Asham: Difference between revisions
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{{LocationInfobox | {{LocationInfobox | ||
|game = | |game = {{Dragon Quest III}} | ||
|title = Asham | |title = Asham | ||
|type= Town | |type= Town | ||
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|old=Assaram, Ashalam | |old=Assaram, Ashalam | ||
}} | }} | ||
'''Asham''' is a town in | '''Asham''' is a town in {{DQ3}}. | ||
It located southeast of [[Romaria]] and sits in the shadow of an immense mountain chain, which in correspondence to the real world would place it around Iraq. Asham is a rest point before venturing through the harsh desert to reach [[Isis]] and the [[Pyramid]]. It is close to the left entrance of [[Nordy's Grotto]], through which the player must pass to reach [[Baharata]]. | |||
==Appearances== | ==Appearances== | ||
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Asham is one of only a few towns to behave an active night life. In addition to having a dancing club and a fortune teller open at night, it also has a weapons and armor shop only open at night. | Asham is one of only a few towns to behave an active night life. In addition to having a dancing club and a fortune teller open at night, it also has a weapons and armor shop only open at night. | ||
The older brother of the Isis minister lives in a townhouse locked behind a door that requires the [[ | The older brother of the Isis minister lives in a townhouse locked behind a door that requires the [[Magic Key]] to enter. He waxes philosophically about water being the lifeblood and mankind, but also gives first-time players the direct hint that to enter the eastern lands they will need the [[Royal Missive]] from the [[King of Portoga|King]] of [[Portoga]]. A lone [[Imp]] appears in the upstairs section of the building locked with at night, it's [[Morph]] spell and cat disguise having worn off. It will start a battle when confronted, but why it is there is never explained. | ||
[[File:Asham dancing hall.jpg|right|thumb|150px|The dancers performing]] | [[File:Asham dancing hall.jpg|right|thumb|150px|The dancers performing]] | ||
====Shops & services==== | ====Shops & services==== | ||
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*In the {{NES}} Version, the Imp behind can the Magic Key door can be battled any time the player enters the room; in the remakes, it won't reappear. | *In the {{NES}} Version, the Imp behind can the Magic Key door can be battled any time the player enters the room; in the remakes, it won't reappear. | ||
*In the remakes, the music from the [[Pyramid]] is used as the night theme. | *In the remakes, the music from the [[Pyramid]] is used as the night theme. | ||
==Trivia== | ==Trivia== |
Revision as of 15:00, 28 January 2022
Town | |
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Asham | |
Super famicom artwork. | |
Japanese | アッサラーム |
Game | Dragon Quest III |
Old localization | Assaram, Ashalam |
Asham is a town in Dragon Quest III: The Seeds of Salvation.
It located southeast of Romaria and sits in the shadow of an immense mountain chain, which in correspondence to the real world would place it around Iraq. Asham is a rest point before venturing through the harsh desert to reach Isis and the Pyramid. It is close to the left entrance of Nordy's Grotto, through which the player must pass to reach Baharata.
Appearances
Dragon Quest III: The Seeds of Salvation
Asham is one of only a few towns to behave an active night life. In addition to having a dancing club and a fortune teller open at night, it also has a weapons and armor shop only open at night.
The older brother of the Isis minister lives in a townhouse locked behind a door that requires the Magic Key to enter. He waxes philosophically about water being the lifeblood and mankind, but also gives first-time players the direct hint that to enter the eastern lands they will need the Royal Missive from the King of Portoga. A lone Imp appears in the upstairs section of the building locked with at night, it's Morph spell and cat disguise having worn off. It will start a battle when confronted, but why it is there is never explained.
Shops & services
The price of each item in the con man shops can be lowered to 1/8th by haggling with the merchant, similar to Morocco in the real world.
Item | Price | Attributes |
Wizard's staff | 24,000 | Attack +15 |
Holy lance | 36,800 | Attack +35 |
Iron axe | 40,000 | Attack +38 |
Iron helmet | 16,000 | Defense +16 |
Magical skirt | 24,000 | Defense +25 |
Black pyjamas | 38,400 | Defense +29 |
Item | Price | Attributes |
Battle axe | 40,000 | Attack +40 |
Sizeable scissors | 59,200 | Attack +48 |
Somatic staff | 40,000 | Attack +55 |
Turban | 2,560 | Defense +8 |
Iron helmet | 16,000 | Defense +16 |
Cloak of evasion | 46,4000 | Defense +20 |
Item | Price | Attributes |
Medicinal herb | 128 | ? |
Antidotal herb | 160 | ? |
Holy water | 320 | ? |
Chimaera wing | 400 | ? |
Tangleweb | 560 | ? |
Gold chain | 16,000 | Resilience +10 |
Item | Price | Attributes |
Scandalous swimsuit | 1,100 | Defense +1 |
Chain mail | 480 | Defense +20 |
Iron Apron | 700 | Defense +22 |
Iron armour | 1,100 | Defense +25 |
Bronze shield | 180/250 | Defense +7 |
Iron shield | 700 | Defense +12 |
Scale shield | 600 | Defense +12 |
Fur hood | 250 | Defense +10 |
Note: The swimsuit and iron shield are only in the NES version |
Item | Price | Attributes |
Divine dagger | 200 | Attack +14 |
Chain sickle | 550 | Attack +24 |
Iron lance | 750 | Attack +28 |
Steel broadsword | 1,500 | Attack +33 |
Battle axe | 2,500 | Attack +40 |
Item | Price | Attributes |
Divine dagger | 200 | Attack +14 |
Chain sickle | 320 | Attack +16 |
Iron lance | 650 | Attack +26 |
Chain whip | 1,000 | Attack +27 |
Iron claws | 870 | Attack +25 |
Iron axe | 2,500 | Attack +38 |
Item | Price | Attributes |
Antidotal herb | 10 | ? |
Moonwort bulb | 30 | ? |
Treasures
Nearby monsters
Remake
- In the NES Version, the Imp behind can the Magic Key door can be battled any time the player enters the room; in the remakes, it won't reappear.
- In the remakes, the music from the Pyramid is used as the night theme.
Trivia
- The Japanese name, Assarāmu, is derived from as-salamu alaykum, an Arabic greeting that means "peace be upon you".
Gallery