Rab: Difference between revisions

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Rab is an elderly gentleman with a bushy pair of eyebrows and matching mustache, and covers his bald head with a red fez. He wears a red open vest with intricate yellow patterns over a long-sleeved white tunic and a black sash worn around his waist. He also wears a pair of orange trousers, leather shoes worn with yellow socks, and he walks around with the help of a cane. Rab is also always seen carrying a large backpack.
Rab is an elderly gentleman with a bushy pair of eyebrows and matching mustache, and covers his bald head with a red fez. He wears a red open vest with intricate yellow patterns over a long-sleeved white tunic and a black sash worn around his waist. He also wears a pair of orange trousers, leather shoes worn with yellow socks, and he walks around with the help of a cane. Rab is also always seen carrying a large backpack.


Rab is a jolly old man who does his best to keep a positive attitude despite the tragedies his family has suffered in the past as well as the hardship he and his companions endure on their journey, often humming a tune to himself to relief stress. Rab rarely loses his temper with anyone, and even when he scolds a character he follows it up with sage advice gleaned from the experiences of his long life. In regards to monsters, however, Rab is much more ferocious and will typically have the most dynamic and aggressive [[Party chat|party chat]] just before boss battles and fixed encounters--he still carries a strong grudge for the assault on castle Dundrasil and murder of his daughter and son-in-law.
Rab is a jolly old man who does his best to keep a positive attitude despite the tragedies his family has suffered in the past as well as the hardship he and his companions endure on their journey, often humming a tune to himself to relief stress. Rab rarely loses his temper with anyone, and even when he scolds a character he follows it up with sage advice gleaned from the experiences of his long life. In regards to monsters, however, Rab is much more ferocious and will typically have the most dynamic and aggressive [[Party Chat]] just before boss battles and fixed encounters--he still carries a strong grudge for the assault on castle Dundrasil and murder of his daughter and son-in-law.


Rab is seen as a grandfatherly figure by all members of the party, especially [[Jade]] and the Luminary due to their shared past and blood relation, respectively. His laid back and casual demeanor made him a popular figure among [[Erdrea]]'s royals during his time as king-- and later advisor--of Dundrasil, speaking plainly and amicably with aristocracy and peasants alike. During his travels with Jade he has rubbed elbows with important figures in several towns, which makes certain accommodations much easier for the party in the present. Being a former disciple of [[Grand Master Pang]] during his childhood training in [[Angri-La]], Rab practices a daily fitness routine based on the martial art that can be seen when the party is camping. Rab is also a bit of a dirty old man, keeping a copy of the ''Ogler's Digest'' magazine on his person, and he longs to get a copy of the out-of-print first issue. He frequently comments on the more curvaceous women the group encounters, particularly bunny girls, and one of his pep abilities involves getting a [https://en.wikipedia.org/wiki/Nosebleed nosebleed] to power up.
Rab is seen as a grandfatherly figure by all members of the party, especially [[Jade]] and the Luminary due to their shared past and blood relation, respectively. His laid back and casual demeanor made him a popular figure among [[Erdrea]]'s royals during his time as king-- and later advisor--of Dundrasil, speaking plainly and amicably with aristocracy and peasants alike. During his travels with Jade he has rubbed elbows with important figures in several towns, which makes certain accommodations much easier for the party in the present. Being a former disciple of [[Grand Master Pang]] during his childhood training in [[Angri-La]], Rab practices a daily fitness routine based on the martial art that can be seen when the party is camping. Rab is also a bit of a dirty old man, keeping a copy of the ''Ogler's Digest'' magazine on his person, and he longs to get a copy of the out-of-print first issue. He frequently comments on the more curvaceous women the group encounters, particularly bunny girls, and one of his pep abilities involves getting a [https://en.wikipedia.org/wiki/Nosebleed nosebleed] to power up.
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{| style="width:55%; height:100px; text-align:center" border="1"  
{| style="width:55%; height:100px; text-align:center" border="1"  
|-<---!Headings are up first.!---> style="font-weight:bold; background:#ff9900"
|-<---!Headings are up first.!---> style="font-weight:bold; background:#ff9900"
| Attribute || Starting Stats || Maximum Stats
| Attribute || Starting Stats || Maximum Stats || Skills
|- style="font-weight:normal"
|- style="font-weight:normal"
| Level || 23 || 99
| Level || 23 || 99 || -
|-
|-
| HP || 164 || 570
| HP || 164 || 570 || -
|-
|-
| MP || 123 || 660
| MP || 123 || 660 || +100
|-
|-
| Strength || 44 || 310
| Strength || 44 || 310 || +5
|-
|-
| Agility || 50 || 200
| Agility || 50 || 200 || +60
|-
|-
| Resilience || 27 || 210
| Resilience || 27 || 210 || -
|-
|-
| Magical Might || 92 || 525
| Magical Might || 92 || 525 || +15
|-
|-
| Magical Mending || 94 || 525
| Magical Mending || 94 || 525 || +15
|-
|-
| Deftness || 49 || 230
| Deftness || 49 || 230 || -
|-
|-
| Charm || 40 || 170
| Charm || 40 || 170 || -
|-
|-
| Initial gear ||colspan=2|[[Rab's cane]], [[Fur poncho]], [[Thief's turban]]<br>[[Iron claws]] (in inventory)
| Initial gear ||colspan=3|[[Rab's cane]], [[Fur poncho]], [[Thief's turban]]<br>[[Iron claws]] (in inventory)
|-
|-
| [[Pep|Pep boost]] ||colspan=2|Magical might +20% (40%), magical mending +20% (40%)<br>Magical critical hit rate up (magical critical hit rate further increased)<br>Parenthesis includes pep-up power-up bonuses.
| [[Pep|Pep boost]] ||colspan=3|Magical might +20% (40%), magical mending +20% (40%)<br>Magical critical hit rate up (magical critical hit rate further increased)<br>Parenthesis includes pep-up power-up bonuses.
|}
|}


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|6
|6
|One enemy
|One enemy
|Up to 73~81 darkness damage when Rab reaches 145 magical might<br>Twice as likely to go haywire
|Up to 73~81 darkness damage when Rab reaches 145 magical might<br>Twice as likely to magic crit (haywire)
|- style="font-weight:normal"
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|[[Dazzle]]
!bgcolor="#A1A1A1"|[[Dazzle]]
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|3
|3
|Enemy group
|Enemy group
|Makes enemies hallucinate making them miss most of the time.
|Attempts to dazzle a group of enemies, blinding them and causing them to miss attacks. 75-100% success rate based on might
|- style="font-weight:normal"
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|[[Squelch]]
!bgcolor="#A1A1A1"|[[Squelch]]
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|2
|2
|One ally
|One ally
|Cures of Poison.
|Cures Poison.
|- style="font-weight:normal"
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|[[Sap]]
!bgcolor="#A1A1A1"|[[Sap]]
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|2
|2
|One enemy
|One enemy
|Lowers defence, 100% accurate at 799 magical might.
|Attempts to lower a single enemy's DEF by 75% for a few turns, 75-100% success rate based on might
|- style="font-weight:normal"
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|[[Crack]]
!bgcolor="#A1A1A1"|[[Crack]]
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|3
|3
|Enemy group
|Enemy group
|Sends enemy to sleep, 100% accurate at 999 magical might.
|Attempts to inflict a single enemy with sleep, 50-75% success rate based on might
|- style="font-weight:normal"
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|[[Defuddle]]
!bgcolor="#A1A1A1"|[[Defuddle]]
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|4
|4
|One ally
|One ally
|Increases breath resistance slightly for a single ally.
|Up to 75% breath resistance on a single ally for several turns
|- style="font-weight:normal"
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|[[Divine Intervention]]
!bgcolor="#A1A1A1"|[[Anathematise]]
|23
|23
|4
|4
|One enemy
|One enemy
|Reduces spell resistance.
|Reduces spell resistance by 25%, 50-75% success rate based on magic might.
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|[[Deceleratle]]
|23
|4
|One enemy
|Decreases agility for a single enemy.
|- style="font-weight:normal"
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|[[Kasap]]
!bgcolor="#A1A1A1"|[[Kasap]]
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|4
|4
|All enemies
|All enemies
|Decreases defence 100% accurate at 799 magical might.
|Attempts to lower a group of enemies' DEF by 50%, 75-100% success rate based on might. Stackable 2x hitting 75% cap.
|- style="font-weight:normal"
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|[[Crackle]]
!bgcolor="#A1A1A1"|[[Crackle]]
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|2
|2
|One ally
|One ally
|Cures ally of bedazzlement and blindness.
|Cures one ally of dazzle (blindness)
|- style="font-weight:normal"
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|[[Bounce]]
!bgcolor="#A1A1A1"|[[Bounce]]
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|6
|6
|One ally
|One ally
|Reflects spells to the caster.
|Reflects spells back to the caster.
|- style="font-weight:normal"
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|[[Midheal]]
!bgcolor="#A1A1A1"|[[Midheal]]
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|12
|12
|One ally
|One ally
|Revive a single enemy.
|Attempts to revive a fallen ally with a success rate of 50-75%, HP at 25-50% based on mending, 75% success at 231 magical mending.
|- style="font-weight:normal"
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|[[Whack]]
!bgcolor="#A1A1A1"|[[Whack]]
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|5
|5
|One enemy
|One enemy
|Insta kill one enemy, 75% accurate at 900 magical might.
|Insta kill one enemy, 50-75% success rate based on magic might and enemy resistance
|- style="font-weight:normal"
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|[[Moreheal]]
!bgcolor="#A1A1A1"|[[Moreheal]]
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|0
|0
|One enemy
|One enemy
|Steals some MP from a single enemy.
|Steals 5-34 MP from a single enemy based on might
|- style="font-weight:normal"
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|[[Multiheal]]
!bgcolor="#A1A1A1"|[[Multiheal]]
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|8
|8
|All enemies
|All enemies
|Sends all enemies to sleep, 100% accurate at 999 magical might.
|Attempts to inflict sleep on all enemies, 75-100% success rate, 100% accurate at 999 magical might.
|- style="font-weight:normal"
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|[[Zammle]]
!bgcolor="#A1A1A1"|[[Zammle]]
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|9
|9
|One enemy
|One enemy
|Up to 105~110 darkness damage at 238 magical might<br>Twice as likely to go haywire
|Up to 105~110 darkness damage at 238 magical might<br>Twice as likely to magic crit
|- style="font-weight:normal"
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|[[Blunt]]
!bgcolor="#A1A1A1"|[[Blunt]]
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|6
|6
|One enemy
|One enemy
|Decreases ATK by 25% for a single enemy.
|Lowers a single target's Attack by 25% with 75-100% success rate for several turns, based on enemy resistance and Magical Might. Can be stacked twice to 50% total reduction.
|- style="font-weight:normal"
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|[[Insulatle]]
!bgcolor="#A1A1A1"|[[Insulatle]]
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|12
|12
|All allies
|All allies
|Slightly Increases breath resistance  
|Up to 75% breath resistance on all allies for several turns
|- style="font-weight:normal"
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|[[Kacrack]]
!bgcolor="#A1A1A1"|[[Kacrack]]
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|10
|10
|Enemy Group
|Enemy Group
|Insta kill a group of enemies, 75% accuracy at 900 magical might.
|Insta kill all enemies, 50-65% success rate based on magic might and enemy resistance
|-
|-
|- style="font-weight:normal"
|- style="font-weight:normal"
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|18
|18
|One enemy
|One enemy
|Up to 238~323 darkness damage when Rab reaches 323 magical might<br>Twice as likely to go haywire
|Up to 238~323 darkness damage when Rab reaches 323 magical might<br>Twice as likely to magic crit
|- style="font-weight:normal"
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|[[Kamikazee]]
!bgcolor="#A1A1A1"|[[Kamikazee]]
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|1
|1
|All enemies
|All enemies
|Makes an explosion in a way to instakill all enemies but you die after casting. 50/50 chance of working. And isn’t affected by bounce  
|Kills the user in exchange for a 100% chance of either instantly killing all targets (50%) or reducing them to 1 HP (50%). Enemies killed in this way do not grant items, gold or experience. Not affected by bounce  
|- style="font-weight:normal"
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|[[Kazing]]
!bgcolor="#A1A1A1"|[[Kazing]]
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|24
|24
|One ally
|One ally
|Revives an ally. Always works unlikely zing. HP restored is based on Magical mending.
|Revives an ally. Always works unlike zing. 50-80% HP restored based on Magical mending.
|}
|}


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| --
| --
| Yes
| Yes
| 150% damage to [[Demon family]] monsters, 25% chance to paralyze
| 150% damage to [[Demon family]] monsters, 50% chance to paralyze demons
|-
|-
!bgcolor="#fa8072"|MP Absorption When Wielding +2%
!bgcolor="#fa8072"|MP Absorption When Wielding +2%
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| --
| --
| --
| --
|Attempts to fizzle foes for 2~4 turns
|Attempts to fizzle (silence) foes for 2~4 turns, 90% success rate
|-
|-
!bgcolor="#fa8072"|[[Caduceus|Staff of Salvation]]
!bgcolor="#fa8072"|[[Caduceus|Staff of Salvation]]
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| Yes
| Yes
| --
| --
|Restores up to 130~150 HP to an ally  
|Restores up to 130~150 HP to an ally. Uses magical might instead of mending
|-
!bgcolor="#fa8072"|[[Ring of Ruin]]
| 10
| 6
| --
| --
| --
| Raises the spell critical hit rate for all allies by 20%, and by 80% for Zam spells
|-
|-
!bgcolor="#fa8072"|Maximum MP When Wielding +10
!bgcolor="#fa8072"|Maximum MP When Wielding +10
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| Yes
| Yes
| --
| --
|100% revival chance with up to half HP restored
|100% revival chance with 25-50% HP restored based on mending
|-
|-
!bgcolor="#fa8072"|Magical Might When Wielding +20
!bgcolor="#fa8072"|Magical Might When Wielding +20
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| --
| --
| Yes
| Yes
|Wind damage based on attack value that ignores enemy's defence, second attack is Rab's level
|Deals normal damage + Rab's level (maximum of +99 damage). Damage is Wind elemental.
|-
|-
!bgcolor="#fa8072"|Critical Hit Chance When Wielding +2%
!bgcolor="#fa8072"|Critical Hit Chance When Wielding +2%
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| --
| --
| Yes
| Yes
|180%~220% damage to normal monsters, 1~2 damage to metal slimes, cannot miss
|180%~220% damage to normal monsters, 1~2 damage to metal slimes, cannot miss, ignores damage reduction like defend and forbearance
|-
|-
!bgcolor="#fa8072"|Critical Hit Chance When Wielding +2%
!bgcolor="#fa8072"|Critical Hit Chance When Wielding +2%
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| --
| --
| Yes
| Yes
|Up to 415~455 wind damage plus ''(level * 1.5 +10)''
|Up to 415~455 wind damage using STR plus ''(level * 1.5 +10)''
|-
|-
!bgcolor="#fa8072"|Attack Power When Wielding +15
!bgcolor="#fa8072"|Attack Power When Wielding +15
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|-
|-
!bgcolor="#fa8072"|[[Wild Animaul]]
!bgcolor="#fa8072"|[[Wild Animaul]]
| 24
| 16
|16
|24
| One enemy
| One enemy
| --
| --
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| --
| --
| Yes
| Yes
| Up to 380~460 light damage to one enemy
| Up to 380~460 light damage to one enemy, uses STR
|-
|-
|}
|}
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| Yes
| Yes
| --
| --
|Restores up to 52 HP to all allies for five turns
|Regen up to 52 HP to all allies for five turns, heals are based on mending stat
|-
|-
!bgcolor="#fa8072"|Magical Mending +5
!bgcolor="#fa8072"|Magical Mending +5
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| --
| --
| --
| --
|Raises magical might and mending by 25% for 4~6 turns
|Raises magical might and mending by 25% for 4~6 turns, stacks 2x hitting 50% cap
|-
|-
!bgcolor="#fa8072"|Magical Mending +10
!bgcolor="#fa8072"|Magical Mending +10
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| Yes
| Yes
| --
| --
|Up to 688~752 ice damage at 900magicla might
|Up to 688~752 ice damage at 900 magical might
|-
|-
!bgcolor="#fa8072"|[[Kazammle]]
!bgcolor="#fa8072"|[[Kazammle]]
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| Yes
| Yes
| --
| --
|Up to 525~585 darkness damage at 900 magical might<br>Twice as likely to go haywire
|Up to 525~585 darkness damage at 900 magical might<br>Twice as likely to go magic crit (haywire)
|-
|-
|}
|}
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{{CharacterEquipmentList|entry|item=[[Combusticlaws]]|statModifier=Attack +66}}
{{CharacterEquipmentList|entry|item=[[Combusticlaws]]|statModifier=Attack +66}}
{{CharacterEquipmentList|entry|item=[[Monster slashers]]|statModifier=Attack +66}}
{{CharacterEquipmentList|entry|item=[[Monster slashers]]|statModifier=Attack +66}}
{{CharacterEquipmentList|entry|item=[[Shinning staff]]|statModifier=Attack +70}}
{{CharacterEquipmentList|entry|item=[[Shining staff]]|statModifier=Attack +70}}
{{CharacterEquipmentList|entry|item=[[Dragonlord claws]]|statModifier=Attack +74}}
{{CharacterEquipmentList|entry|item=[[Dragonlord claws]]|statModifier=Attack +74}}
{{CharacterEquipmentList|entry|item=[[Staff of resurrection]]|statModifier=Attack +77}}
{{CharacterEquipmentList|entry|item=[[Staff of resurrection]]|statModifier=Attack +77}}
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{{CharacterEquipmentList|entry|item=[[Hocus hat]]|statModifier=Defense +24}}
{{CharacterEquipmentList|entry|item=[[Hocus hat]]|statModifier=Defense +24}}
{{CharacterEquipmentList|entry|item=[[Magical hat]]|statModifier=Defense +25}}
{{CharacterEquipmentList|entry|item=[[Magical hat]]|statModifier=Defense +25}}
{{CharacterEquipmentList|entry|item=[[Crown of dundrasil]]|statModifier=Defense +28}}
{{CharacterEquipmentList|entry|item=[[Crown of Dundrasil]]|statModifier=Defense +28}}
{{CharacterEquipmentList|entry|item=[[Disturbin' turban]]|statModifier=Defense +30}}
{{CharacterEquipmentList|entry|item=[[Disturbin' turban]]|statModifier=Defense +30}}
{{CharacterEquipmentList|entry|item=[[Happy hat]]|statModifier=Defense +31}}
{{CharacterEquipmentList|entry|item=[[Happy hat]]|statModifier=Defense +31}}
204

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