Antimagic (skill): Difference between revisions
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Antimagic's abilities remain unchanged. Antimagic now grants the following abilities: | Antimagic's abilities remain unchanged. Antimagic II now grants the following abilities: | ||
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Revision as of 17:26, 21 November 2020
Antimagic is a skill introduced in Dragon Quest Monsters: Joker. It can be upgraded to Antimagic II.
Dragon Quest Monsters: Joker
Antimagic is learned by the Black dragon and Gryphon.
Antimagic
| Ability | Skill Points |
|---|---|
| Fizzle | 5 |
| Magic Frailty | 10 |
| Ping | 18 |
| Dim | 26 |
| Magic Barrier | 38 |
| Stupefying Strike | 46 |
| Bounce | 56 |
| Dim Guard | 65 |
| Fizzle Guard | 75 |
Antimagic II
| Ability | Skill Points |
|---|---|
| Kafizzle | 5 |
| Magic Frailty | 10 |
| Magic Barrier | 25 |
| Stupefying Strike | 35 |
| Bounce | 49 |
| Kadim | 65 |
| Kaping | 81 |
| Dim Guard | 90 |
| Fizzle Guard | 100 |
Dragon Quest Monsters: Joker 2
Antimagic's abilities remain unchanged. Antimagic II now grants the following abilities:
| Ability | Skill Points |
|---|---|
| Kafizzle | 5 |
| Magic Frailty | 10 |
| Magic Barrier | 25 |
| Bounce | 35 |
| Kadim | 49 |
| Kaping | 65 |
| Lingering Malhaze | 81 |
| Dim Guard | 90 |
| Fizzle Guard | 100 |