Kasnooze: Difference between revisions

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|type = Debilitating
|type = Debilitating
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'''Kasnooze''' is a recurring spell in the {{DQSeries}}. Introduced in ''Dragon Quest IV'', it would only target a single enemy; however, in later games it attempts to put all enemies to [[Sleep (status)|sleep]].
'''Kasnooze''' is a recurring spell in the {{DQSeries}}.


In its debut appearance, Kasnooze ignored the standard ''100%, 75%, 25%, 0%'' accuracy ranges that other spells utilized, instead using a ''100%, 100%, 50%, 0%'' table, essentially doubling the vulnerability monsters have to the sleep status.  
Introduced in {{Dragon Quest IV}}, it would only target a single enemy; however, in later games it attempts to put all enemies to {{Sleep}}.
While the exact percentages have changed slightly in each subsequent game, the utility of Kasnooze treating resistance rates as if they are one level lower persists.
While the exact percentages have changed slightly in each subsequent game, the utility of Kasnooze treating resistance rates as if they are one level lower persists.


==Appearances==
==Appearances==
===''[[Dragon Quest IV]]''===
==={{DQ4}}===
As mentioned above, the spell's accuracy is ''100%, 100%, 50%, 0%''.
As mentioned above, the spell's accuracy is ''100%, 100%, 50%, 0%''.
{| cellspacing="0" cellpadding="2" border="1"
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!style="background:#77479B; color: white;"|Level
!style="background:#77479B; color: white;"|Level
|-
|-
|[[Hero (Dragon Quest IV)|Hero]]||16
|{{Hero 4}}||16
|-
|-
|[[Meena]]||17
|[[Meena Mahabala]]||17
|-
|-
|[[Psaro (Character)|Psaro]]||--
|The {{Psaro 9}}||--
|}
|}


The enemies [[Bedbug]], [[Stump grump]], [[Lethal armour]], [[Terracotta warrior]], and [[Demonspawn]] can use this spell against the party, as can [[Juggular]] and [[Well wisher]] in the remakes.
The enemies [[Bedbug]], [[Stump grump]], [[Lethal armour]], [[Terracotta warrior]], and [[Demonspawn]] can use this spell against the {{Party 4}}, as can [[Juggular]] and [[Well wisher]] in the remakes.


===''[[Dragon Quest V]]''===
==={{DQ5}}===
Kasnooze has been modified to affect an enemy group for 5 mp, increasing its usefulness greatly. The accuracy rates are ''100%, 100%, 67%, 0%''.
Kasnooze has been modified to affect an enemy group for 5 {{MP}}, increasing its usefulness greatly. The accuracy rates are ''100%, 100%, 67%, 0%''.
{| cellspacing="0" cellpadding="2" border="1"
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#77479B; color: white;"|Name
!style="background:#77479B; color: white;"|Name
!style="background:#77479B; color: white;"|Level
!style="background:#77479B; color: white;"|Level
|-
|-
|[[Goodybag (Recruit)|Goodybag]]||6
|{{Goodybag R}}||6
|-
|-
|[[Samigina (Recruit)|Samigina]]||11
|{{Samigina R}}||11
|-
|-
|[[Bad apple (Recruit)|Bad apple]]||15
|{{Bad apple R}}||15
|-
|-
|[[Beastmaster (Recruit)|Beastmaster]]||20
|{{Beastmaster R}}||20
|-
|-
|[[Blizzybody (Recruit)|Blizzybody]]||20
|{{Blizzybody R}}||20
|-
|-
|[[Chimaera (Recruit)|Chimaera]]||28
|{{Chimaera R}}||28
|}
|}


===''[[Dragon Quest VI]]''===
[[Urnexpected]] and [[Snake ch-arm-er]] use it as enemies.
 
==={{DQ6}}===
Kasnooze is learned by advancing to rank 7 of the [[Mage]] vocation. As with its [[Snooze|predecessor]], the spell has been upgraded to keep foes asleep for a minimum of 2 turns. The accuracy rates have been slightly improved: ''100%, 100%, 75%, 0%''.
Kasnooze is learned by advancing to rank 7 of the [[Mage]] vocation. As with its [[Snooze|predecessor]], the spell has been upgraded to keep foes asleep for a minimum of 2 turns. The accuracy rates have been slightly improved: ''100%, 100%, 75%, 0%''.


===''[[Dragon Quest VII]]''===
The enemies [[Slumbering ram]], [[Sculptrice]], [[Urnexpected]], [[Jugular joker]], [[Octavian sentry]], and [[Demon steward]] can use this spell against the {{Party 6}}.
Kasnooze is learned by mastering the [[Mage]] & [[Shepherd]] vocations in the original Sony PlayStation version, and rank three of the [[Sage]], rank six of the [[Armamentalist]] vocations, rank 4 of the [[Hero (Class)|Hero]] and [[Gripevine (Vocation)|Gripe vine]] vocations, and rank two of the [[Druid]] vocation in the 3DS version.
 
*Regardless of the version, Kasnooze operates exactly as it did in ''VI''.
==={{DQ7}}===
Kasnooze is learned by mastering the [[Mage]] & [[Shepherd]] vocations in the original [[Sony PlayStation]] version, and rank three of the [[Sage]], rank six of the [[Armamentalist]] vocations, rank 4 of the {{Hero V}} and [[Gripevine (vocation)|Gripe vine]] vocations, and rank two of the [[Druid]] vocation in the {{3DS}} version.
Regardless of the version, Kasnooze operates exactly as it did in {{VI}}.
 
It can be cast by the enemies [[General motor]], [[Juggular]], [[Well wisher]], [[Direlog]], [[Hexicon]], [[Black book]], [[Envoy]], and [[Gourdzilla]]
 
==={{DQ8}}===
[[Jessica Albert]] learns this spell after investing 68 points into her Sex Appeal skill and costs 8 {{MP}} to cast, maintaining the effectiveness rates of the previous two games.


===''[[Dragon Quest VIII]]''===
The enemies [[Terror tabby]], [[Lethal armour]], [[Octavian sentry]], [[Evil Jessica]], [[Smacker]], [[Unholy bishop]], [[Head of state]], and [[Dark Servant in Memoriam]] can use this spell.
[[Jessica]] learns this spell after investing 68 points into her Sex Appeal skill and costs 8 MP to cast, maintaining the effectiveness rates of the previous two games.
The Infamous Monster [[Philippa]] has access to it.


===''[[Dragon Quest IX]]''===
==={{DQ9}}===
Kasnooze is learned by [[Armamentalist]]s at level 28, and targets all monsters. It costs 8 MP to cast, possesses a base accuracy of 75%, and will begin to improve in accuracy one the caster's magical might reaches 50. The spell will become 100% accurate (barring enemy resistance) when the value reaches 799.
Kasnooze is learned by [[Armamentalist]]s at level 28, and targets all {{MFamilies}}s. It costs 8 {{MP}} to cast, possesses a base accuracy of 75%, and will begin to improve in accuracy one the caster's {{Magical Might}} reaches 50. The spell will become 100% accurate (barring enemy resistance) when the value reaches 799.


==={{DQ10}}===
==={{DQ10}}===
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==={{DQ11}}===
==={{DQ11}}===
The [[Luminary]] will learn the spell at level 35, and [[Rab]] at level 32.
The {{Luminary}} will learn the spell at level 35, and [[Rab]] at level 32. The spell targets all enemies with a base accuracy of 75%, reaching 100% effectiveness against non-resistant enemies at 999 {{Magical Might}}.


==={{DQM}}===
==={{DQM}}===
Known as '''SleepAll''' in this game, it is an upgraded form of Sleep. Sleep will grow into SleepAll when a monster reaches level 11 with at least 52 max MP and 46 [[Intelligence|INT]].
Known as '''SleepAll''' in this game, it is an upgraded form of [[Snooze|Sleep]]. [[Snooze|Sleep]] will grow into SleepAll when a {{MFamilies}} reaches level 11 with at least 52 max {{MP}} and 46 {{INT}}.


==={{DQM2}}===
==={{DQM2}}===
SleepAll now requires 83 INT to learn.
SleepAll now requires 83 {{INT}} to learn.
 
==={{DQMCH}}===
{{Stub}}


==={{DQMJ}}===
==={{DQMJ}}===
Kasnooze can be learned from:
Kasnooze can be learned from:
*[[Cold Sleep]] (56 points)
*[[Hawkhart (skill)|Hawkhart II]] (70 points)
*[[Hive Mind]] (50 points)
*[[Hypnotist]] (34 points)
*[[Rhapthorne (skill)|Rhapthorne]] (18 points)
*[[Über Charmer]] (60 points)


* [[Cold Sleep]] (56 points)
==={{DQMJ2}}===
* [[Hawkhart (skill) | Hawkhart II]] (70 points)
Kasnooze can no longer be learned from [[Hive Mind]]. It can now be learned from [[Rigor Mortex (skill)|Rigor Mortex]] for 33 points.
* [[Hive Mind]] (50 points)
* [[Hypnotist]] (34 points)
* [[Rhapthorne (skill) | Rhapthorne]] (18 points)
* [[Über Charmer]] (60 points)


==={{DQMJ2}}===
==={{DQM3D}}===
Kasnooze can no longer be learned from [[Hive Mind]]. It can now be learned from [[Rigor Mortex (skill) | Rigor Mortex]] for 33 points.
{{Stub}}
 
==={{DQM23D}}===
{{Stub}}
 
==={{DQMJ3}}===
{{Stub}}
 
==={{DQM3}}===
Kasnooze targets all enemies, costs 8 MP, and it's effects last for 2~5 turns with the 40% success rate rising to 60% at 3,999 wisdom. It is learned through the [[Bobby Dazzler]], [[Cheesy Grin]], [[Cold Snapper]], [[Cool Customer]], [[Freeze]], [[Grump]], [[Orgodemir (Talent)|Orgodemir]], [[Sleep Counsellor]], and [[Strong Speller]] talents.


==={{DQTact}}===
==={{DQTact}}===
Kasnooze can be learned naturally by [[Baran]] and [[Hawkhart ace]] at level 1 and can be learned by [[Stump champ]] at level 25. It costs 16 MP to cast, has a range of three squares in front of the caster, and has a chance to put up to a row of enemies to sleep. Upgrading the spell raises the success chance of the target/s falling asleep.  
Kasnooze can be learned naturally by [[Baran]] and [[Hawkhart ace]] at level 1 and can be learned by [[stump champ]] at level 25. It costs 16 {{MP}} to cast, has a range of three squares in front of the caster, and has a chance to put up to a row of enemies to {{Sleep}}. Upgrading the spell raises the success chance of the target/s falling asleep.  
{{DQTactSkill
{{DQTactSkill
|name=Kasnooze
|name=Kasnooze
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|status=[[Image:DQTact_Sleep.png]]<br>Sleep
|status=[[Image:DQTact_Sleep.png]]<br>Sleep
|description=Occasionally puts all enemies in area of effect to sleep
|description=Occasionally puts all enemies in area of effect to sleep
|monsters=Baran, Hawkhart ace, Stump champ
|monsters=[[Baran]], [[Hawkhart ace]], [[Stump champ]]
}}
}}


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{{DQSpells}}
{{DQSpells}}
[[Category:Spells]]
[[Category:Spells]]
[[Category:Dragon Quest IV spells]]
[[Category:Dragon Quest IV spells]]
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[[Category:Dragon Quest X spells]]
[[Category:Dragon Quest X spells]]
[[Category:Dragon Quest XI spells]]
[[Category:Dragon Quest XI spells]]
[[Category:Dragon Quest Monsters spells]]
[[Category:Dragon Quest Monsters 2 spells]]
[[Category:Dragon Quest Monsters: Caravan Heart spells]]
[[Category:Dragon Quest Monsters: Joker spells]]
[[Category:Dragon Quest Monsters: Joker 2 spells]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D spells]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key spells]]
[[Category:Dragon Quest Monsters: Joker 3 spells]]
[[Category:Dragon Quest Monsters: The Dark Prince spells]]