Critical Miss: Difference between revisions
Jump to navigation
Jump to search
(Skill from Joker) |
(Added Joker 2) |
||
| Line 7: | Line 7: | ||
|type = | |type = | ||
}} | }} | ||
'''Critical Miss''' is an ability in {{DQMJ}}. It costs 5 MP and prevents the target from getting critical hits. | '''Critical Miss''' is an ability introduced in {{DQMJ}}. It costs 5 MP and prevents the target from getting critical hits. | ||
==={{DQMJ}}=== | |||
Critical Miss can be learned from: | |||
* [[All-Rounder]] (52 points) | * [[All-Rounder]] (52 points) | ||
| Line 13: | Line 16: | ||
* [[Seal]] (69 points) | * [[Seal]] (69 points) | ||
* [[Wulfspade (Skill) | Wulfspade III]] (10 points) | * [[Wulfspade (Skill) | Wulfspade III]] (10 points) | ||
==={{DQMJ2}}=== | |||
Critical Miss can be learned from: | |||
* [[All-Rounder]] (65 points) | |||
Revision as of 00:28, 16 November 2020
| Critical Miss | |
|---|---|
| Japanese | かいしんふうじ |
| Rōmaji | Kaishin Fuji |
Critical Miss is an ability introduced in Dragon Quest Monsters: Joker. It costs 5 MP and prevents the target from getting critical hits.
Dragon Quest Monsters: Joker
Critical Miss can be learned from:
- All-Rounder (52 points)
- Leopold (30 points)
- Seal (69 points)
- Wulfspade III (10 points)
Dragon Quest Monsters: Joker 2
Critical Miss can be learned from:
- All-Rounder (65 points)