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|developer = [[TOSE]] | |developer = [[TOSE]] | ||
|publisher = [[Enix]] | |publisher = [[Enix]] | ||
|designer = [[ | |designer = [[Yuji Horii]] | ||
|artist = [[Akira Toriyama]] | |artist = [[Akira Toriyama]] | ||
|engine = | |engine = | ||
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|modes = Single player | |modes = Single player | ||
|ratings = [[Computer Entertainment Rating Organization|CERO]]: All Ages | |ratings = [[Computer Entertainment Rating Organization|CERO]]: All Ages | ||
|platforms = | |platforms = {{Game Boy Advance}} | ||
|media = | |media = | ||
|requirements = | |requirements = | ||
|input = | |input = | ||
|series = | |series = {{Monsters Series}} | ||
}} | }} | ||
'''''Dragon Quest Monsters: Caravan Heart''''' is a 2003 role-playing game in the {{DQSeries}}, developed for the | '''''Dragon Quest Monsters: Caravan Heart''''' is a 2003 role-playing game in the {{DQSeries}}, developed for the {{Game Boy Advance}}. It is the third installment in the {{DQMSeries}}. | ||
The game was never released outside of Japan, though a fan-translation patch has been made. | The game was never released outside of Japan, though a fan-translation patch has been made. | ||
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===Wagons=== | ===Wagons=== | ||
[[File:DQMCH Platypunk scene.png|right|border|325px]] | [[File:DQMCH Platypunk scene.png|right|border|325px]] | ||
A staple of the | A staple of the [[Zenithia Trilogy]], the [[wagon]], makes a return in ''Caravan Heart'' as a central part of forming a team. The player will start out with one wagon in their caravan and can obtain two more as the game progresses, each wagon having to be assigned a guard monster and up to four humans depending on the individual weight of monster and person alike and the weight capacity of the wagon in question. The monster will be able to act each turn while the caravan members in the wagon will act according to the order they were placed in, with the fifth turn of a fight (and any preceding turns that caravan members couldn't act) being used by the wagon to get organized before the caravan members will repeat their actions where repetition is applicable. If a guard monster for a particular wagon gets KOed, or if the wagon has no guard monster, the caravan members will be unable to act in battle. | ||
===Food=== | ===Food=== | ||
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===Reform / Tenshin System=== | ===Reform / Tenshin System=== | ||
''Caravan Heart'' replaces the breeding system from the previous games with the reform system (tenshin system when taken directly from the Japanese | ''Caravan Heart'' replaces the breeding system from the previous games with the reform system (tenshin system when taken directly from the Japanese Version). Instead of two monsters being used to create a new one, a single monster has two monster hearts applied to it which are then used to reform it. While using three ingredients may be more complicated than using two, the system itself has more benefits as the reformed monster will not forget any of the moves it learned, retaining them even in their advanced states, and the stat loss isn't nearly as severe as it could be with breeding. | ||
===Caravan Members=== | ===Caravan Members=== | ||
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==Gallery== | ==Gallery== | ||
<center><gallery> | <center><gallery> | ||
DQMCH.png|Box art | |||
DQMCH Guide Book.png|''V Jump'' guide. | |||
DQMCH Alex.png|Alex, a Warrior. | |||
DQMCH_Ann.png|Ann, a Martial Artist. | |||
DQMCH Knight.png|A Knight. | |||
DQMCH Deckson.png|Deckson, a Cleric. | |||
DQMCH Medic.png|A Medic. | |||
DQMCH_Alisa.png|Alisa, a Mage. | |||
DQMCH Seer.png|A Seer. | |||
DQMCH Randol.png|Randall, a Mapper. | |||
DQMCH Fencer.png|A Fencer. | |||
DQMCH Hunter.png|A Hunter. | |||
DQMCH Fisher.png|A Fisher. | |||
DQMCH Cook.png|A Cook. | |||
DQMCH Tamer.png|A Tamer. | |||
DQMCH Metal Hunter.png|A Metal Hunter. | |||
DQMCH Gambler.png|A Gambler. | |||
DQMCH_Slalon.png|Slalon, a slime. | |||
CaravanHeartLuin.png|Luin, ex-leader of the caravan. | |||
DQMCH_Open_Sesame.png| | |||
DQMCH Monster battle.png| | |||
DQMCH 4koma.png|''4koma'' comics. | |||
</gallery></center> | </gallery></center> | ||