Vocation system: Difference between revisions

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Additionally, party members can also become monsters by using Monster Hearts. By putting a monster heart in their inventory and speaking to the abbot or [[High Priestess Jacqueline]], they can become that monster. In the PSX version the character would not take on the appearance of the monster until mastering the vocation, where as they immediately become beastly in the remake. Furthermore, monster classes are the only way to permanently learn advanced skills and spells in the remake. In all, there are over fifty classes that a single character can become in ''VII''.
Additionally, party members can also become monsters by using Monster Hearts. By putting a monster heart in their inventory and speaking to the abbot or [[High Priestess Jacqueline]], they can become that monster. In the PSX version the character would not take on the appearance of the monster until mastering the vocation, where as they immediately become beastly in the remake. Furthermore, monster classes are the only way to permanently learn advanced skills and spells in the remake. In all, there are over fifty classes that a single character can become in ''VII''.
=={{DQ7R}}==
The cast of ''VII'' are now able to undertake two careers simultaneously in a feature cheekily referred to as moonlighting. In addition each vocation now has a signature ability that can be activated once a character becomes worked up, ranging from devastating attacks to impenetrable buffs that can turn the tide of battle.


=={{DQ9}}==
=={{DQ9}}==