Asham: Difference between revisions

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{{LocationInfobox
{{LocationInfobox
|game = ''[[Dragon Quest III]]''
|game = {{Dragon Quest III}}
|title = Asham
|title = Asham
|type= Town
|type= Town
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|old=Assaram, Ashalam
|old=Assaram, Ashalam
}}
}}
'''Asham''' is a town in ''[[Dragon Quest III]]''. It located southeast of [[Romaria]] and sits in the shadow of an immense mountain chain, which in correspondence to the real world would place it around Iraq. Asham is a rest point before venturing through the harsh desert to reach [[Isis]] and the [[Pyramid]]. It is close to the left entrance of [[Nordy's Grotto]], through which the player must pass to reach [[Baharata]].
'''Asham''' is a town in {{DQ3}}.
 
It located southeast of [[Romaria]] and sits in the shadow of an immense mountain chain, which in correspondence to the real world would place it around Iraq. Asham is a rest point before venturing through the harsh desert to reach [[Isis]] and the [[Pyramid]]. It is close to the left entrance of [[Nordy's Grotto]], through which the player must pass to reach [[Baharata]].


==Appearances==
==Appearances==
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Asham is one of only a few towns to behave an active night life. In addition to having a dancing club and a fortune teller open at night, it also has a weapons and armor shop only open at night.
Asham is one of only a few towns to behave an active night life. In addition to having a dancing club and a fortune teller open at night, it also has a weapons and armor shop only open at night.


The older brother of the Isis minister lives in a townhouse locked behind a door that requires the [[magic key]] to enter. He waxes philosophically about water being the lifeblood and mankind, but also gives first-time players the direct hint that to enter the eastern lands they will need the [[Royal Missive]] from the king of [[Portoga]]. A lone [[Imp]] appears in the upstairs section of the building locked with at night, it's [[Morph]] spell and cat disguise having worn off. It will start a battle when confronted, but why it is there is never explained.
The older brother of the Isis minister lives in a townhouse locked behind a door that requires the [[Magic Key]] to enter. He waxes philosophically about water being the lifeblood and mankind, but also gives first-time players the direct hint that to enter the eastern lands they will need the [[Royal Missive]] from the [[King of Portoga|King]] of [[Portoga]]. A lone [[Imp]] appears in the upstairs section of the building locked with at night, it's [[Morph]] spell and cat disguise having worn off. It will start a battle when confronted, but why it is there is never explained.
[[File:Asham dancing hall.jpg|right|thumb|150px|The dancers performing]]
[[File:Asham dancing hall.jpg|right|thumb|150px|The dancers performing]]
====Shops & services====
====Shops & services====
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*In the {{NES}} Version, the Imp behind can the Magic Key door can be battled any time the player enters the room; in the remakes, it won't reappear.
*In the {{NES}} Version, the Imp behind can the Magic Key door can be battled any time the player enters the room; in the remakes, it won't reappear.
*In the remakes, the music from the [[Pyramid]] is used as the night theme.
*In the remakes, the music from the [[Pyramid]] is used as the night theme.


==Trivia==
==Trivia==
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