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==Plot and list of locations== | ==Plot and list of locations== | ||
*[[Tantegel]] (Radatomu): The capital of [[Alefgard]], and the starting point of the quest. The eastern side of the castle is sealed behind locked doors. There is an old man who restores {{MP}}, and a hidden entrance to the basement. | |||
*[[Tantegel|Brecconary/Tantegel]] (Radatomu): The castle town. Has an [[armour shop|armour]] and [[weapon shop]], an [[item shop]], an [[inn]], and a [[Holy water]] shop. | |||
*[[Erdrick's Cave]]: (Roto's Cave): After leveling up and equipping oneself in the nearby town of [[Tantegel|Brecconary]], travel a short distance northwest of [[Tantegel]] Castle to the tomb of [[Erdrick]]. This two-level dungeon is devoid of enemies, and the [[Erdrick's Tablet|Tablet]] can be found in the second floor. Although this will reveal a good deal of the story, it is not strictly necessary. | |||
*[[Galenholm]]/Garai: Further northwest of the Tomb at the edge of the continent is the town of [[Galenholm]]. The weapons and armor available are superior to those in Brecconary. The north half of town is a large, covered and locked building which cannot be accessed until later in the game. It contains the [[Lyre of Ire]]. | |||
*[[Kol]] (Mylar): Returning east, past [[Tantegel]] Castle, cross two bridges (each bringing increasingly difficult monsters) and reach the mountain village [[Kol]] at the northeast edge of the world map. This town has even stronger equipment for purchase as well as the [[Faerie Flute]] buried just south of a spring. The spring will heal the {{Hero 1}} in the remakes. | |||
*[[Quagmire Cave]]: This underground passage south of [[Kol]] connects to the next continent. While there is a straightforward path through the cave, a [[Green dragon]] resides deeper inside. He guards [[Princess Gwaelin]], but cannot be killed at this stage yet. | |||
*[[Rimuldar]]: This lake town opens up a great deal of the game, since a [[merchant]] along the edge of town sells [[Magic Key]]s to open locked doors all over [[Alefgard]]. A wider selection of armor and weapons are also available. However, in the original versions there was no item shop. [A wandering item merchant was added in the remakes.] | |||
*[[Craggy Cave]]: Due west of Tantegel, a bridge provides access to the third continent. Just south of this crossing is a dungeon in the mountainside. It requires a [[Magic Key]] to reach the deepest area, but the reward is a [[Warrior's ring]], which permanently increases strength. Unusually, the layout changes between the original and remake versions. | |||
*[[Damdara]] (Originally Hauskness): South of the Craggy Cave, this town has been taken over by monsters. An [[Knight aberrant]] inside the weapon shop guards [[Erdrick's Armour]], but is extremely powerful. | |||
*[[Cantlin]] (Originally Cantlin): North of the swamp, a modern city surrounded by massive walls. It is guarded by a [[Golem]] which must be defeated to gain entry. The [[Silver shield]] is available in one of three equipment shops, although a [[Magic Key]] is needed. | |||
*[[Dragonlord's Castle]] (Charlock Castle)- The [[Rainbow Drop]] will create a bridge northwest of [[Rimuldar]] to the island on which the [[Dragonlord]]'s lair awaits. Ironically, it is only a short distance southeast of [[Tantegel]]. This final, eight-level dungeon contains the most powerful weapon -- [[Erdrick's Sword]]. The castle's layout is different in the remakes than in the originals. At the climax of the game, you are offered a chance to join the [[Dragonlord]] and rule half the world, which ends the game. | |||
{{DQI}} | |||
{{Wikipedia|Dragon Quest (game)}} | {{Wikipedia|Dragon Quest (game)}} | ||
{{Wikipedia-ja|ドラゴンクエスト}} | {{Wikipedia-ja|ドラゴンクエスト}} | ||
[[Category:Dragon Quest I locations|*]] | [[Category:Dragon Quest I locations|*]] | ||
[[Category:Location lists]] | |||
[[Category:Dragon Quest I lists]] | |||
{{Wikia}} |