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==Appearances== | ==Appearances== | ||
==={{DQ4}}=== | ==={{DQ4}}=== | ||
<center><small>Main article: [[Dragon_Quest_IV_Transcript#b0500000|Dragon Quest IV Transcript]]</small></center> | |||
''IV'' was the first remake to receive party chat, and is slightly different from subsequent versions. Namely, the [[Solo|Hero]] does not need to be alive or present in the party for a conversation to begin. This can occasionally lead to small goofs when a character references them, but does allow for the feature to be used in dungeons where the [[Wagon]] is not allowed and the protagonist was left outside. Interestingly, [[Meena]]'s obsession with caves, crypts, and underground structures was first established in the PSX remake's party chat--in no prior media did she ever display an interest in such things. | ''IV'' was the first remake to receive party chat, and is slightly different from subsequent versions. Namely, the [[Solo|Hero]] does not need to be alive or present in the party for a conversation to begin. This can occasionally lead to small goofs when a character references them, but does allow for the feature to be used in dungeons where the [[Wagon]] is not allowed and the protagonist was left outside. Interestingly, [[Meena]]'s obsession with caves, crypts, and underground structures was first established in the PSX remake's party chat--in no prior media did she ever display an interest in such things. | ||
Party chat can be used in all chapters. The international release of the the DS version in 2008 lacked the party chat feature, which then-localization director [[Richard Honeywood]] elaborated upon in an interview with 8-4, ltd. | Party chat can be used in all chapters. The international release of the the DS version in 2008 lacked the party chat feature, which then-localization director [[Richard Honeywood]] elaborated upon in an interview with 8-4, ltd. | ||
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==={{DQ11}}=== | ==={{DQ11}}=== | ||
''XI'' has two | ''XI'' has two versions of party chat--one with a separate menu similar to ''VIII'' for the HD edition, and one similar to 4~7 for the 3DS release. | ||
==References== | ==References== | ||
<references/> | <references/> | ||
{{clear}} | |||
{{Series_mechanics}} | {{Series_mechanics}} | ||
[[Category:Recurring elements]] | [[Category:Recurring elements]] | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] |
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