Muster Strength: Difference between revisions

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'''Muster Strength''' is an ability in the {{DQSeries}} that first appeared in {{DQ4}} as an enemy-exclusive ability before players could start using it themselves in {{DQ5}}.  
'''Muster Strength''' is an ability in the {{DQSeries}} that first appeared in {{Dragon Quest IV}} as an enemy-exclusive ability before players could start using it themselves in {{Dragon Quest V}}.  


It builds up energy for the next attack, dealing 200%~250% damage on their next attack. This attack can still miss the target, however, unlike the stronger version of this skill called [[Focus Strength]] (note this doesn't apply to {{Dragon Quest V}}, where the two abilities are identical aside from their name).
It builds up energy for the next attack, dealing 200%~250% damage on their next attack. This attack can still miss the target, however, unlike the stronger version of this skill called [[Focus Strength]] (note this doesn't apply to {{Dragon Quest V}}, where the two abilities are identical aside from their name).


==Appearances==
==Appearances==
==={{DQ3HD}}===
Muster Strength was retroactively added to the 2024 remake as a [[Merchant]] skill learned at level 9 if their {{Wisdom}} exceeds 39. It costs 3 {{MP}} and increases the next attack by 200~250%, stacking with [[Oomph]] or the [[war drum]] but not with [[Egg On]].
==={{DQ4}}===
Muster Strength is used by [[Mad mole]], [[Tricksy]], [[Abominable showman]], [[Bagworm]], [[Hellion]], [[Estark]], and {{Chow Mein}}.
==={{DQ5}}===
==={{DQ5}}===
Muster Strength is used by monster companions such as the [[Golem]].
Muster Strength is used by monster companions such as the [[Golem]].
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|[[Conkerer (Recruit)|Conkrerer]]||--
|{{Conkerer R}}||--
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|[[Cross eye (Recruit)|Cross eye]]||5
|{{Cross eye R}}||5
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|[[Golem (Recruit)|Golem]]||8
|{{Golem R}}||8
|-
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|[[Hellion (Recruit)|Hellion]]||12
|{{Hellion R}}||12
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|[[Powie yowie (Recruit)|Powie yowie]]||12
|{{Powie yowie R}}||12
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[[Brownie]], [[thaumatosaurus]], [[stone golem]], [[tortoceratops]], and [[warhog]] use it only as enemies.


==={{DQ6}}===
==={{DQ6}}===
Muster Strength is learned by [[Kingsley]] at Level 5. Other characters can obtain it by advancing to rank 2 of the [[Merchant]] vocation.
Muster Strength is learned by [[Kingsley]] at Level 5. Other characters can obtain it by advancing to rank 2 of the [[Merchant]] vocation.
It is used by the enemies [[loathsome leek]], [[haardvark]], [[scarewell]], [[Second Test]], [[Bigg]], [[tower sentry]], [[jackal ripper]], [[stout troll]], and [[Cabot]].


==={{DQ7}}===
==={{DQ7}}===
It can be learned by reaching rank 5 in the [[Thief]] vocation, rank 4 in the [[Rockbomb (vocation)|Rockbomb]] vocation, and rank 2 in the [[Golem (vocation)|Golem]] vocation.
It can be learned by reaching rank 5 in the [[Thief]] vocation, rank 4 in the [[Rockbomb (vocation)|Rockbomb]] vocation, and rank 2 in the [[Golem (vocation)|Golem]] vocation.
It is used by the enemies [[stone golem]], [[gold golem]], [[collum o' golem]], [[night knight]], [[Glowering Inferno]], [[harmour]], [[damned well]], [[half hog]], [[whole hog]], [[hell hog]], [[splatterhorn]], [[enormoose]], [[ginormoose]], [[Moostapha]], and [[Setesh the Punisher]].


==={{DQ11}}===
==={{DQ11}}===
Muster Strength returns as an enemy-only skill since [[Tension]] does not exist in this game. It can be used by enemy [[Golem]]s and their palette swaps.
Muster Strength returns as an enemy-only skill. It can be used by enemy [[golem]]s and their palette swaps.


==={{DQM}}===
==={{DQM}}===
Called ChargeUp in this game, this ability can be learned by various monsters. It requires the monster to be at least Level 14, with at least 98 {{HP}}, 84 {{Defence}}. It is naturally learned by the [[Spiked hare|Almiraj]], [[Bullfinch|BullBird]], [[Wild slime|FangSlime]], [[Gigantes]], [[Walking stick|GoHopper]], [[Golem]], [[Hammerhood|HammerMan]], [[Mad mole|MadGopher]], [[Ornery onion|Oniono]] and [[Guaardvark|Skullroo]].
Called ChargeUp in the Eidos localization, this ability can be learned by various {{MFamilies}}s. It requires the {{MFamilies}} to be at least Level 14, with at least 98 {{HP}}, 84 {{Defence}}. It is naturally learned by the [[Spiked hare|almiraj]], [[Bullfinch|bullbird]], [[Wild slime|gangslime]], [[gigantes]], [[Walking stick|gohopper]], [[golem]], [[Hammerhood|hammerMman]], [[Mad mole|madgopher]], [[Ornery onion|oniono]] and [[Guaardvark|skullroo]].
*ChargeUp can also be combined with other skills in order to learn a completely new skill. This includes [[Lightning Slash|BoltSlash]] (with [[Lightning]]), [[Flame Slash|FireSlash]] (with [[Frizzle|Blazemore]]), [[Focus Pocus|Focus]] (with [[Deep Breath|SuckAir]] and [[Meditation|Meditate]]), [[Kacrackle Slash|IceSlash]] (with [[Crackle|SnowStorm]]), [[Kamikaze|Sacrifice]] (with [[Body Slam|Ramming]]), and [[Gust Slash|VacuSlash]] (with [[Cyclown|WindBeast]]).
*ChargeUp can also be combined with other skills in order to learn a completely new skill. This includes [[Lightning Slash|BoltSlash]] (with [[Lightning]]), [[Flame Slash|FireSlash]] (with [[Frizzle|Blazemore]]), [[Focus Pocus|Focus]] (with [[Deep Breath|SuckAir]] and [[Meditation|Meditate]]), [[Kacrackle Slash|IceSlash]] (with [[Crackle|SnowStorm]]), [[Kamikaze|Sacrifice]] (with [[Body Slam|Ramming]]), and [[Gust Slash|VacuSlash]] (with [[Cyclown|WindBeast]]).


==={{DQM2}}===
==={{DQM2}}===
The requirements to learn ChargeUp are unchanged. It is naturally learned by the [[Beavern]], [[Darck]], [[Well wisher|EvilWell]], [[Pearl gel|PearlGel]] and [[Stainless scrapper|ProtoMech]] among others. The [[Mad mole|MadGopher]] no longer naturally learns this ability.
The requirements to learn ChargeUp are unchanged. It is naturally learned by the [[beavern]], [[Darck]], [[Well wisher|evilwell]], [[Scallop slime|pearlgel]] and [[Stainless scrapper|protoMech]] among others. The [[Mad mole|madgopher]] no longer naturally learns this ability.


===''[[Torneko: The Last Hope]]''===
===''[[Torneko: The Last Hope]]''===
ChargeUp appears as a sword skill for {{Torneko}} that can be learned with various weapons. It can also be used by certain monsters such as [[Hammerhood]]s, [[Brownie]]s, and [[Troll]]s.
ChargeUp appears as a sword skill for {{Torneko}} that can be learned with various weapons. It can also be used by certain {{MFamilies}}s such as [[Hammerhood]]s, [[Brownie]]s, and [[Troll]]s.


===''[[Dragon Quest: Shōnen Yangus to Fushigi no Dungeon]]''===
===''[[Dragon Quest: Shōnen Yangus to Fushigi no Dungeon]]''===
Muster Strength appears as a special skill that is known by default by various monsters, such as [[Archdemon]], [[Moosifer]], and [[Mad mole]], and can also be learned by [[Rockbomb]] at Level 5 and [[Cyclops]] at Level 16.
Muster Strength appears as a special skill that is known by default by various {{MFamilies}}s, such as [[archdemon]], [[moosifer]], and [[mad mole]], and can also be learned by [[rockbomb]] at Level 5 and [[Cyclops]] at Level 16.


==={{DQTact}}===
==={{DQTact}}===
Muster Strength is known naturally by [[Grinade]] and [[Shogum]] at level 1 and costs 16 {{MP}} to use. When used, it increases the user's physical potency and effects for 1 turn.
Muster Strength is known naturally by [[bullion]], [[grinade]], [[hym]], [[jackal ripper]], [[shogum]], and [[spiked club]] at level 1, costing 16 {{MP}} to use. When used, it increases the user's physical potency and recovery by 50% for 1 turn. [[Heavy hood]] and [[maulrus]] can learn the awakening perk '''Rare Muster Strength''', which gives them a 20% chance to activate Muster Strength at the start of each action. [[Golem]] can learn the perk '''Sporadic Muster Strength''' through Talent Blossoming, which gives it a 40% chance to activate Muster Strength at the start of each action, while [[bewarewolf]] can learn '''Instant Muster Strength''', which activates Muster Strength at the start of each battle.
{{DQTactSkill
{{DQTactSkill
|name=Muster Strength
|name=Muster Strength
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|mp=16
|mp=16
|range=[[Image:DQTact_Range1.png|48px]]<br>Self
|range=[[Image:DQTact_Range1.png|48px]]<br>Self
|status=[[Image:DQTact PhysicalEffectUp.png]]<br>Physical Potency/Effect Up
|status=[[Image:DQTact PhysicalEffectUp.png]]<br>Physical Potency/Recovery Up
|description=Grants the user x1.5 physical potency/effects for 1 turn
|description=Grants the user x1.5 physical potency/recovery for 1 turn
|monsters=Grinade, Shogum
|monsters=[[Bullion]], [[Grinade]], [[Hym]], [[Jackal ripper]], [[Shogum]], [[Spiked club]]
}}
}}


==See also==
==={{DQTreasures}}===
Muster Strength costs 5 {{MP}} and lasts for a brief period of time instead of just one attack. It is learned by [[glacial golem]]s, [[golden goliath]]s, [[golem]]s, [[great sabrecat]]s, [[grotty hand]]s, [[king she-slime]]s, the [[Magmantes]], and [[slime]]s.
 
==Related skills==
*[[Attack Prep]]
*[[Attack Prep]]
*[[Focus Strength]]
*[[Focus Strength]]
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{{DQSkills}}
{{DQSkills}}


[[category:Skills]]
[[Category:Skills]]
[[Category:Dragon Quest III HD-2D Remake skills]]
[[Category:Dragon Quest V skills]]
[[Category:Dragon Quest V skills]]
[[Category:Dragon Quest VI skills]]
[[Category:Dragon Quest VI skills]]
[[Category:Dragon Quest VII skills]]
[[Category:Dragon Quest VII skills]]
[[Category:Dragon Quest XI enemy skills]]
[[Category:Dragon Quest Monsters skills]]
[[Category:Dragon Quest Monsters skills]]
[[Category:Dragon Quest Monsters 2 skills]]
[[Category:Dragon Quest Monsters 2 skills]]
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[[Category:Young Yangus and the Mysterious Dungeon skills]]
[[Category:Young Yangus and the Mysterious Dungeon skills]]
[[Category:Dragon Quest Tact skills]]
[[Category:Dragon Quest Tact skills]]
[[Category:Dragon Quest Treasures skills]]
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