Dragon Quest IV: Chapters of the Chosen: Difference between revisions

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{{main|Dragon Quest IV Prologue{{!}}Prologue}}
{{main|Dragon Quest IV Prologue{{!}}Prologue}}


Introduces The {{Hero 4}} and his/her friend [[Eliza]]. This portion of the story was introduced in the {{PlayStation}} version, and became standard in later remakes.
The prologue introduces the {{Hero 4}} and his/her friend [[Eliza]]. This part of the story was introduced in the {{PlayStation}} version and became standard in later remakes.


==={{DQ4 Chapter 1}}: Ragnar McRyan and the Case of the Missing Children===  
==={{DQ4 Chapter 1}}: Ragnar McRyan and the Case of the Missing Children===  
{{main|Dragon Quest IV Chapter 1{{!}}Chapter 1}}
{{main|Dragon Quest IV Chapter 1{{!}}Chapter 1}}


[[Ragnar McRyan]], one of the soldiers in the royal palace of [[Burland]], is sent by the king on a journey to find out why children are disappearing across the kingdom.  
[[Ragnar McRyan]], one of the soldiers in the royal palace of [[Burland]], is sent by the king on a journey to discover why children are disappearing across the kingdom.  


==={{DQ4 Chapter 2}}: Alena and the Journey to the Tourney===
==={{DQ4 Chapter 2}}: Alena and the Journey to the Tourney===
{{main|Dragon Quest IV Chapter 2{{!}}Chapter 2}}
{{main|Dragon Quest IV Chapter 2{{!}}Chapter 2}}


[[Alena]], princess (Tsarevna in the [[Nintendo DS]] localization) of [[Zamoksva]], who slips out of the castle in hopes of seeing the world that exists beyond the castle walls. She is accompanied by the priest [[Kiryl]] and the mage [[Borya]].
[[Alena]], princess (Tsarevna in the [[Nintendo DS]] localization) of [[Zamoksva]], slips out of the castle in hopes of seeing the world beyond its walls. She is accompanied by the priest [[Kiryl]] and the mage [[Borya]].


==={{DQ4 Chapter 3}}: Torneko and the Extravagant Excavation===
==={{DQ4 Chapter 3}}: Torneko and the Extravagant Excavation===
{{main|Dragon Quest IV Chapter 3{{!}}Chapter 3}}
{{main|Dragon Quest IV Chapter 3{{!}}Chapter 3}}


[[Torneko Taloon]] lives in [[Lakanaba]] with his [[Tessie Taloon|wife]] and [[Tipper Taloon|son]], and works part-time in the local weapon shop. He aims to become the best [[merchant]] in the world, and begins his chapter in search of a regional treasure that could help him accomplish his goal.
[[Torneko Taloon]] lives in [[Lakanaba]] with his [[Tessie Taloon|wife]] and [[Tipper Taloon|son]] and works part-time in the local weapon shop. He aims to become the best [[merchant]] in the world and leaves in search of a regional treasure that could help him accomplish his goal.


==={{DQ4 Chapter 4}}: Meena and Maya and the Mahabala Mystery===
==={{DQ4 Chapter 4}}: Meena and Maya and the Mahabala Mystery===
{{main|Dragon Quest IV Chapter 4{{!}}Chapter 4}}
{{main|Dragon Quest IV Chapter 4{{!}}Chapter 4}}


[[Maya Mahabala]] the dancer and her younger sister [[Meena Mahabala]], the fortune teller, have left [[Laissez Fayre]] in search of vengeance against [[Balzack]], their [[Mahabala|father]]'s traitorous apprentice.
[[Maya Mahabala]] the dancer and her younger sister [[Meena Mahabala]] the fortune teller leave [[Laissez Fayre]] in search of vengeance against [[Balzack]], their [[Mahabala|father]]'s traitorous apprentice.


==={{DQ4 Chapter 5}}: The Chosen===
==={{DQ4 Chapter 5}}: The Chosen===
{{main|Dragon Quest IV Chapter 5{{!}}Chapter 5}}
{{main|Dragon Quest IV Chapter 5{{!}}Chapter 5}}


The {{Hero 4}} has been brought up by the inhabitants of a remote and [[Hidden Valley|nameless mountain village]]. But [[Psaro the Manslayer]] and his legions destroy the village, leaving only the hidden {{Hero 4}} alive. The {{Hero 4}} leaves in search of his seven companions, in the hopes of defeating {{Psaro B}} and saving the world.
The {{Hero 4}} has been raised by the inhabitants of a remote and [[Hidden Valley|nameless mountain village]]. But [[Psaro the Manslayer]] and his legions destroy the village, leaving only the hidden {{Hero 4}} alive. The {{Hero 4}} leaves in search of his seven companions to defeat {{Psaro B}} and save the world.


==={{DQ4 Chapter 6}}===
==={{DQ4 Chapter 6}}===
{{main|Dragon Quest IV Chapter 6{{!}}Chapter 6}}
{{main|Dragon Quest IV Chapter 6{{!}}Chapter 6}}


{{DQ4 Chapter 6}} is a post-epilogue continuation of the game's storyline. Originally appearing in the {{PlayStation}} remake of ''Dragon Quest IV'', {{DQ4 Chapter 6}} offers a lengthy [[bonus dungeon]], and the culmination of certain plot points that were left ambiguous in the original release.
{{DQ4 Chapter 6}} is a post-epilogue continuation of the game's storyline. Originally appearing in the {{PlayStation}} remake of ''Dragon Quest IV'', {{DQ4 Chapter 6}} offers a lengthy [[bonus dungeon]] and the culmination of certain plot points that were left ambiguous in the original release.


==New features==
==New features==
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*The [[Pioneer Town]]'s upgrade requirements have been slightly tweaked, requiring more townsfolk to be recruited per stage of development.
*The [[Pioneer Town]]'s upgrade requirements have been slightly tweaked, requiring more townsfolk to be recruited per stage of development.
*Alena's [[Critical Hit]] formula cap has been raised to 87, restoring the 25% chance from the {{NES}} and {{PSX}} versions.
*Alena's [[Critical Hit]] formula cap has been raised to 87, restoring the 25% chance from the {{NES}} and {{PSX}} versions.
Exclusive to the [[Sony PlayStation]] version is the Demo or {{DQ4 Attract Mode}} that plays if the theme finishes playing without a button press.


==Soundtrack==
==Soundtrack==
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最初のうちは、ほとんどAIのことばかり話しあっていたんですね。
最初のうちは、ほとんどAIのことばかり話しあっていたんですね。
堀井: そうです。どんな方法があるかっていうのを何回も話し合って詰めていって、6月の段階で、これだというものがやっとできあがったんです。その後プログラムに移ったわけなんですけど、実際にプログラムをする山名くんがかなり苦労をして、1年以上かかたっと思いますよ。''Dragon Quest IV Master's Club'' page 4, ISBN4-7966-0084-1</ref>, in which the team also reflected on player feedback from {{III}}. As a result, the gameplay flow was streamlined, with changes including a simplified [[Command Menu]] and the return of the door-opening command, changed to automatically select the highest-tier key for the player<ref>堀井さんて、今までも常に反響を生かしてゲームを作っていますよね。
堀井: そうです。どんな方法があるかっていうのを何回も話し合って詰めていって、6月の段階で、これだというものがやっとできあがったんです。その後プログラムに移ったわけなんですけど、実際にプログラムをする山名くんがかなり苦労をして、1年以上かかたっと思いますよ。''Dragon Quest IV Master's Club'' page 4, ISBN4-7966-0084-1</ref>, in which the team also reflected on player feedback from {{III}}. As a result, the gameplay flow was streamlined, with changes including a simplified [[Command menu|Command Menu]] and the return of the door-opening command, changed to automatically select the highest-tier key for the player<ref>堀井さんて、今までも常に反響を生かしてゲームを作っていますよね。
堀井: 反響の中でも特に、不満の部分を生かしますね。なんとかがめんどくさかったとか、それはある程度自分たちでも反省会を開いたりするんですけどね。るそういう意味では今回、コマンド体系をさらに使いやすくしたつもりです。カギを使うのがめんどくさいとか、そういった部分をすべて改善しましたから。''Dragon Quest IV Master's Club'' page 6, ISBN4-7966-0084-1</ref>. The save points were also moved from castles to [[church]]es placed close to town entrances; because the kings and queens of each region no longer saved games, the developers were able to flesh out those characters' personalities<ref>''Dragon Quest IV Master's Club'' page 9, ISBN4-7966-0084-1</ref>.
堀井: 反響の中でも特に、不満の部分を生かしますね。なんとかがめんどくさかったとか、それはある程度自分たちでも反省会を開いたりするんですけどね。るそういう意味では今回、コマンド体系をさらに使いやすくしたつもりです。カギを使うのがめんどくさいとか、そういった部分をすべて改善しましたから。''Dragon Quest IV Master's Club'' page 6, ISBN4-7966-0084-1</ref>. The save points were also moved from castles to [[church]]es placed close to town entrances; because the kings and queens of each region no longer saved games, the developers were able to flesh out those characters' personalities<ref>''Dragon Quest IV Master's Club'' page 9, ISBN4-7966-0084-1</ref>.