Decelerate: Difference between revisions

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Decelerate can still be learned from [[Saboteur]] and [[Trickster]]. It can also be learned from [[Flute Warrior]] for 20 points or from [[Speedster]] for 17 points.
Decelerate can still be learned from [[Saboteur]] and [[Trickster]]. It can also be learned from [[Flute Warrior]] for 20 points or from [[Speedster]] for 17 points.
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Decelerate reduces one monster's agility by 20% and can be cast twice to cut the stat by 40%. The spell is learned through the [[Choreographer]], [[Enfeebler]], [[Graveheart]], [[Speedster]], [[Thrill-Seeker]], and [[Tongue Twister]] talents.


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[[Category:Dragon Quest Monsters: Joker spells]]
[[Category:Dragon Quest Monsters: Joker spells]]
[[Category:Dragon Quest Monsters: Joker 2 spells]]
[[Category:Dragon Quest Monsters: Joker 2 spells]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D spells]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key spells]]
[[Category:Dragon Quest Monsters: Joker 3 spells]]
[[Category:Dragon Quest Monsters: The Dark Prince spells]]
[[Category:Dragon Quest Tact spells]]
[[Category:Dragon Quest Tact spells]]

Revision as of 20:03, 22 July 2024

Decelerate is a recurring spell in the Dragon Quest series which was first introduced in Dragon Quest Monsters before later being brought over into the main series with Dragon Quest IX.

It decreases one enemy's Agility by one level with 50% accuracy, before spell resistance and Magical Might are applied.

Appearances

Dragon Quest IX: Sentinels of the Starry Skies

Decelerate is learned by Armamentalists at level 10. It costs 3 MP to cast, and will increase in accuracy once the caster's Magical Might reaches 50. When the value reaches 499, the spell becomes 100% accurate barring monster resistance. The affects of the spell last for 7~10 turns.

Dragon Quest X

Decelerate is learned by Thieves at level 9 and costs 2 {MP}} to cast. Instead of decreasing the target's Agility, it increases the waiting time between actions for the target.

Dragon Quest XI: Echoes of an Elusive Age

Decelerate is learned by Veronica at level 12, and by Sylvando at level 15. It now costs only 2 MP to cast.

Dragon Quest Monsters

Called Slow in this game, it requires the monster to reach level 3 with 16 MP and 14 Intelligence. It grows into SlowAll when the monster reaches level 7 with 32 MP and 28 Intelligence. It is learned naturally by the CatFly, Droll, FairyRat, Goategon, MadPlant and PutrePup.

Dragon Quest Monsters 2

Slow now requires 26 Intelligence to learn and 51 Intelligence to upgrade. It is naturally learned by the PillowRat.

Dragon Quest Monsters: Joker

Decelerate can be learned by applying 6 skill points to either the Saboteur or Trickster skill tree.

Dragon Quest Monsters: Joker 2

Decelerate can still be learned from Saboteur and Trickster. It can also be learned from Flute Warrior for 20 points or from Speedster for 17 points.

Dragon Quest Monsters: Terry's Wonderland 3D

Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key

Dragon Quest Monsters: Joker 3

Dragon Quest Monsters: The Dark Prince

Decelerate reduces one monster's agility by 20% and can be cast twice to cut the stat by 40%. The spell is learned through the Choreographer, Enfeebler, Graveheart, Speedster, Thrill-Seeker, and Tongue Twister talents.

Dragon Quest Tact

Decelerate is known naturally by Bloody mummy, Claria and Elysium bird at level 1 and costs 9 MP to cast. It has a range of three squares away from the caster in any direction and has a chance to lower the target's AGL by two stages for three turns.

Decelerate (ボミエ Bomie)Tactlogo.png
Ability information
Decelerate
Role * Type * Element MP cost
Debuff Spell DQTact Non-elemental.png 9
Range Additional effects
DQTact Range1.png
3
DQTact AGLDown.png
AGL Down
Description
Occasionally greatly lowers 1 enemy's AGL for 3 turns
Naturally learnt by
Bloody mummy, Claria, Elysium bird


Related spells