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{{LocationInfobox | {{LocationInfobox | ||
|game = | |game = {{Dragon Quest III}} | ||
|title = Asham | |title = Asham | ||
|type= Town | |type= Town | ||
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|old=Assaram, Ashalam | |old=Assaram, Ashalam | ||
}} | }} | ||
'''Asham''' is a town in | '''Asham''' is a town in {{DQ3}}. | ||
It located southeast of [[Romaria]] and sits in the shadow of an immense mountain chain, which in correspondence to the real world would place it around Iraq. Asham is a rest point before venturing through the harsh desert to reach [[Isis]] and the [[Pyramid]]. It is close to the left entrance of [[Nordy's Grotto]], through which the player must pass to reach [[Baharata]]. | |||
==Appearances== | ==Appearances== | ||
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Asham is one of only a few towns to behave an active night life. In addition to having a dancing club and a fortune teller open at night, it also has a weapons and armor shop only open at night. | Asham is one of only a few towns to behave an active night life. In addition to having a dancing club and a fortune teller open at night, it also has a weapons and armor shop only open at night. | ||
The older brother of the Isis minister lives in a townhouse locked behind a door that requires the [[ | The older brother of the Isis minister lives in a townhouse locked behind a door that requires the [[Magic Key]] to enter. He waxes philosophically about water being the lifeblood and mankind, but also gives first-time players the direct hint that to enter the eastern lands they will need the [[Royal Missive]] from the [[King of Portoga|King]] of [[Portoga]]. A lone [[Imp]] appears in the upstairs section of the building locked with at night, it's [[Morph]] spell and cat disguise having worn off. It will start a battle when confronted, but why it is there is never explained. | ||
[[File:Asham dancing hall.jpg|right|thumb|150px|The dancers performing]] | [[File:Asham dancing hall.jpg|right|thumb|150px|The dancers performing]] | ||
====Shops & services==== | ====Shops & services==== | ||
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*In the {{NES}} Version, the Imp behind can the Magic Key door can be battled any time the player enters the room; in the remakes, it won't reappear. | *In the {{NES}} Version, the Imp behind can the Magic Key door can be battled any time the player enters the room; in the remakes, it won't reappear. | ||
*In the remakes, the music from the [[Pyramid]] is used as the night theme. | *In the remakes, the music from the [[Pyramid]] is used as the night theme. | ||
==Trivia== | ==Trivia== |