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==={{DQMJ2}}=== | ==={{DQMJ2}}=== | ||
Kaboom can no longer be learned from [[Bombardier]]. It can also be learned from: | Kaboom has a base range of 106~116 and a maximum range of 229~239. It can no longer be learned from [[Bombardier]]. It can also be learned from: | ||
*[[Bang & Sizz|Bang & Sizz II]] (57 points) | *[[Bang & Sizz|Bang & Sizz II]] (57 points) | ||
*[[Bang & Sizz|Bang & Sizz III]] (15 points) | *[[Bang & Sizz|Bang & Sizz III]] (15 points) | ||
==={{DQMJ3}}=== | |||
Kaboom costs 4 MP and deals 114~126 damage. Once the monster's wisdom surpasses 50, it will begin to increase in power until it deals 228~252 at 999 wisdom. | |||
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]'' & ''[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key|Iru and Luca's Marvelous Mysterious Key]]''=== | |||
Kaboom has the same attributes as in Joker 3. | |||
==={{DQH}}=== | ==={{DQH}}=== | ||
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[[Category:Dragon Quest Monsters: Joker 3 spells]] | [[Category:Dragon Quest Monsters: Joker 3 spells]] | ||
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D spells]] | [[Category:Dragon Quest Monsters: Terry's Wonderland 3D spells]] | ||
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key skills]] | |||
[[Category:Dragon Quest Heroes spells]] | [[Category:Dragon Quest Heroes spells]] | ||
[[Category:Dragon Quest Heroes II spells]] | [[Category:Dragon Quest Heroes II spells]] |