Thief: Difference between revisions

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==Appearances==
==Appearances==
==={{DQ3}}===
==={{DQ3}}===
Thieves were added in the 16-bit remake and may steal from a random enemy vanquished in an encounter, with the success probability being calculated thus: '''(Level/16 + 1) x item drop rate''' for the {{Super Famicom}} and [[Cell phone|Android/iOS]] version. In the {{Game Boy Color}} version, the formula is '''(level/8 + 1) x item drop rate''', and will only work for the final enemy defeated. Unlike later games in the series {{III}}'s thieves do not have their success rate limited to 1/8th and can effectively reach 100% for most items with a {{Party 3}} of pilferers.
Thieves were added in the 16-bit remake and may steal from a random enemy vanquished in an encounter, with the success probability being calculated thus: '''(Level/16 + 1) x item drop rate''' for the {{Super Famicom}} and [[Cell phone|Android/iOS]] version. In the {{Game Boy Color}} version, the formula is '''(level/8 + 1) x item drop rate''', and will only work for the final enemy defeated. Unlike later games in the series the thieves of ''III'' do not have their success rate limited to 1/8th and can effectively reach 100% for most items with a {{Party 3}} of pilferers.


Thieves are depicted as cat burglars wearing black body suits with differing accessories, but both wear yellow vests and have bleached white hair. The female thief is based on [https://en.wikipedia.org/wiki/Gyaru Japanese Gal culture], hence her deep tan, lipstick, and oversized jewelry.
Thieves are depicted as cat burglars wearing black body suits with differing accessories, but both wear yellow vests and have bleached white hair. The female thief is based on [https://en.wikipedia.org/wiki/Gyaru Japanese Gal culture], hence her deep tan, lipstick, and oversized jewelry.