting the player to spelunk within. Upon reaching the bottom, the party will find the lover's suicide note--they had drowned themselves to be together in death instead of allowing their peoples' laws to keep the apart. Bearing the tragic news to the queen will cause her to undo the curse on Norvik.
Several faeries of the [[Alefgard|Underworld]] serve the Goddess [[Rubiss]], acting as her agents while she is trapped in suspended animation by [[Zoma]]. These aids give important items  required to bridge the gulf between the devil's citadel and the rest of the landmass. These faeries appear to be more lax about interacting with humans. One faerie is sitting at a table next to a bard in [[Damdara]], presumably dating, and she tells the player where to find the flute she dropped in Kol.
Regardless of which world they are encountered in, the faeries of the third game all speak in a very childish manner and are highly emotional, showing great bursts of excitement and lowly sullenness in equal measure.


==={{DQ4}}===
==={{DQ4}}===
Elves play a substantial role in the story of ''IV'', being the original impetus of the world-shaking events.
Elves play a substantial role in the story of ''IV'', being the original impetus of the world-shaking events.


In Chapter 2, [[Alena]] and co. see an elf named [[Oopsy and Daisy|Oopsy]] and her sister Daisy at the top of Birdsong Tower. Though the pair leaves as soon as they see the party, they mistakenly leave behind a phial of Birdsong Nectar that is necessary to restore the voice of the Tzar of [[Zamoksva]]'s supernatural silence.  
In Chapter 2, [[Alena]] and co. see an elf named [[Oopsy and Daisy|Oopsy and her sister Daisy]] at the top of Birdsong Tower. Though the pair leaves as soon as they see the party, they mistakenly leave behind a phial of Birdsong Nectar that is necessary to restore the voice of the Tzar of [[Zamoksva]]'s supernatural silence.  


Later, in Chapter 5, the party will meet [[Rose]], an elf who was hunted by [[human|humans]] because her tears transmutate into small rubies. Her lover is [[Psaro]], the game's main antagonist, whose resolve to crush humanity is fortified after saving the lass from a trio of bandits. The master of monsters builds a tower to protect his love, around which the town of [[Rosehill]] grows. A few other elves also live in Rosehill, as it gradually became a shelter for dwarves, talking animals, civilized monsters, and other supernatural beings from the machinations of greedy and malicious humans.
Later, in Chapter 5, the party will meet [[Rose]], an elf who was hunted by [[human|humans]] because her tears transmutate into small rubies. Her lover is [[Psaro]], the game's main antagonist, whose resolve to crush humanity is fortified after saving the lass from a trio of bandits. The master of monsters builds a tower to protect his love, around which the town of [[Rosehill]] grows. A few other elves also live in Rosehill, as it gradually became a shelter for dwarves, talking animals, civilized monsters, and other supernatural beings from the machinations of greedy and malicious humans.


Towards the end of the game the party will also travel to [[Yggdrasil]], at the roots of which the elves have built their main city, [[El Forado]]. As yggdrasil grows in a vast desert barricaded on all sides by colossal mountain ranges, the elves of El Forado are safe from the worst of humanity and do not shun the chosen ones. Oopsy, Daisy, and an unnamed third elf are also seen again in [[Zenithia]]'s garden.  
Towards the end of the game the party will also travel to the incredibly isolated [[Yggdrasil]], at the roots of which the elves have built their main city, [[El Forado]]. As yggdrasil grows in a vast desert barricaded on all sides by colossal mountain ranges, the elves of El Forado are safe from the worst of humanity and do not shun the chosen ones. Oopsy, Daisy, and an unnamed third elf are also seen again in [[Zenithia]]'s garden.  


After the chosen ones defeat [[Estark]] at his tomb in [[Mamon Mine]], one of Psaro's lieutenants will inform him that Rose has been slain, claiming it was done by humans. In reality, it was Psaro's second in command, [[Aamon]], who arranged for the girl's death; he desired for Psaro to give into blind rage and allow himself to become more easily manipulated and thus allowing Aamon to rule monster-kind from behind the figurative thrown. With the loss of his love, Psaro gives into despair and utilizes the secret of evolution to become a [[Psaro the Manslayer|hideous beast]] with enough power to crush all of humanity.  
After the chosen ones defeat [[Estark]] at his tomb in [[Mamon Mine]], one of Psaro's lieutenants will inform him that Rose has been slain, claiming it was done by humans. In reality, it was Psaro's second in command, [[Aamon]], who arranged for the girl's death; he desired for Psaro to give into blind rage and allow himself to become more easily manipulated and thus allowing Aamon to rule monster-kind from behind the figurative thrown. With the loss of his love, Psaro gives into despair and utilizes the secret of evolution to become a [[Psaro the Manslayer|hideous beast]] with enough power to crush all of humanity.