35,223
edits
No edit summary |
m (→{{DQ3}}) |
||
| Line 11: | Line 11: | ||
==Appearances== | ==Appearances== | ||
==={{DQ3}}=== | ==={{DQ3}}=== | ||
Thieves were added in the 16-bit remake and may steal from a random enemy vanquished in an encounter, with the success probability being calculated thus: '''(Level/16 + 1) x item drop rate''' for the {{Super Famicom}} and [[Cell phone|Android/iOS]] version. In the {{Game Boy Color}} version, the formula is '''(level/8 + 1) x item drop rate''', and will only work for the final enemy defeated. Unlike later games in the series | Thieves were added in the 16-bit remake and may steal from a random enemy vanquished in an encounter, with the success probability being calculated thus: '''(Level/16 + 1) x item drop rate''' for the {{Super Famicom}} and [[Cell phone|Android/iOS]] version. In the {{Game Boy Color}} version, the formula is '''(level/8 + 1) x item drop rate''', and will only work for the final enemy defeated. Unlike later games in the series the thieves of ''III'' do not have their success rate limited to 1/8th and can effectively reach 100% for most items with a {{Party 3}} of pilferers. | ||
Thieves are depicted as cat burglars wearing black body suits with differing accessories, but both wear yellow vests and have bleached white hair. The female thief is based on [https://en.wikipedia.org/wiki/Gyaru Japanese Gal culture], hence her deep tan, lipstick, and oversized jewelry. | Thieves are depicted as cat burglars wearing black body suits with differing accessories, but both wear yellow vests and have bleached white hair. The female thief is based on [https://en.wikipedia.org/wiki/Gyaru Japanese Gal culture], hence her deep tan, lipstick, and oversized jewelry. | ||