Dragon Quest III: The Seeds of Salvation: Difference between revisions

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''Dragon Quest III'' is set many years before the original {{DQ}} in a world bearing great similarity to the real world.  A wicked fiend, [[Baramos]], threatens to destroy the world, and has begun to exert his vile influence upon the monsters of each continent to drive them mad and violent. The hero, son or daughter (you can choose to be either male or female) of the legendary Ortega, recruits up to three traveling companions and sets out to defeat [[Baramos]] while making his or her way through the world and saving several locations from doom.
''Dragon Quest III'' is set many years before the original {{DQ}} in a world bearing great similarity to the real world.  A wicked fiend, [[Baramos]], threatens to destroy the world, and has begun to exert his vile influence upon the monsters of each continent to drive them mad and violent. The hero, son or daughter (you can choose to be either male or female) of the legendary Ortega, recruits up to three traveling companions and sets out to defeat [[Baramos]] while making his or her way through the world and saving several locations from doom.


The flow of the game is as follows;  The hero travels from his home country of [[Aliahan]] for [[Romaria]] to explore the world and acquire three [[key|keys]] needed to open sealed teleportals throughout the game. During the party's travels, they will hear tale of six mystical orbs said to contain incredible power, and that these will be necessary in overcoming the fiend Baramos. After saving a young couple of the town of [[Baharata]] from the rogue [[Robbin' 'Ood]], the hero receives [[Black Pepper]], which he trades for a sailing [[ship]] at [[Portoga]]. With this ship, the hero acquires the [[Ultimate Key]] and searches for the six mystical orbs which are used to revive the legendary bird [[Ramia]]. Ramia takes the hero to Baramos' castle, flying over the tall mountains of the Necrogond.  After a ferocious battle, the hero's celebration is cut off as Zoma attacks and opens the pit to the dark world.  In the dark world, the hero acquires the [[Sunstone]], the [[Staff of Rain]], and the [[Seal of Rubiss]].  These items are then exchanged for the [[Rainbow Drop]].  This item creates a bridge, which leads the hero to [[Zoma]]'s castle for the final confrontation. After the archfiend is slain, the king of the dark world will give the highest honor to the player: the title of ''Erdrick''.
The flow of the game is as follows;  The hero travels from his home country of [[Aliahan]] for [[Romaria]] to explore the world and acquire three [[key|keys]] needed to open sealed teleportals throughout the game. During the party's travels, they will hear tale of six mystical orbs said to contain incredible power, and that these will be necessary in overcoming the fiend Baramos. After saving a young couple of the town of [[Baharata]] from the rogue [[Robbin' 'Ood]], the hero receives [[Black pepper]], which he trades for a sailing [[ship]] at [[Portoga]]. With this ship, the hero acquires the [[Ultimate Key]] and searches for the six mystical orbs which are used to revive the legendary bird [[Ramia]]. Ramia takes the hero to Baramos' castle, flying over the tall mountains of the Necrogond.  After a ferocious battle, the hero's celebration is cut off as Zoma attacks and opens the pit to the dark world.  In the dark world, the hero acquires the [[Sunstone]], the [[Staff of Rain]], and the [[Sacred amulet|Seal of Rubiss]].  These items are then exchanged for the [[Rainbow Drop]].  This item creates a bridge, which leads the hero to [[Zoma]]'s [[Zoma's Citadel|castle]] for the final confrontation. After the archfiend is slain, the king of the dark world will give the highest honor to the player: the title of ''Erdrick''.
{{spoiler|end}}
{{spoiler|end}}


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===Character and Battle refinement===
===Character and Battle refinement===
*Several new [[List of character statistics|statistics]]: resilience, wisdom, and luck appear for the first time. Additionally, each statistic is now capped at 255. The amount of stat points gained with each level is also pseudo-randomized, with a range depending on the character's vocation.
*Several new [[List of character statistics|statistics]]: resilience, wisdom, and luck appear for the first time. Additionally, each statistic is now capped at 255. The amount of stat points gained with each level is also pseudo-randomized, with a range depending on the character's vocation.
*It is now possible to change the party's marching order, allowing weak or injured characters to hide behind their companions and be less frequently targeted by monsters. In addition, characters can be [[Blasto|banished]] in the middle of battle and be found again at [[Patty's Party Planning Place]].
*It is now possible to change the party's marching order, allowing weak or injured characters to hide behind their companions and be less frequently targeted by monsters. In addition, characters can be [[Bazoom|banished]] in the middle of battle and be found again at [[Patty's Party Planning Place]].
*Several new spells have been added, bringing the total to 60. These include adding second and third tiers to existing spell lines, spells that cause new effects in battle, and spells that facilitate effects on the overworld. Subsequent remakes would add to this list with the introduction of skills.
*Several new spells have been added, bringing the total to 60. These include adding second and third tiers to existing spell lines, spells that cause new effects in battle, and spells that facilitate effects on the overworld. Subsequent remakes would add to this list with the introduction of skills.
*Offensive spells are now separated from each other in terms of monster resistance, meaning that an enemy immune to [[Woosh]] can still be damaged by [[Crack]]. Elemental spells are divided into Fire (Sizz, Frizz, and Bang), Ice, Wind, and Lightning.  
*Offensive spells are now separated from each other in terms of monster resistance, meaning that an enemy immune to [[Woosh]] can still be damaged by [[Crack]]. Elemental spells are divided into Fire (Sizz, Frizz, and Bang), Ice, Wind, and Lightning.  
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===Kingdom and Town intricacy===  
===Kingdom and Town intricacy===  
*There is a [[day-night cycle]] for the first time, effectively doubling the number of events that take place in a location and the amount of dialogue for {{NPC}}s, who will also change their behavior depending on the time.
*There is a [[Day-night cycle]] for the first time, effectively doubling the number of events that take place in a location and the amount of dialogue for {{NPC}}s, who will also change their behavior depending on the time.
*Certain towns feature [[Monster Arena]]s, where the player can bet gold on which monster will win a fight. Odds are chosen based on the monster species, and the bet amount is determined by the lead character's level. As select {{NPC}}s point out, the arena is also a great way to see what monsters are capable of before facing them in battle and prepare accordingly.
*Certain towns feature [[Monster Arena]]s, where the player can bet gold on which monster will win a fight. Odds are chosen based on the monster species, and the bet amount is determined by the lead character's level. As select {{NPC}}s point out, the arena is also a great way to see what monsters are capable of before facing them in battle and prepare accordingly.


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*There are also new dialog lines in the case that the hero is not in the party, if the game has been completed.
*There are also new dialog lines in the case that the hero is not in the party, if the game has been completed.
*[[Patty's Party Planning Place]] can now save the game; this will be done automatically if the composition of the party is changed.
*[[Patty's Party Planning Place]] can now save the game; this will be done automatically if the composition of the party is changed.
*As usual, boss monsters have had their HP upgraded compared to the original game. [[Boss Troll]]s no longer appear as wandering monsters in the endgame; the only one is the one in [[Manoza]].
*As usual, boss monsters have had their HP upgraded compared to the original game. [[Boss troll]]s no longer appear as wandering monsters in the endgame; the only one is the one in [[Manoza]].
*There are many new kinds of items.
*There are many new kinds of items.
*Some weapon and armour shops have different items in stock. (EG, [[Manoza]] no longer sells dragonsbane swords.)
*Some weapon and armour shops have different items in stock. (EG, [[Manoza]] no longer sells dragonsbane swords.)
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*Boomerangs and whips can now attack multiple enemies at once.
*Boomerangs and whips can now attack multiple enemies at once.
*Monsters drop different items at the end of a battle.
*Monsters drop different items at the end of a battle.
*In the NES Version, the fight with [[Robbin' 'Ood]] in the [[Skyfell Tower]] could be skipped entirely.  In the remake, he has to be defeated there before he shows up in The [[Kidnapper's Cave]].  Skipping it results in his henchmen in the cave tossing the player out.
*In the {{NES}} version, the fight with [[Robbin' 'Ood]] in the [[Skyfell Tower]] could be skipped entirely.  In the remake, he has to be defeated there before he shows up in The [[Kidnapper's Cave]].  Skipping it results in his henchmen in the cave tossing the player out.
*The pyramid layout is slightly different.
*The pyramid layout is slightly different.
*It is now possible to save the game in [[Portoga]], by speaking to the adviser next to the king.
*It is now possible to save the game in [[Portoga]], by speaking to the adviser next to the king.
*Portoga and [[Baharata]] now have weapon shops.
*Portoga and [[Baharata]] now have weapon shops.
*The merchant you leave in [[Immigrant Town (Dragon Quest III)|Immigrant Town]] will retain his/her sprite, whereas the NES Version has him/her taking on the sprite of the usual town merchant.
*The merchant you leave in [[Immigrant Town (Dragon Quest III)|Immigrant Town]] will retain his/her sprite, whereas the {{NES}} version has him/her taking on the sprite of the usual town merchant.
*After hatching [[Ramia|a certain feathered friend]], the merchant you left in Immigrant Town will be released from prison and return to Patty's Place.  The town itself will be ran by an unnamed resident, with the jail being removed and replaced by a new house.
*After hatching [[Ramia|a certain feathered friend]], the merchant you left in Immigrant Town will be released from prison and return to Patty's Place.  The town itself will be ran by an unnamed resident, with the jail being removed and replaced by a new house.
*The shop keeper in the [[Super Secret Faerie Village]] will sell items to you if you take the form of a [[Slime]], whereas the NES Version only allowed you to purchase items if you took the form of a dwarf.
*The shop keeper in the [[Super Secret Faerie Village]] will sell items to you if you take the form of a [[Slime]], whereas the {{NES}} version only allowed you to purchase items if you took the form of a dwarf.
*The location BGM is now remixed depending on the time of day.
*The location BGM is now remixed depending on the time of day.
*More of the music from the first ''Dragon Quest'' game is used when in the hidden world, including the music for the towns, caves and [[Tantegel|a familiar castle]].
*More of the music from the first ''Dragon Quest'' game is used when in the hidden world, including the music for the towns, caves and [[Tantegel|a familiar castle]].
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*Battle screens no longer have illustrated backgrounds due to screen size limitations, although monsters and spell effects are still animated.
*Battle screens no longer have illustrated backgrounds due to screen size limitations, although monsters and spell effects are still animated.
*It is now possible to create a [[Quick save|temporary save]] anywhere, since the Game Boy might run out of batteries at any time.
*It is now possible to create a [[Quick save|temporary save]] anywhere, since the Game Boy might run out of batteries at any time.
*There is a second [[Bonus Dungeons|bonus dungeon]], the [[Ice Cave]]. It contains boss monsters (including Boss Trolls) and mimics as wandering monsters, allowing the player to collect their monster medals. There is an additional [[Gran Dragon|hidden boss]] who will challenge the party to collect all the monster medals, as well as offering them a [[Rubiss sword|new weapon]] if they defeat him. Unlike the first bonus dungeon, the layout of this one is completely original.
*There is a second [[Bonus Dungeons|bonus dungeon]], the [[Ice Cave]]. It contains boss monsters (including Boss Trolls) and mimics as wandering monsters, allowing the player to collect their monster medals. There is an additional [[Gran dragon|hidden boss]] who will challenge the party to collect all the monster medals, as well as offering them a [[Rubiss sword|new weapon]] if they defeat him. Unlike the first bonus dungeon, the layout of this one is completely original.
*In the NES Version, if you defeat Zoma without The Hero in your line up (Post-Game), then whoever you have at the front of your party will be given the title of Erdrick, and treated as a Legendary Hero.  In this version, doing so causes The Hero to appear out of thin air as The King of [[Tantegel|the hidden world]] congratulates the party during the ending and given the credit for defeating Zoma.
*In the {{NES}} version, if you defeat Zoma without The Hero in your line up (Post-Game), then whoever you have at the front of your party will be given the title of Erdrick, and treated as a Legendary Hero.  In this version, doing so causes The Hero to appear out of thin air as The King of [[Tantegel|the hidden world]] congratulates the party during the ending and given the credit for defeating Zoma.


===Mobile Phone===
===Mobile Phone===
Based on the SFC version, with the following differences:
Based on the {{SFC}} version, with the following differences:
*New script for the English release. Modern English is used for the main world, and "Olde English" for the dark world.
*New script for the English release. Modern English is used for the main world, and "Olde English" for the dark world.
*As with other modern re-releases, references to Christianity and the Christian God have been changed to worship of the Goddess or Holy Mother, and all crosses in the game have been modified to look more like tridents, including on the hat of [[Priest]]-classed characters.  
*As with other modern re-releases, references to Christianity and the Christian God have been changed to worship of the Goddess or Holy Mother, and all crosses in the game have been modified to look more like tridents, including on the hat of [[Priest]]-classed characters.  
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*As with other mobile releases, new miscellaneous functions have been added including a [[Quick save]] and Travellers' Tips.  
*As with other mobile releases, new miscellaneous functions have been added including a [[Quick save]] and Travellers' Tips.  
*As with other mobile releases, Autosave functionality has also been added as an extra failsafe in case of the app closing.
*As with other mobile releases, Autosave functionality has also been added as an extra failsafe in case of the app closing.
*[[Treasures n' Trapdoors]] minigame was removed, and all [[T'n'T ticket]] and have likewise been removed. <br>As a result, there are fewer [[Mini medal|Mini Medals]] to collect, bringing the total back to 100 from 110 in the SFC and GBC releases.  
*[[Treasures n' Trapdoors]] minigame was removed, and all [[T'n'T ticket]] and have likewise been removed. <br>As a result, there are fewer [[Mini medal|Mini Medals]] to collect, bringing the total back to 100 from 110 in the {{SFC}} and {{GBC}} releases.  
*Monster animations seen in the SFC version are removed. As a result, the opening sequence featuring [[Ortega|Ortega's]] quest is also removed.
*Monster animations seen in the {{SFC}} version are removed. As a result, the opening sequence featuring [[Ortega]]'s quest is also removed.


==Bugs==
==Bugs==
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===Original edition===
===Original edition===
*By selecting Parry in the combat menu, the damage a character takes in battle is cut in half, even if the player backs out and selects a different command. This bug is mentioned in the official guidebooks, but is fixed in the remakes.
*By selecting Parry in the combat menu, the damage a character takes in battle is cut in half, even if the player backs out and selects a different command. This bug is mentioned in the official guidebooks, but is fixed in the remakes.
*One can get a [[Leaf of the World Tree]] by searching in a square near Rimuldar. This square has the same coordinates as the World Tree grove in the overworld.
*One can get a [[Yggdrasil leaf|Leaf of World Tree]] by searching in a square near Rimuldar. This square has the same coordinates as the World Tree grove in the overworld.
*Under certain circumstances, [[Metal slime]] monsters will take 10 points of damage instead of 1 or 2. <!-- Needs confirmation -->
*Under certain circumstances, [[Metal slime]] monsters will take 10 points of damage instead of 1 or 2. <!-- Needs confirmation -->
*The level requirements for Wizards to learn [[Kacrack|Blizzard]] and [[Kacrackle|Ice Spears]] are switched.
*The level requirements for Wizards to learn [[Kacrack|Blizzard]] and [[Kacrackle|Ice Spears]] are switched.
*Some stats cycle if they are raised above 255. This has been fixed in the remakes.
*Some stats cycle if they are raised above 255. This has been fixed in the remakes.
*It is possible to create a party of only deceased characters by exploiting the paralysis status condition.  This was first though to be only possible using the [[Dream Ruby]], but has since been proven possible using [[List of glitches in Dragon Quest III#Numb status glitch|paralysis induced by monsters]].  This glitch allows the manipulation of memory within the game, producing a wide range of effects and possibilities.
*It is possible to create a party of only deceased characters by exploiting the paralysis status condition.  This was first though to be only possible using the [[Dreamstone|Dream Ruby]], but has since been proven possible using [[List of glitches in Dragon Quest III#Numb status glitch|paralysis induced by monsters]].  This glitch allows the manipulation of memory within the game, producing a wide range of effects and possibilities.


===Game Boy Color remake===
===Game Boy Color remake===
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==Spin-offs==
==Spin-offs==
On top of being remade several times, ''Dragon Quest III'' also inspired several mangas including ''[[Dragon Quest: Dai no Daibouken]]'' and ''[[The Emblem of Roto|Dragon Quest: The Emblem of Roto]]''.
On top of being remade several times, {{Dragon Quest III}} also inspired several mangas including ''[[Dragon Quest: Dai no Daibouken]]'' and ''[[The Emblem of Roto|Dragon Quest: The Emblem of Roto]]''.


==Gallery==
==Gallery==
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