Axe Weapon Family: Difference between revisions

From Dragon Quest Wiki
No edit summary
 
(2 intermediate revisions by 2 users not shown)
Line 40: Line 40:


==={{DQ9}}===
==={{DQ9}}===
[[Gladiator]]s and [[Ranger]]s are the only vocations that may Axes by default. By putting 100 points into the [[List of axe skills in Dragon Quest IX|skill set]], any character may wield an Axe.
[[Gladiator]]s and [[Ranger]]s are the only vocations that may Axes by default. By putting 100 points into the [[List of axe skills in Dragon Quest IX|skill set]], any character may wield an Axe. All axes will deal an extra 10% damage to members of the [[Nature family]].


*[[List of axe alchemy recipes in Dragon Quest IX]]
*[[List of axe alchemy recipes in Dragon Quest IX]]
Line 64: Line 64:


==={{DQ10}}===
==={{DQ10}}===
Axes can be equipped by the same vocations as in the previous game, along with the [[Monster master]]. Hatchets still deal extra damage to the nature family.
{{Stub}}
{{Stub}}


==={{DQ11}}===
==={{DQ11}}===
Axes can be equipped exclusively by [[Hendrik]]. Axes are recommended for dealing extra damage to certain monster families (mainly [[Machine]]) and dealing elemental damage. Some of the axes increase Hendrik's maximum MP when equipped, allowing him to use skills and spells more frequently.  
Axes can be equipped exclusively by [[Hendrik]]. All axes deal 10% extra damage to different monster families, mainly [[Material family|material monsters]]. Some of the axes increase Hendrik's maximum MP or void the cost altogether when equipped, allowing him to use skills and spells more frequently.  
 
*[[Cavalier cleaver]]
*[[Cavalier cleaver]]
*[[Ice axe]]
*[[Ice axe]]
Line 83: Line 83:
*[[Kairos cleaver]]
*[[Kairos cleaver]]
*[[Galaxy axe]]
*[[Galaxy axe]]
==={{DQH}}===
Axes are Yangus' weapon type, and cover a wide swing arc.
*[[Proper chopper]]
*[[Iron axe]]
*[[Battle axe]]
*[[Moon axe]]
*[[Almighty axe]]
*[[King axe]]
*[[Obliteratoriser]]
*[[Bad axe]]
*[[Conqueror's axe]]
*[[Slime weapons|Goolden axe]]
==={{DQH2}}===
Axes are used by [[Desdemona]] in the main game and by Yangus outside of the story mode.
*[[Hero’s & Heroine's axe]]
*[[Accordian axe]]
*[[Iron Axe]]
*[[Battle axe]]
*[[Pro’s axe]]
*[[Queen axe]]
*[[King axe]]
*[[Obliteratoriser]]
*[[Bad axe]]
*[[Great axe]]
*[[Uber queen axe]]


{{DQWeapons}}
{{DQWeapons}}
[[Category: Weapon families]]
[[Category:Axes]]
[[Category:Axes]]
[[Category: Dragon Quest I weapons]]
[[Category: Dragon Quest I weapons]]
Line 96: Line 124:
[[Category: Dragon Quest X weapons]]
[[Category: Dragon Quest X weapons]]
[[Category: Dragon Quest XI weapons]]
[[Category: Dragon Quest XI weapons]]
[[Category: Weapon families]]

Latest revision as of 11:23, 25 July 2021

Axes are a recurring family of weapons in the Dragon Quest series. Though typically depicted in official artwork as the weapon of choices for Warriors and other melee-oriented characters, their actual presence in the series has been relatively scarce until the release of Dragon Quest VIII.

Unlike swords and spears, axes have been featureless weapons with no additional benefits complimenting their strength since the original game, with the sole exception of the Headsman's axe. As with several other armament types, this would change with the development of Dragon Quest IX, which features many hatchets with additional effects.

Appearances[edit]

Dragon Quest[edit]

Dragon Quest III: The Seeds of Salvation[edit]

Dragon Quest IV: Chapters of the Chosen[edit]

Dragon Quest V: Hand of the Heavenly Bride[edit]

Dragon Quest VI: Realms of Revelation[edit]

Dragon Quest VII: Fragments of the Forgotten Past[edit]

Dragon Quest VIII: Journey of the Cursed King[edit]

Axes are one of the the three weapon types that Yangus specializes in, serving as a middle ground between the brute force of the Hammers and the group targeting Scythes. Axes are recommended for players that prefer to inflict status ailments while simultaneously dealing damage, and for those that prefer to gamble on all-or-nothing attacks through the Hatchet Man and Executioner skills.

Dragon Quest IX: Sentinels of the Starry Skies[edit]

Gladiators and Rangers are the only vocations that may Axes by default. By putting 100 points into the skill set, any character may wield an Axe. All axes will deal an extra 10% damage to members of the Nature family.

Dragon Quest X[edit]

Axes can be equipped by the same vocations as in the previous game, along with the Monster master. Hatchets still deal extra damage to the nature family.

Dragon Quest XI: Echoes of an Elusive Age[edit]

Axes can be equipped exclusively by Hendrik. All axes deal 10% extra damage to different monster families, mainly material monsters. Some of the axes increase Hendrik's maximum MP or void the cost altogether when equipped, allowing him to use skills and spells more frequently.

Dragon Quest Heroes: The World Tree's Woe and the Blight Below[edit]

Axes are Yangus' weapon type, and cover a wide swing arc.

Dragon Quest Heroes II: Twin Kings and the Prophecy's End[edit]

Axes are used by Desdemona in the main game and by Yangus outside of the story mode.