Antimagic (skill): Difference between revisions

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(Skill Tree from Joker)
 
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'''Antimagic''' is a skill in {{DQMJ}}. It is learned by the [[Black dragon]] and [[Gryphon]]. It can be upgraded to Antimagic II.
'''Antimagic''' is a skill introduced in {{DQMJ}}. It can be upgraded to Antimagic II, and should not be confused with the [[Antimagic|mainline skill of the same name]].
 
=={{DQMJ}}==
Antimagic is learned by the [[Black dragon]] and [[Gryphon]].


===Antimagic===
===Antimagic===
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|Fizzle Guard||100
|Fizzle Guard||100
|}
|}
=={{DQMJ2}}==
Antimagic's abilities remain unchanged. Antimagic II now grants the following abilities:
{| cellpadding="0" cellspacing="0" class="listTable sortable"
! Ability !! Skill Points
|-
|[[Kafizzle]] || 5
|-
|[[Magic Frailty]] || 10
|-
|[[Magic Barrier]] || 25
|-
|[[Bounce]] || 35
|-
|[[Kadim]] || 49
|-
|[[Kaping]] || 65
|-
|[[Lingering Malhaze]] || 81
|-
|[[Dim]] Guard || 90
|-
|[[Fizzle]] Guard || 100
|}
[[Category:Dragon Quest Monsters: Joker skill sets]]
[[Category:Dragon Quest Monsters: Joker 2 skill sets]]