Dragon Quest XI: Echoes of an Elusive Age: Difference between revisions

Updated the definitive edition availability info.
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(Updated the definitive edition availability info.)
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{{DISPLAYTITLE:''Dragon Quest XI: Echoes of an Elusive Age''}}
{{DISPLAYTITLE:''Dragon Quest XI: Echoes of an Elusive Age''}}
'''Dragon Quest XI''' (ドラゴンクエストXI 過ぎ去りし時を求めて) is the eleventh main ''[[Dragon Quest (series)|Dragon Quest]]'' game. The game was initially released on the [[Nintendo 3DS]] and the {{PlayStation 4}} game consoles, and later for Microsoft Windows via Steam and the Nintendo Switch.<ref name="NX">[http://www.siliconera.com/2015/07/28/dragon-quest-x-and-xi-are-in-development-for-nintendo-nx/ Dragon Quest XI And X Are In Development For Nintendo NX: Update]</ref> The game was first revealed during a livestream on July 28, 2015<ref>[http://www.siliconera.com/2015/07/28/watch-square-enixs-dragon-quest-announcement-event-right-here/ Watch Square Enix's Dragon Quest Announcement Event Right Here]</ref>. The game was released on July 29th, 2017 on the {{PlayStation 4}} and [[Nintendo 3DS]] in Japan, on the PlayStation 4 and Microsoft Windows via Steam in the West on September 4, 2018. An enhanced port for the Nintendo Switch, titled ''Dragon Quest XI S: Echoes of an Elusive Age - Definitive Edition'', was released in September 27, 2019, then announced on July 23, 2020 to release on Microsoft Windows, PlayStation 4, and Xbox One on December 4, 2020.
'''Dragon Quest XI''' (ドラゴンクエストXI 過ぎ去りし時を求めて) is the eleventh main ''[[Dragon Quest (series)|Dragon Quest]]'' game. The game was initially released on the [[Nintendo 3DS]] and the {{PlayStation 4}} game consoles, and later for Microsoft Windows via Steam and the Nintendo Switch.<ref name="NX">[http://www.siliconera.com/2015/07/28/dragon-quest-x-and-xi-are-in-development-for-nintendo-nx/ Dragon Quest XI And X Are In Development For Nintendo NX: Update]</ref> The game was first revealed during a livestream on July 28, 2015<ref>[http://www.siliconera.com/2015/07/28/watch-square-enixs-dragon-quest-announcement-event-right-here/ Watch Square Enix's Dragon Quest Announcement Event Right Here]</ref>. The game was released on July 29th, 2017 on the {{PlayStation 4}} and [[Nintendo 3DS]] in Japan, on the PlayStation 4 and Microsoft Windows via Steam in the West on September 4, 2018.


Planned as the 30th anniversary title for the series, ''Dragon Quest XI'' is a homage and celebration of the ten games that came before it that tells its own distinct story.  
Later an enhanced version titled ''Dragon Quest XI S: Echoes of an Elusive Age - Definitive Edition'', was released in September 27, 2019 first for [[Nintendo Switch]]. The ports for Microsoft Windows, PlayStation 4 and Xbox were released in Dec 2020. Following the release of the Definitive Edition, the original version was stopped from shipping.<ref>[https://store.steampowered.com/app/742120/DRAGON_QUEST_XI_Echoes_of_an_Elusive_Age__Digital_Edition_of_Light/?cc=us the Steam store page]. Access date: 2021-05-17.</ref><!-- Do not delete the trailing "cc=us" in the URL. It's necessary to access the page from Japan.
--><ref>[https://archive.ph/wip/pIkWR the SteamDB price page], archived on 2021-05-17.</ref>
 
Planned as the 30th anniversary title for the series, ''Dragon Quest XI'' is a homage and celebration of the ten games that came before it that tells its own distinct story.


==Setting==
==Setting==
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==New features==
==New features==
===Fun-size forge===
===Fun-size forge===
The [[Fun-Size Forge]] is a complete overhaul of the [[Alchemy|alchemy system]] first seen in ''VIII''. Instead of recycling older items, weapons, and armor to create new gear, the forge allows the player to refine existing armaments and items into more potent versions that have greater stats and effects.  
The [[Fun-Size Forge]] is a complete overhaul of the [[Alchemy|alchemy system]] first seen in ''VIII''. Instead of recycling older items, weapons, and armor to create new gear, the forge allows the player to refine existing armaments and items into more potent versions that have greater stats and effects.


The forge is used on a separate screen, where the item being reforged is presented in a grid layout set over its rough outline. The goal is to hit the selected grind square so that the meter bar assigned to it is raised to the target level, changing the molten outline of that section of the item into its proper shape. The player has a variety of strike techniques and temperature control to raise the meters to the ideal setting, and each action requires a set number of focus points. The amount of focus the Luminary can grant at any time is proportional to his level.
The forge is used on a separate screen, where the item being reforged is presented in a grid layout set over its rough outline. The goal is to hit the selected grind square so that the meter bar assigned to it is raised to the target level, changing the molten outline of that section of the item into its proper shape. The player has a variety of strike techniques and temperature control to raise the meters to the ideal setting, and each action requires a set number of focus points. The amount of focus the Luminary can grant at any time is proportional to his level.
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*[[Experience Points]] are awarded to all characters so long as they are alive, even for storyline battles with prearranged party configuration.
*[[Experience Points]] are awarded to all characters so long as they are alive, even for storyline battles with prearranged party configuration.
*A character's HP and MP are fully restored upon leveling up.
*A character's HP and MP are fully restored upon leveling up.
*The Luminary will be revived with one HP after battle if he perishes.  
*The Luminary will be revived with one HP after battle if he perishes.


===International bonus features===
===International bonus features===
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===Art direction===
===Art direction===
*Project Manager: Kiyosei Nishikawa  
*Project Manager: Kiyosei Nishikawa


*Art Director: Eiichirō Nakatsu
*Art Director: Eiichirō Nakatsu
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===Additional Credits===
===Additional Credits===
*Companies, in alphabetical order: A I Co. Ltd., Actvirt Co. LLC., Agni-Flare Co. Ltd., Anima Inc., Animo Creative Works Limited, Apricotton Co. Ltd., *Artz, Beginning Software Inc., Busy Bees Animation Inc., Charabans Inc., Cocosoco Inc., Colobito Inc., Coroha. LLC, Cozyworks Inc., Creek & River Co. Ltd., D H Inc., D1 Inc., D-bas Inc., Detune Ltd., Digital Environment Creations Inc., Digital Hearts Co. Ltd., Earlycros Inc., 8-Ware Creatives Inc., Fellows Inc., Gamejunkie, Gimmick Co. Ltd., GoldElephant Inc., h.a.n.d. Inc., Historia Inc., Ignis Imageworks Corp., Imagicadigitalscape Co. Ltd., Inis Corporation, Katsugekiza Inc., Kedama Works Inc., Khive Co. Ltd., Kobako LLC, L'incal Inc., Neuron-Age Co. Ltd., Optical Force Inc., Pictronics Inc., Plusmile Corp., Primal Agent Co. Ltd., Procyon Studio Co. Ltd., PsyClone Inc., Quack-Luck Inc., R.I.S.U. Inc., Rayline Studio Inc., Rest Inc., Silicon Studio Corporation, Smile Technology United Inc., Sol Entertainment Inc., Spirot Inc., SR Factory Inc., Studio51 Inc., Switch Entertainment Inc., Teco Co. Ltd., Teikoku Software, TNS. Co. Ltd., Tricrest Inc., Verry Inc., Whomor Inc., Winds Co. Ltd., XPEC Art Center Inc., ZEST Crew Inc.,  
*Companies, in alphabetical order: A I Co. Ltd., Actvirt Co. LLC., Agni-Flare Co. Ltd., Anima Inc., Animo Creative Works Limited, Apricotton Co. Ltd., *Artz, Beginning Software Inc., Busy Bees Animation Inc., Charabans Inc., Cocosoco Inc., Colobito Inc., Coroha. LLC, Cozyworks Inc., Creek & River Co. Ltd., D H Inc., D1 Inc., D-bas Inc., Detune Ltd., Digital Environment Creations Inc., Digital Hearts Co. Ltd., Earlycros Inc., 8-Ware Creatives Inc., Fellows Inc., Gamejunkie, Gimmick Co. Ltd., GoldElephant Inc., h.a.n.d. Inc., Historia Inc., Ignis Imageworks Corp., Imagicadigitalscape Co. Ltd., Inis Corporation, Katsugekiza Inc., Kedama Works Inc., Khive Co. Ltd., Kobako LLC, L'incal Inc., Neuron-Age Co. Ltd., Optical Force Inc., Pictronics Inc., Plusmile Corp., Primal Agent Co. Ltd., Procyon Studio Co. Ltd., PsyClone Inc., Quack-Luck Inc., R.I.S.U. Inc., Rayline Studio Inc., Rest Inc., Silicon Studio Corporation, Smile Technology United Inc., Sol Entertainment Inc., Spirot Inc., SR Factory Inc., Studio51 Inc., Switch Entertainment Inc., Teco Co. Ltd., Teikoku Software, TNS. Co. Ltd., Tricrest Inc., Verry Inc., Whomor Inc., Winds Co. Ltd., XPEC Art Center Inc., ZEST Crew Inc.,


*Unreal Engine, Copyright 1998 – 2018 Epic Games Inc.
*Unreal Engine, Copyright 1998 – 2018 Epic Games Inc.
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| width = 60
| width = 60
| japanese = {{tt|ドラゴンクエストXI 過ぎ去りし時を求めて|Doragon Kuesuto Irebun: Sugisarishi Toki o Motomete}}
| japanese = {{tt|ドラゴンクエストXI 過ぎ去りし時を求めて|Doragon Kuesuto Irebun: Sugisarishi Toki o Motomete}}
| japanese meaning = ''Dragon Quest XI: In Search of Departed Time''
| japanese meaning = ''Dragon Quest XI: In Search of Bygonel Time''
}}
}}


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*[[List of Spells in Dragon Quest XI]]
*[[List of Spells in Dragon Quest XI]]
*[[List of Items in Dragon Quest XI]]
*[[List of Items in Dragon Quest XI]]
== External links ==
* [https://en-d9w.hatenablog.com/entry/omakuni-explained#Example_of_Dragon_Quest_series Omakuni, a peculiarity of the Japanese PC game market, explained à la Wikipedia] - describes the differences of 11S between the Japan version and the worldwide one.


{{DQXI}}
{{DQXI}}
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