Dragon Quest III: The Seeds of Salvation: Difference between revisions

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| image = [[File:DQIII_Logo.png|325px]][[File:DQIII Laurel Wreath art.png|325px]]
| image = [[File:DQIII_Logo.png|325px]][[File:DQIII Laurel Wreath art.png|325px]]
| caption =  
| caption =  
| developer = [[Chunsoft]]<br />[[Heartbeat]] (SFC)<br />[[TOSE]] (GBC)
| developer = [[Chunsoft]]<br />[[Heartbeat]] ({{SFC}})<br />[[TOSE]] ({{GBC}})
| publisher = [[Enix]]  
| publisher = [[Enix]]  
|designer = [[Yūji Horii]]
|designer = [[Yūji Horii]]
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| modes = [[Wikipedia:Single-player|Single-player]]
| modes = [[Wikipedia:Single-player|Single-player]]
| ratings = '''Game Boy Color'''<br />{{vgratings|ESRB=T}}
| ratings = '''Game Boy Color'''<br />{{vgratings|ESRB=T}}
| platforms = [[Nintendo Entertainment System]], [[Super Nintendo Entertainment System|Super Famicom]], [[Game Boy]] Color, [[Cell phone]], [[Sony PlayStation#PlayStation 4|PlayStation 4]], [[Nintendo 3DS]], [[Nintendo Switch]]
| platforms = [[Nintendo Entertainment System]], [[Super Nintendo Entertainment System|Super Famicom]], {{Game Boy Color}}, [[Cell phone]], Sony {{PlayStation 4}}, [[Nintendo 3DS]], [[Nintendo Switch]]
| media = 2-megabit FC cartridge<br />4-[[Wikipedia:megabit|megabit]] NES [[Wikipedia:cartridge (electronics)|cartridge]]<br />32-megabit SFC cartridge<br />32-megabit GBC cartridge
| media = 2-megabit FC cartridge<br />4-[[Wikipedia:megabit|megabit]] NES [[Wikipedia:cartridge (electronics)|cartridge]]<br />32-megabit SFC cartridge<br />32-megabit GBC cartridge
| requirements =
| requirements =
| input =
| input =
| series = ''[[Dragon Quest]]''
| series = ''[[Dragon Quest (series)|Dragon Quest]]''
}}
}}
{{Translation|'''Dragon Quest III'''|ドラゴンクエストIII そして伝説へ…|''Doragon Kuesuto III: Soshite Densetsu he...'', "And into the Legend..."}}, is the third game in the {{DQSeries}} of role-playing games published by [[Enix]] and released on the [[Nintendo Entertainment System|Famicom/NES]].  It was later remade and released on the [[Super Nintendo Entertainment System|Super Famicom]] and [[Game Boy]] Color. The original Famicom version, as well as the Super Famicom remake, were re-released on the Nintendo [[Wii]] in 2011 as part of the ''Dragon Quest'' 25th-Anniversary. A second remake was also made for Japanese mobile phones and later then re-released worldwide for smartphones running Android and iOS.  A graphically modified version of this mobile port was released alongside {{DQ11}} for [[Sony PlayStation#PlayStation 4|PlayStation 4]], [[Nintendo 3DS]] and [[Nintendo Switch]].  ''Dragon Quest III'' is the third and final game in the [[Erdrick trilogy]].     
{{Translation|'''Dragon Quest III'''|ドラゴンクエストIII そして伝説へ…|''Doragon Kuesuto III: Soshite Densetsu he...'', "And into the Legend..."}}, is the third game in the {{DQSeries}} of role-playing games published by [[Enix]] and released on the [[Nintendo Entertainment System|Famicom/NES]].  It was later remade and released on the {{Super Famicom}} and [[Game Boy]] Color. The original Famicom version, as well as the Super Famicom remake, were re-released on the Nintendo [[Wii]] in 2011 as part of the ''Dragon Quest'' 25th-Anniversary. A second remake was also made for Japanese mobile phones and later then re-released worldwide for smartphones running Android and iOS.  A graphically modified version of this mobile port was released alongside {{DQ11}} for Sony {{PlayStation 4}}, [[Nintendo 3DS]] and [[Nintendo Switch]].  ''Dragon Quest III'' is the third and final game in the [[Erdrick trilogy]].     


==Setting==
==Setting==
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The game opens with a massive battle over a volcano between a man with blue hair and a dragon. The battle rages on for several seconds until the blue haired man cuts the wing off of the dragon causing the battle to continue on the ground. The blue haired man eventually runs the dragon through, however the dragon takes hold of the blue haired man and turns and begins to walk into the volcano. The volcano erupts and there is a scream heard, the screen fades to black.
The game opens with a massive battle over a volcano between a man with blue hair and a dragon. The battle rages on for several seconds until the blue haired man cuts the wing off of the dragon causing the battle to continue on the ground. The blue haired man eventually runs the dragon through, however the dragon takes hold of the blue haired man and turns and begins to walk into the volcano. The volcano erupts and there is a scream heard, the screen fades to black.


''Dragon Quest III'' is set many years before the original ''[[Dragon Quest I|Dragon Quest]]'' in a world bearing great similarity to the real world.  A wicked fiend, [[Baramos]], threatens to destroy the world, and has begun to exert his vile influence upon the monsters of each continent to drive them mad and violent. The hero, son or daughter (you can choose to be either male or female) of the legendary Ortega, recruits up to three traveling companions and sets out to defeat [[Baramos]] while making his or her way through the world and saving several locations from doom.
''Dragon Quest III'' is set many years before the original {{DQ}} in a world bearing great similarity to the real world.  A wicked fiend, [[Baramos]], threatens to destroy the world, and has begun to exert his vile influence upon the monsters of each continent to drive them mad and violent. The hero, son or daughter (you can choose to be either male or female) of the legendary Ortega, recruits up to three traveling companions and sets out to defeat [[Baramos]] while making his or her way through the world and saving several locations from doom.


The flow of the game is as follows;  The hero travels from his home country of [[Aliahan]] for [[Romaria]] to explore the world and acquire three [[key|keys]] needed to open sealed teleportals throughout the game. During the party's travels, they will hear tale of six mystical orbs said to contain incredible power, and that these will be necessary in overcoming the fiend Baramos. After saving a young couple of the town of [[Baharata]] from the rogue [[Robbin' 'Ood]], the hero receives [[Black Pepper]], which he trades for a sailing [[ship]] at [[Portoga]]. With this ship, the hero acquires the [[Ultimate Key]] and searches for the six mystical orbs which are used to revive the legendary bird [[Ramia]]. Ramia takes the hero to Baramos' castle, flying over the tall mountains of the Necrogond.  After a ferocious battle, the hero's celebration is cut off as Zoma attacks and opens the pit to the dark world.  In the dark world, the hero acquires the [[Sunstone]], the [[Staff of Rain]], and the [[Seal of Rubiss]].  These items are then exchanged for the [[Rainbow Drop]].  This item creates a bridge, which leads the hero to [[Zoma]]'s castle for the final confrontation. After the archfiend is slain, the king of the dark world will give the highest honor to the player: the title of ''Erdrick''.
The flow of the game is as follows;  The hero travels from his home country of [[Aliahan]] for [[Romaria]] to explore the world and acquire three [[key|keys]] needed to open sealed teleportals throughout the game. During the party's travels, they will hear tale of six mystical orbs said to contain incredible power, and that these will be necessary in overcoming the fiend Baramos. After saving a young couple of the town of [[Baharata]] from the rogue [[Robbin' 'Ood]], the hero receives [[Black Pepper]], which he trades for a sailing [[ship]] at [[Portoga]]. With this ship, the hero acquires the [[Ultimate Key]] and searches for the six mystical orbs which are used to revive the legendary bird [[Ramia]]. Ramia takes the hero to Baramos' castle, flying over the tall mountains of the Necrogond.  After a ferocious battle, the hero's celebration is cut off as Zoma attacks and opens the pit to the dark world.  In the dark world, the hero acquires the [[Sunstone]], the [[Staff of Rain]], and the [[Seal of Rubiss]].  These items are then exchanged for the [[Rainbow Drop]].  This item creates a bridge, which leads the hero to [[Zoma]]'s castle for the final confrontation. After the archfiend is slain, the king of the dark world will give the highest honor to the player: the title of ''Erdrick''.
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*It is now possible to change the party's marching order, allowing weak or injured characters to hide behind their companions and be less frequently targeted by monsters. In addition, characters can be [[Blasto|banished]] in the middle of battle and be found again at [[Patty's Party Planning Place]].
*It is now possible to change the party's marching order, allowing weak or injured characters to hide behind their companions and be less frequently targeted by monsters. In addition, characters can be [[Blasto|banished]] in the middle of battle and be found again at [[Patty's Party Planning Place]].
*Several new spells have been added, bringing the total to 60. These include adding second and third tiers to existing spell lines, spells that cause new effects in battle, and spells that facilitate effects on the overworld. Subsequent remakes would add to this list with the introduction of skills.
*Several new spells have been added, bringing the total to 60. These include adding second and third tiers to existing spell lines, spells that cause new effects in battle, and spells that facilitate effects on the overworld. Subsequent remakes would add to this list with the introduction of skills.
*Offensive spells are now separated from each other in terms of monster resistance, meaning that an enemy immune to [[Woosh|woosh]] can still be damaged by [[Crack|crack]]. Elemental spells are divided into Fire (Sizz, Frizz, and Bang), Ice, Wind, and Lightning.  
*Offensive spells are now separated from each other in terms of monster resistance, meaning that an enemy immune to [[Woosh]] can still be damaged by [[Crack]]. Elemental spells are divided into Fire (Sizz, Frizz, and Bang), Ice, Wind, and Lightning.  
*It is possible to attack allies; this is useful for curing [[status effect]]s such as [[sleep]] or [[confusion]].
*It is possible to attack allies; this is useful for curing [[status effect]]s such as [[Sleep]] or [[Confusion]].
*Experience values are divided by the number of current party members, so a lone hero will gain experience faster than a full party of four.
*Experience values are divided by the number of current party members, so a lone hero will gain experience faster than a full party of four.
*The hidden [[Sage]] vocation marks the first appearance of a class that combines the best features of two others, and also requires reaching a certain benchmark with another as one of the methods to attain it. These traits would be repeated and elaborated upon in the sixth and seventh games.
*The hidden [[Sage]] vocation marks the first appearance of a class that combines the best features of two others, and also requires reaching a certain benchmark with another as one of the methods to attain it. These traits would be repeated and elaborated upon in the sixth and seventh games.


===Player conveniences===  
===Player conveniences===  
*The [[Zoom]] spell and the [[chimaera wing]] now offer a selection of places to go, instead of automatically returning the party to the last save point.
*The [[Zoom]] spell and the [[Chimaera wing]] now offer a selection of places to go, instead of automatically returning the party to the last save point.
*Even the original Japanese version now has a battery save, instead of a password system. This means that more information can be saved from one game to the next; for example, a list of chests which have been opened, and the full stat list of the party.
*Even the original Japanese version now has a battery save, instead of a password system. This means that more information can be saved from one game to the next; for example, a list of chests which have been opened, and the full stat list of the party.
*[[Bank]]s appear for the first time, allowing gold to be preserved upon the party's demise, and storing unneeded items. The vault charges a commission to store items, but there is no withdrawal fee for money exchange. The latter feature was removed in the remakes, since the programmers added the [[Bag]] feature that is always carried with the hero.
*[[Bank]]s appear for the first time, allowing gold to be preserved upon the party's demise, and storing unneeded items. The vault charges a commission to store items, but there is no withdrawal fee for money exchange. The latter feature was removed in the remakes, since the programmers added the [[Bag]] feature that is always carried with the hero.
*There is now an [[Ramia|aerial vehicle]] in addition to the [[ship]], which allows for a more intricately designed world and expands the player's freedom of mobility.
*There is now an [[Ramia|aerial vehicle]] in addition to the [[ship]], which allows for a more intricately designed world and expands the player's freedom of mobility.
*[[Cannibox]]es and [[Mimic|mimics]] appear for the first time. There is also an [[Peep|identifying spell]] to detect these enemies.
*[[Cannibox]]es and [[Mimic]]s appear for the first time. There is also an [[Peep|identifying spell]] to detect these enemies.


===Kingdom and Town intricacy===  
===Kingdom and Town intricacy===  
*There is a [[day-night cycle]] for the first time, effectively doubling the number of events that take place in a location and the amount of dialogue for NPCs, who will also change their behavior depending on the time.
*There is a [[day-night cycle]] for the first time, effectively doubling the number of events that take place in a location and the amount of dialogue for {{NPC}}s, who will also change their behavior depending on the time.
*Certain towns feature [[Monster Arena]]s, where the player can bet gold on which monster will win a fight. Odds are chosen based on the monster species, and the bet amount is determined by the lead character's level. As select NPCs point out, the arena is also a great way to see what monsters are capable of before facing them in battle and prepare accordingly.
*Certain towns feature [[Monster Arena]]s, where the player can bet gold on which monster will win a fight. Odds are chosen based on the monster species, and the bet amount is determined by the lead character's level. As select {{NPC}}s point out, the arena is also a great way to see what monsters are capable of before facing them in battle and prepare accordingly.


==Soundtrack==
==Soundtrack==
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==Version differences==
==Version differences==
Like most ''Dragon Quest'' games, ''III'' was renamed in its initial appearance in America to ''Dragon Warrior III''. The Priest character class was renamed "Pilgrim," while the priests at churches were renamed healers. The churches themselves were referred to as Houses of Healing and had their Christian crosses replaced with six-pointed stars. Finally, dead party members were depicted as ghosts rather than as coffins with crosses on the lid as they were in the Japanese version.
Like most ''Dragon Quest'' games, ''III'' was renamed in its initial appearance in America to {{Dragon Warrior III}}. The Priest character class was renamed "Pilgrim," while the priests at churches were renamed healers. The churches themselves were referred to as Houses of Healing and had their Christian crosses replaced with six-pointed stars. Finally, dead party members were depicted as ghosts rather than as coffins with crosses on the lid as they were in the Japanese version.


The Japan-only 1996 remake of ''III'' for the Super Nintendo featured significantly updated graphics and sound quality, a new Thief character class, and an extra dungeon to explore and a [[Xenlon|hidden boss]] to defeat after the credits rolled, the first for a remake.  The SNES version also included a [[list of personality types in Dragon Quest III|personality system]] for all members of the player's party to influence their statistical growth, adding much more customization to the game.  This personality system would later be adopted by the ''[[Dragon Quest Monsters (series)|Dragon Quest Monsters]]'', {{DQ10}}, and ''[[Dragon Quest: Monster Parade]]''.
The Japan-only 1996 remake of ''III'' for the Super Nintendo featured significantly updated graphics and sound quality, a new Thief character class, and an extra dungeon to explore and a [[Xenlon|hidden boss]] to defeat after the credits rolled, the first for a remake.  The {{SNES}} version also included a [[List of personality types in Dragon Quest III|personality system]] for all members of the player's party to influence their statistical growth, adding much more customization to the game.  This personality system would later be adopted by the {{DQMSeries}}, {{DQ10}}, and ''[[Dragon Quest: Monster Parade]]''.


The 16-bit version of ''III'' also added the board game-like minigame from {{DQ5}}, [[Treasures n' Trapdoors]]. The game was also originally slated to have a collectible [[mini medal]] side quest, but this was cut due to cartridge space constraints. While later titles in the series would include this quest in their original releases, all remakes of ''Dragon Quest III: The Seeds of Salvation'' have included an extensive mini medal quest. The later Game Boy Color version of the game, which saw release in America in 2001, was based on this version. The GBC edition would include minor balance tweaks, but is mostly recognized for the inclusion of monster medals--gold, silver, and bronze tokens awarded when a particular monster is the last defeated in battle. They do nothing themselves, but attaining all of them opens yet another bonus dungeon with a superboss to vanquish at the end.
The 16-bit version of ''III'' also added the board game-like minigame from {{DQ5}}, [[Treasures n' Trapdoors]]. The game was also originally slated to have a collectible [[Mini medal]] side quest, but this was cut due to cartridge space constraints. While later titles in the series would include this quest in their original releases, all remakes of ''Dragon Quest III: The Seeds of Salvation'' have included an extensive mini medal quest. The later {{Game Boy Color}} version of the game, which saw release in America in 2001, was based on this version. The {{GBC}} edition would include minor balance tweaks, but is mostly recognized for the inclusion of monster medals--gold, silver, and bronze tokens awarded when a particular monster is the last defeated in battle. They do nothing themselves, but attaining all of them opens yet another bonus dungeon with a superboss to vanquish at the end.


In 2014, an enhanced port of the SNES version was brought to Android and iOS mobile phones. It retains most content from the SNES version and some of the minor balance tweaks from the GBC release, but removes Treasures n' Trapdoors, the monster medal feature, and its associated dungeon. This version was made available outside of Japan on December 4th, 2014 and featured a newly translated script in-line with the standards set by [[Plus Alpha]] that also does away with the lingering censorship of the GBC version. This version would later be re-released in Japan for the PlayStation 4 and Nintendo 3DS on August 24th, 2017.
In 2014, an enhanced port of the {{SNES}} version was brought to Android and iOS mobile phones. It retains most content from the {{SNES}} version and some of the minor balance tweaks from the {{GBC}} release, but removes Treasures n' Trapdoors, the monster medal feature, and its associated dungeon. This version was made available outside of Japan on December 4th, 2014 and featured a newly translated script in-line with the standards set by [[Plus Alpha]] that also does away with the lingering censorship of the {{GBC}} version. This version would later be re-released in Japan for the {{PlayStation 4}} and [[Nintendo 3DS]] on August 24th, 2017.


===North American edition (NES edition)===
===North American edition ({{NES}} edition)===
*There is now a more elaborate title picture, and the title BGM is changed to "Theme of Erdrick". The BGM for savegame selection is also changed; it is now the same as in {{DQ4}}.
*There is now a more elaborate title picture, and the title BGM is changed to "Theme of Erdrick". The BGM for savegame selection is also changed; it is now the same as in {{DQ4}}.
*The American edition introduced the prologue showing [[Ortega]] battling a monster on a volcano rim. This prologue is also included in the Japanese remakes.
*The American edition introduced the prologue showing [[Ortega]] battling a monster on a volcano rim. This prologue is also included in the Japanese remakes.
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==Gallery==
==Gallery==
<center><gallery>
<center><gallery>
Image:2342772-dragon quest iii.jpg|Original Famicom box art
Image:2342772-dragon quest iii.jpg|Original {{Famicom}} box art.
Image:Dragon_Warrior_III_NES.png|NES box art
Image:Dragon_Warrior_III_NES.png|{{NES}} box art.
Image:DQIII Famicom guide.png|Famicom guide
Image:DQIII Famicom guide.png|Famicom guide
Image:DQIII Super Famicom.png|Super Famicom box art
Image:DQIII Super Famicom.png|{{Super Famicom}} box art.
Image:DQIII Super Famicom guide.png|Super Famicom guide
Image:DQIII Super Famicom guide.png|{{Super Famicom}} guide.
Image:DQIII_GBC.png|Game Boy Color box art (JP)
Image:DQIII_GBC.png|{{Game Boy Color}} box art. (JP)
Image:DWIII_GBC.png|Game Boy Color box art (NA)
Image:DWIII_GBC.png|{{Game Boy Color}} box art. (NA)
Image:DQIII GBC V Jump guide.png|GBC guide
Image:DQIII GBC V Jump guide.png|{{GBC}} guide.
Image:DQ 4Koma Gekijou Extra 2.png|4koma comics
Image:DQ 4Koma Gekijou Extra 2.png|''4koma'' comics.
Image:DQ 4koma Gekijou Extra 15.png|4koma comics
Image:DQ 4koma Gekijou Extra 15.png|''4koma'' comics.
Image:DQIII Hero Class.png|Super Famicom Hero class art
Image:DQIII Hero Class.png|{{Super Famicom}} {{Hero 3}} class art
Image:Shousetsu Dragon Quest III.png|Novel
Image:Shousetsu Dragon Quest III.png|Novel
Image:DQIII CD Theater.png|CD Theater
Image:DQIII CD Theater.png|CD Theater
Image:DQIIIMutsumiInomata.png|Mutsumi Inomata art
Image:DQIIIMutsumiInomata.png|Mutsumi Inomata art.
Image:DQIII_Characters.png|Promotional artwork for the SNES release
Image:DQIII_Characters.png|Promotional artwork for the {{SNES}} release.
Image:DQIII iOS Android.png|iOS/Android
Image:DQIII iOS Android.png|iOS/Android.
</gallery></center>
</gallery></center>


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