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==={{DQ9}}=== | ==={{DQ9}}=== | ||
The {{Hero 9}} is given a ship from Marionette after saving her from kidnappers. | The {{Hero 9}} is given a ship from Marionette after saving her from kidnappers. | ||
==={{DQ11}}=== | |||
The ship is called the Salty Stallion in this game, and belongs to the party member [[Sylvando]]. (It is never specifically acknowledged how he gained it.) The {{Hero 11}} and his party gain the ship in [[Gondolia]] after completing a certain plot event there. The ship is also steered by someone called Dave, who must be spoken to in order to board the ship from land, though his plot role is very small. | |||
At first only the inland sea is accessible, but the party gains access to the open seas after they open the sea gates leading to the Valor-Sauvage Channel--this is accomplished with the aid of Servantes in [[Puerto Valor]]. Soon after this, the party also obtains [[Lorelei's harp]] from the [[mermaid]] [[Michelle]], which allows them to access the underwater village of [[Nautica]], as well as to travel quickly between connected pillars of light on the seas. | |||
{{spoiler|start}} | |||
The Hero loses access to the ship at the beginning of Act 2 due to being separated from his companions. The Salty Stallion is accessible again once Sylvando and [[Rab]] have rejoined the party. The Hero regains Lorelei's harp after reuniting with [[Jade]], who somehow acquired it in between acts. Note that the ''effects'' of the harp are still not accessible until [[Alizarin]] has been defeated. The Valor-Sauvage Channel remains accessible during all of Act 2 and the sea gates do not need to be reopened. | |||
Additionally, [[Erik]] will reappear as a stowaway on the Salty Stallion once the player has met all of the plot prerequisites for defeating Alizarin. | |||
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