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(Skill Tree from Joker) |
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'''Antimagic''' is a skill in {{DQMJ}}. It is learned by the [[Black dragon]] and [[Gryphon]] | '''Antimagic''' is a skill introduced in {{DQMJ}}. It can be upgraded to Antimagic II, and should not be confused with the [[Antimagic|mainline skill of the same name]]. | ||
=={{DQMJ}}== | |||
Antimagic is learned by the [[Black dragon]] and [[Gryphon]]. | |||
===Antimagic=== | ===Antimagic=== | ||
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|Fizzle Guard||100 | |Fizzle Guard||100 | ||
|} | |} | ||
=={{DQMJ2}}== | |||
Antimagic's abilities remain unchanged. Antimagic II now grants the following abilities: | |||
{| cellpadding="0" cellspacing="0" class="listTable sortable" | |||
! Ability !! Skill Points | |||
|- | |||
|[[Kafizzle]] || 5 | |||
|- | |||
|[[Magic Frailty]] || 10 | |||
|- | |||
|[[Magic Barrier]] || 25 | |||
|- | |||
|[[Bounce]] || 35 | |||
|- | |||
|[[Kadim]] || 49 | |||
|- | |||
|[[Kaping]] || 65 | |||
|- | |||
|[[Lingering Malhaze]] || 81 | |||
|- | |||
|[[Dim]] Guard || 90 | |||
|- | |||
|[[Fizzle]] Guard || 100 | |||
|} | |||
[[Category:Dragon Quest Monsters: Joker skill sets]] | |||
[[Category:Dragon Quest Monsters: Joker 2 skill sets]] | |||