Zing: Difference between revisions

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[[Voodoogooder]] uses this spell to revive its allies.
[[Voodoogooder]] uses this spell to revive its allies.
==={{DQ3HD}}===
Zing is learned by Priests and Sages at level 23 if their wisdom exceeds 77 points, and by the Hero at level 25 if his or her wisdom is higher than 99. Zing costs 10 MP and has a 50% chance to revive an ally at half health, growing along with the conjurer's luck stat for a success chance of 75% at 999.


==={{DQ4}}===
==={{DQ4}}===
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!style="background:#77479B; color: white;"|Level
!style="background:#77479B; color: white;"|Level
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|King slime R}}||--
|{{King slime R}}||--
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|{{Orc king R}}||--
|{{Orc king R}}||--
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The enemy [[Necromancer]] can also use it.
The enemy [[necromancer]] can also use it.


==={{DQ6}}===
==={{DQ6}}===
Zing is already known by [[Kingsley]] upon joining the {{Party 6}}, and is learned by [[Nevan]] at level 13. Other characters can learn it by mastering the [[Priest]] vocation.
Zing is already known by [[Kingsley]] upon joining the {{Party 6}}, and is learned by [[Nevan]] at level 13. Other characters can learn it by mastering the [[Priest]] vocation.


The enemies [[Octavian sentry]], [[King slime]], and [[Mortamor]]'s right hand can use it to revive their allies.
The enemies [[octavian sentry]], [[king slime]], and [[Mortamor]]'s right hand can use it to revive their allies.


==={{DQ7}}===
==={{DQ7}}===
Zing is learned by [[Sir Mervyn]] at level 20, and by advancing to Rank 4 of the [[Dingbat (vocation)|Dingbat]], as well as mastering the [[Priest]] vocation once again. It costs 8 {{MP}} to cast.
Zing is learned by [[Sir Mervyn]] at level 20, and by advancing to Rank 4 of the [[Dingbat (vocation)|Dingbat]], as well as mastering the [[Priest]] vocation once again. It costs 8 {{MP}} to cast.


It can be cast by the enemies [[Wrecktor]], [[Fright knight]], [[Kernel colonel]], and [[Emperor slime]].
It can be cast by the enemies [[Wrecktor (Dragon Quest VII)|wrecktor]], [[fright knight]], [[kernel colonel]], and [[emperor slime]].


==={{DQ8}}===
==={{DQ8}}===
Zing is learned by [[Angelo]] at level 19, and by The {{Hero 8}} at level 29.
Zing is learned by [[Angelo]] at level 19, and by The {{Hero 8}} at level 29.
[[Boh]], [[see angel]], [[octavian sentry]], [[orc king]], and [[unholy bishop]] can use it to revive their allies.
The Infamous Monsters [[Clio]], [[Octurion]], and [[Orcus]] can cast it.


==={{DQ9}}===
==={{DQ9}}===
Zing has a roughly 50% chance to bring back a deceased {{Party 9}} member. It is available to [[Priest]]s at level 18, [[Minstrel]]s and [[Ranger]]s at level 24, and [[Sage]]s at level 20. It costs 8 {{MP}} to cast.
Zing has a 50% chance to bring back a deceased {{Party 9}} member. It is available to [[Priest]]s at level 18, [[Minstrel]]s and [[Ranger]]s at level 24, and [[Sage]]s at level 20. It costs 8 {{MP}} to cast.


==={{DQ10}}===
==={{DQ10}}===
Zing has a chance to revive a {{Party 10}} member at 25% {{HP}}. It is learned by [[Priest]]s and [[Sage]]s at level 32, [[Ranger]]s at level 38, and [[Minstrel]]s at level 43. It costs 8 {{MP}} to cast.
Zing has a chance to revive a party member at 25% {{HP}}. It is learned by [[Priest]]s and [[Sage]]s at level 32, [[Ranger]]s at level 38, and [[Minstrel]]s at level 43. It costs 8 {{MP}} to cast.


==={{DQ11}}===
==={{DQ11}}===
Zing is learned by The {{Hero 11}} at level 28, {{Serena 11}} at level 18, and [[Rab]] already knows the spell when he joins the {{Party 11}}.
Zing is learned by the {{Hero 11}} at level 28, {{Serena 11}} at level 18, and [[Rab]] already knows the spell when he joins the {{Party 11}}. The spell has a base success chance of 50% and will cap out at 75% at 231 {{Magical Mending}}.


==={{DQM}}===
==={{DQM}}===
Called Vivify in this game, it requires the monster to reach level 14 with at least 63 {{MP}}, and 54 {{Intelligence}}. It grows into [[Kazing|Revive]] when the {{MFamilies}} reaches level 27 with 174 {{MP}} and 152 {{Intelligence}}. It is naturally learned by the [[King slime|KingSlime]], [[Mudslinger (monster)|Mudron]], [[Orc]] and [[Ewwnicorn|Unicorn]].
Called Vivify in this game, it requires the monster to reach level 14 with at least 63 {{MP}}, and 54 {{Intelligence}}. It grows into [[Kazing|Revive]] when the {{MFamilies}} reaches level 27 with 174 {{MP}} and 152 {{Intelligence}}. It is naturally learned by the [[King slime|kingslime]], [[Mudslinger (monster)|mudron]], [[orc]] and [[Ewwnicorn|unicorn]].


==={{DQM2}}===
==={{DQM2}}===
Vivify now requires 98 {{Intelligence}} to learn and 274 {{Intelligence}} to upgrade. It is naturally learned by the [[Yggdrasil (monster)|Egdracil]], [[King squid|KingSquid]] and [[Merman]]. It is no longer naturally learned by the [[King slime|KingSlime]].
Vivify now requires 98 {{Intelligence}} to learn and 274 {{Intelligence}} to upgrade. It is naturally learned by the [[Yggdrasil (monster)|egdracil]], [[King squid|kingsquid]] and [[merman]]. It is no longer naturally learned by the [[King slime|kingslime]].


==={{DQMCH}}===
==={{DQMCH}}===
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[[Category:Spells]]
[[Category:Spells]]
[[Category:Restorative spells]]
[[Category:Dragon Quest III spells]]
[[Category:Dragon Quest III spells]]
[[Category:Dragon Quest III HD-2D Remake spells]]
[[Category:Dragon Quest IV spells]]
[[Category:Dragon Quest IV spells]]
[[Category:Dragon Quest V spells]]
[[Category:Dragon Quest V spells]]