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[[File:DQVIII Hero High Tension.png|right|thumb|230px|{{VIII}}'s {{Hero 8}} in a state of High Tension]] | [[File:DQVIII Hero High Tension.png|right|thumb|230px|{{VIII}}'s {{Hero 8}} in a state of High Tension]] | ||
'''Tension''' is a status effect in the | '''Tension''' is a status effect in the [[Dragon Quest (series)]]. | ||
It was introduced in {{DQ8}} and surrounds the user in an aura of malice, multiplying their strength for the next attack. | It was introduced in {{DQ8}} and surrounds the user in an aura of malice, multiplying their strength for the next attack. | ||
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==Super High Tension== | ==Super High Tension== | ||
Using [[Psych Up]] normally, a [[party]] member can reach 50 tension without difficulty. However, there is only a 1/3 chance to increase from 50 to 100 Tension, wasting the turn if the transition is not made. Fortunately that party member will not lose the Tension already accumulated. When a character reaches 100 Tension, their polygon model will change to reflect their anger. | Using [[Psych Up]] normally, a [[party]] member can reach 50 tension without difficulty. However, there is only a 1/3 chance to increase from 50 to 100 Tension, wasting the turn if the transition is not made. Fortunately that party member will not lose the Tension already accumulated. When a character reaches 100 Tension, their polygon model will change to reflect their anger. | ||
In DQ8 100 tension can be reached after 50 tension has been reached about 10 times. Every character is guaranteed to reach 100 tension for the first time. Afterwards it is a 1/3 chance to increase from 50 to 100. Moves that increase tension by 2 levels such as Morrie's GRANDE GUSTO and the Monster Team move Tension Boost always increase tension to 100 if a character is at 20 or more Tension.Being in a state of super high tension also grants both party members and monsters a 30% damage reduction. | |||
In DQ9 100 tension grants immunity to all status effects including stun moves and the sleep resistance piercing Lullab-Eye. | |||
==Other Ways of Building Tension== | ==Other Ways of Building Tension== | ||
Besides [[Psych Up]], there are other ways of building Tension. In {{Dragon Quest VIII}}, the [[Timbrel of Tension]] boosted everyone's Tension levels by one. A player could also make {{Highly-strung cheese}} with [[alchemy]], boosting everyone's tension levels by one. | Besides [[Psych Up]], there are other ways of building Tension. In {{Dragon Quest VIII}}, the [[Timbrel of Tension]] boosted everyone's Tension levels by one. A player could also make {{Highly-strung cheese}} with [[alchemy]], boosting everyone's tension levels by one. In the 3DS Version Morrie's Intensso can increase an ally's tension by up to 2 levels and his GRANDE GUSTO will increase his own by 2. | ||
In {{Dragon Quest IX}}, the {{Hero 9}} has the ability [[Egg On]], building another {{Party 9}} member's tension level by one. The ability [[Feel the Burn]], obtained by maxing out the [[Gladiator]]'s "Guts" skill, raises tension whenever the character is hit while in effect. | In {{Dragon Quest IX}}, the {{Hero 9}} has the ability [[Egg On]], building another {{Party 9}} member's tension level by one. The ability [[Feel the Burn]], obtained by maxing out the [[Gladiator]]'s "Guts" skill, raises tension whenever the character is hit while in effect. | ||
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Tension is lost if a character is put to sleep, paralyzed, cursed, disabled by something like [[War Cry]], dispelled by [[Disruptive Wave]], or defeated in battle. | Tension is lost if a character is put to sleep, paralyzed, cursed, disabled by something like [[War Cry]], dispelled by [[Disruptive Wave]], or defeated in battle. | ||
==Trivia== | |||
*In the PS2 version of DQ8, when The Hero's Tension is maxed, his appearance changes drastically. His bandana flies off and his hair spikes up, making him resemble Super Saiyan Son Goku of Dragon Ball Z fame. This little feature was added to the Western release of the game, as a shoutout to fans of Toriyama's work. | |||
==See also== | ==See also== |
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