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==Appearances== | ==Appearances== | ||
==={{DQ3}}=== | ==={{DQ3}}=== | ||
Both the {{Super Famicom}} and {{Game Boy Color}} versions contain a bonus dungeon that is accessible from the [[Castle of the Dragon Queen]] after defeating [[Zoma]]. A lone [[Baramonster]] appears at the end of the dungeon, which in turn leads to {{Cloudsgate Citadel 3}} (Zenithia). The dungeon is a cave made up of layouts from the previous dungeons. At the end of the dungeon wait the dragon [[ | Both the {{Super Famicom}} and {{Game Boy Color}} versions contain a bonus dungeon that is accessible from the [[Castle of the Dragon Queen]] after defeating [[Zoma]]. A lone [[Baramonster]] appears at the end of the dungeon, which in turn leads to {{Cloudsgate Citadel 3}} (Zenithia). The dungeon is a cave made up of layouts from the previous dungeons. At the end of the dungeon wait the dragon [[Xenlon]] who can grant few wishes if the {{Party 3}} can defeat her in a strict limit of time. | ||
In the {{Game Boy Color}} version, in [[Leiamland]] the spot that was occupied by [[Ramia]] will become a portal to the [[Ice Cave]], a second Bonus Dungeon with his [[Gran Dragon|own boss]]. The entrance, will become available after making a wish to Xenlon to open it. | In the {{Game Boy Color}} version, in [[Leiamland]] the spot that was occupied by [[Ramia]] will become a portal to the [[Ice Cave]], a second Bonus Dungeon with his [[Gran Dragon|own boss]]. The entrance, will become available after making a wish to [[Xenlon]] to open it. | ||
==={{DQ4}}=== | ==={{DQ4}}=== | ||
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==={{DQ5}}=== | ==={{DQ5}}=== | ||
The first bonus dungeon included in an original release is [[Estark's Labyrinth]], which contains the eponymous superboss [[Estark]] as a cameo from {{IV}}. In all remakes, after defeating Estark a special | The first bonus dungeon included in an original release is [[Estark's Labyrinth]], which contains the eponymous superboss [[Estark]] as a cameo from {{IV}}. In all remakes, after defeating [[Estark]] a special {{T'n'T board}} aptly named "Stark Raving Mad" will be made available to the player; if the player manages to reach the finish square, it unlocks two [[Starkers|unique]] and [[Rebjørn|powerful]] [[Monster recruitment|monster companions]]. | ||
==={{DQ6}}=== | ==={{DQ6}}=== | ||
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==={{DQ8}}=== | ==={{DQ8}}=== | ||
The bonus dungeons is composed of the [[Dragovian Path]], following by the [[Heavenly Dais]] with the [[Dragovian Sanctuary]] serving as rest area between the two places, which features a sidequest that uncovers | The bonus dungeons is composed of the [[Dragovian Path]], following by the [[Heavenly Dais]] with the [[Dragovian Sanctuary]] serving as rest area between the two places, which features a sidequest that uncovers {{Eight}}'s heritage. After defeating the [[Lord of the Dragovians]], the Dragovians Trials become available and a new ending occurs after defeating [[Rhapthorne|the final boss]] again. In the {{3DS}} version, there are two new bonus dungeons, the [[Altar of Wroth]] and [[Memories Lane]]. The [[Altar of Wroth]] can be accessed after the destruction of [[Neos]] and visiting the depths of [[Dragon Graveyard]] to talk to Golding's ancestor and the Memories Lane is unlocked by the [[Lord of the Dragovians]] as a prize for completing one of the Dragovian Trials. | ||
==={{DQ9}}=== | ==={{DQ9}}=== | ||
The [[Tower of Nod]] becomes available after completing the main storyline and obtaining the [[Starflight Express]]. Furthermore, the extensive {{Grotto}} system functions as sort of bonus dungeon in and of itself, with the absurdly [[List of treasure map bosses in Dragon Quest IX|powerful bosses]] waiting within rivialing those seen in previous games--not to mention those old foes themselves in the form of | The [[Tower of Nod]] becomes available after completing the main storyline and obtaining the [[Starflight Express]]. Furthermore, the extensive {{Grotto}} system functions as sort of bonus dungeon in and of itself, with the absurdly [[List of treasure map bosses in Dragon Quest IX|powerful bosses]] waiting within rivialing those seen in previous games--not to mention those old foes themselves in the form of {{Legacy Boss}}es. | ||
==={{DQ11}}=== | ==={{DQ11}}=== | ||
After enhance [[Cetacea]] to reach the [[Calasmos|final boss]] in the act 3, the entrance of the bonus dungeon, the [[Drustan's labyrinth]], is open in the ruin of [[Zwaardsrust region]]. The dungeon is composed of several parts recycling existing parts of the game with the [[Trial Isle]] as rest area in the middle of the dungeon and three trials with powerfull bonus bosses who give wishes if they are beaten under a turn limit. The 3DS and the Definitive | After enhance [[Cetacea]] to reach the [[Calasmos|final boss]] in the act 3, the entrance of the bonus dungeon, the [[Drustan's labyrinth]], is open in the ruin of [[Zwaardsrust region]]. The dungeon is composed of several parts recycling existing parts of the game with the [[Trial Isle]] as rest area in the middle of the dungeon and three trials with powerfull bonus bosses who give wishes if they are beaten under a turn limit. The {{3DS}} and the {{Definitive Edition}} has the [[Echo Chamber]] who has different dungeons referencing areas and bosses of previous {{Main Series}} which open up as [[Tockle]]s are found in the world. | ||
{{DQIII}} | {{DQIII}} |