Zap: Difference between revisions

1,909 bytes added ,  30 March
 
(14 intermediate revisions by 3 users not shown)
Line 8: Line 8:
}}
}}


Available only for the [[Hero]] (or [[Hero (vocation)|heroic vocation]]) with few exceptions, '''Zap''' is a legendary lightning spell that scant few foes can stand their ground against.
Available only for the [[Hero]] (or [[Hero (vocation)|heroic vocation]]) with few exceptions, '''Zap''' is a legendary lightning spell that scant few foes can stand their ground against. It is the weakest Lightning element spell in the series, surpassed by [[Zapple]], [[Kazap]], and [[Kazapple]].


==Localization history==
==Localization history==
The name Zap was first used as the term for ''Raidein'', the weakest lightning spell, in the {{NES}} localization of the third game and this was carried forward through the [[Enix]] of America era and then into the modern period by [[Square Enix]]'s new editorial standards beginning with {{Dragon Quest VIII}}. A discrepancy had emerged between the English and Japanese versions as early as {{Joker}}, however. This is due to the presence of the ''Dein'' spell, which was first appeared in the original {{Monsters S}} spin off title under the name ''Bolt'' and had not yet appeared in a mainline game at the time. ''Dein'' is a weaker lightning spell whose nomenclature is the diminutive form of ''Raidein''. Because the English word Zap cannot be simplified further as its Japanese counterpart was, the localization team instead redubbed ''Raidein'' as [[Zapple]] to reflect it's new status as the mid-tier lightning spell.
The name Zap was first used as the term for ''Raidein'', the weakest lightning spell at the time, in the {{NES}} localization of the third game and this was carried forward through the [[Enix]] of America era and then into the modern period by [[Square Enix]]'s new editorial standards beginning with {{Dragon Quest VIII}}. A discrepancy had emerged between the English and Japanese versions as early as 2007 in {{Joker}}, however. This is due to the presence of the ''Dein'' spell, which was first appeared in the original {{Monsters S}} spin off title under the name ''Bolt'' and had not yet appeared in a mainline game at the time. ''Dein'' is the weakest lightning spell in the series, whose nomenclature is the diminutive form of ''Raidein''. Because the English word Zap cannot be simplified further as its Japanese counterpart was, the localization team instead redubbed ''Raidein'' as [[Zapple]] to reflect it's new status as the mid-tier lightning spell.


In localizations of older titles, such as the [[Nintendo DS]] release of the entire [[Zenithia trilogy]], Zap was retained as the English equivalent to Raidein.
In localizations of older titles, such as the [[Nintendo DS]] release of the entire [[Zenithia trilogy]], Zap was retained as the English equivalent to Raidein. Raidein is translated as "Zapple" for ''[[Dragon Quest: The Adventure of Dai]]'' and its anime adaptation, but as "Zap" in some of their spinoff media (which extends to [[Raidein Strash]] being translated as both [[Zapple Strash]] and [[Zap Strash]]).


==Appearances==
==Appearances==
==={{DQ1HD}}===
Zap is learned by the {{Hero 1}} at level 8. It costs 6 MP and deals up to 52~65 Lightning damage to one foe, and if it goes [[Haywire Spell|haywire]] it will deal triple damage.
==={{DQ2HD}}===
Zap is learned by the [[Prince of Cannock]] at level 11. It costs 6 MP and deals up to 52~65 Lightning damage to one foe, and if it goes [[Haywire Spell|haywire]] it will deal triple damage.
==={{DQ3}}===
==={{DQ3}}===
Zap is learned by {{Hero 3}} at level 26. The spell will damage a single enemy with between 70~90 damage, and will cost 8 {{MP}} to cast. [[Ortega]] also uses the spell in his fight with [[King Hydra]].  
Zap is learned by {{Hero 3}} at level 26. The spell will damage a single enemy with between 70~90 damage, and will cost 8 {{MP}} to cast. [[Ortega]] also uses the spell in his fight with [[King Hydra]].  
==={{DQ3HD}}===
Zap is learned by the Hero at level 14 if his or her wisdom exceeds 65 points. Zap costs 6 MP and deals up to 52~65 damage to one foe, with the voltage pushed to 62~78 if the hero is wearing the [[Auroral Helm]].
*As of the August 30th, 2025 patch the maximum damage range damage has risen to 64~80 under normal conditions and 77~86 if the Auroral Helm is equipped.


==={{DQ4}}===
==={{DQ4}}===
Zap is learned by the {{Hero 4}} at level 25, though his tutor in [[Hidden Valley]] planned to teach him the spell sooner. The spell functions identically to its [[Aliahan]] counterpart, though it costs only 4 {{MP}} to cast.
Zap is learned by the {{Hero 4}} at level 25, though his tutor in [[Hidden Valley]] planned to teach him the spell sooner. The spell functions identically to its [[Aliahan]] counterpart, though it costs only 4 {{MP}} to cast.


Zap can be used by [[Togre]]s exclusively in the remakes.
Zap can be used by [[togre]]s for 70~90 damage.


==={{DQ5}}===
==={{DQ5}}===
Zap's range improves from this installment onwards. Specifically, the spell conjures a small lightning storm that targets all enemies instead of a single bolt. The spell costs a mere 6 {{MP}} to cast, and deals between 70 and 90 damage.  
Zap's range improves from this installment. Specifically, the spell conjures a small lightning storm that targets all enemies instead of a single bolt. The spell costs a mere 6 {{MP}} to cast, and deals between 70 and 90 damage.  
{| cellspacing="0" cellpadding="2" border="1"
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#77479B; color: white;"|Name
!style="background:#77479B; color: white;"|Name
Line 43: Line 53:
Zap is learned when a character reaches rank 4 of the {{Hero V}} vocation, rank 8 of the [[Delusionist (vocation)|Delusionist]], and rank 5 of the [[Slaughtomaton (vocation)|Slaughtomaton]] {{MFamilies}} vocations. As expected, it behaves as it did two games ago.
Zap is learned when a character reaches rank 4 of the {{Hero V}} vocation, rank 8 of the [[Delusionist (vocation)|Delusionist]], and rank 5 of the [[Slaughtomaton (vocation)|Slaughtomaton]] {{MFamilies}} vocations. As expected, it behaves as it did two games ago.


It can be cast by the enemies [[Nut knight]], [[Ginormoose]], and [[Togre]].
It can be cast by the enemies [[nut knight]], [[ginormoose]], and [[togre]] for 70~90 damage.
 
==={{DQ7R}}===
Zap is learned at rank 2 of the {{Hero V}} vocation. It costs 16 MP and deals 145~165 Lightning damage to one group of monsters before accumulating power at 185 magical might. Once the caster's magical might hits 325 the spell will reach its full potential of 295~315 damage, and the [[haywire]] rate is half that of a normal critical hit.


==={{DQ8}}===
==={{DQ8}}===
Zap is learned by investing 48 points into {{Eight}}'s Courage skill. The spell will jolt all enemies with 40~56 points of lightning damage, and will grows in power once {{Eight}}'s {{Wisdom}} surpasses 65. The spell will deal 72~88 damage (barring resistances) once the character's {{Wisdom}} reaches 150.
Zap is learned by investing 48 points into {{Eight}}'s Courage skill. The spell will jolt all enemies with 40~56 points of lightning damage, and will grows in power once {{Eight}}'s {{Wisdom}} surpasses 65. The spell will deal 72~88 damage (barring resistances) once the character's {{Wisdom}} reaches 150.
It is also used by the enemies [[Empyrea]], [[Statue of Hero]], and [[Head of state]] for 56~72 damage.


==={{DQ11}}===
==={{DQ11}}===
Line 52: Line 67:


==={{DQM}} & {{DQM2}}===
==={{DQM}} & {{DQM2}}===
The first appearance of the Dein spell, first localized by [[Enix]] of America as Bolt. It deals 30~50 lightning damage for 3 {{MP}}. Learning the spell mandates that a {{MFamilies}} be at level 6 with 20 max {{MP}} and 35 {{Intelligence}}. Bolt can be learned naturally by [[Balzack|Balzak]], [[Nokturnus|Darkdrium]], [[Metal king slime|MetalKing]], [[Nimzo|Mirudraas]], and [[Wight king (Dragon Quest V)|WhiteKing]]. Bolt will naturally evolve into Zap and later Thordain as the {{MFamilies}} levels up.
The first appearance of the Dein spell, first localized by [[Eidos]] as Bolt. It deals 30~50 lightning damage for 3 {{MP}}. Learning the spell mandates that a {{MFamilies}} be at level 6 with 20 max {{MP}} and 35 {{Intelligence}}. Bolt can be learned naturally by [[Balzack|Balzak]], [[Nokturnus|Darkdrium]], [[Metal king slime|metalking]], [[Nimzo|Mirudraas]], and [[Wight king (Dragon Quest V)|whiteking]]. Bolt will naturally evolve into Zap and later Thordain as the {{MFamilies}} levels up.
*In {{Monsters 2}}, Bolt can also be learned by [[Conkuistador|FooHero]], [[Poseidon]], [[Dangler fish|Angleron]], and [[Neo Dragonlord|LordDraco]]. It now requires 63 {{Intelligence}} to learn and costs 5 {{MP}} to cast.
*In {{Monsters 2}}, Bolt can also be learned by [[Conkuistador|foohero]], [[poseidon]], [[Dangler fish|angleron]], and [[Neo Dragonlord|LordDraco]]. It now requires 63 {{Intelligence}} to learn and costs 5 {{MP}} to cast.


==={{DQMJ}}===
==={{DQMJ}}===
Line 73: Line 88:


==={{DQMJ3}}===
==={{DQMJ3}}===
Both games use the same attributes seen in the {{Game Boy Color}} remakes duo.
Both games use the same attributes seen in the {{Game Boy Color}} remake duo.
 
==={{DQM3}}===
Zap costs 2 MP and is learned via the [[Slimer]] and [[Zap Afficionado]] talents. It has a base power of 15 and will deal an average of 135 damage at 499 wisdom.


==={{DQH}}===
==={{DQH}}===
Zap is a spell that can be learned by both [[Luceus]] and [[Aurora]] for 10 skill points. It summons lightning in front of them for 14 {{MP}}. As their level increases, they can upgrade the spell and also cast [[Zapple]] and [[Kazap]] by charging up Zap. Like all lightning skills and spells, it can short circuit enemies from the [[Machine family]].
Zap is a spell that can be learned by both [[Luceus]] and [[Aurora]] for 10 skill points. It summons lightning in front of them for 14 {{MP}}. As their level increases, they can upgrade the spell and also cast [[Zapple]] and [[Kazap]] by charging up Zap. Like all lightning skills and spells, it can short circuit enemies from the [[machine family]].
 
==={{DQTreasures}}===
Zap deals minor Electric-element damage to one enemy, launching a ball of lighting that has a mild homing effect. It costs 5 {{MP}} to cast and is  learned by [[fiery dragling]]s,  [[jade slime]]s, [[red giant]]s, [[she-slime]]s, and [[Elys]].


==={{DQTact}}===
==={{DQTact}}===
Zap can be learned naturally by [[Angel slime]], [[Gold-plated puppet]], [[Mud mannequin]], [[Raving lunatick]], and [[Silvapithecus]] at level 1, and [[Slime]] at level 16 and costs 4 {{MP}} to cast. It has a range of three squares in any direction away from the caster and inflicts minor Zap-type spell damage to a single enemy. It can also be taught to any unit by using an ability scroll.
Zap can be learned naturally by [[angel slime]], [[gold-plated puppet]], [[mud mannequin]], [[raving lunatick]], and [[silvapithecus]] at level 1, and [[Slime]] at level 16 and costs 4 {{MP}} to cast. It has a range of three squares in any direction away from the caster and inflicts minor Zap-type spell damage to a single enemy. It can also be taught to any unit by using an ability scroll.
{{DQTactSkill
{{DQTactSkill
|name=Zap
|name=Zap
Line 93: Line 114:
|monsters=[[Angel slime]], [[Gold-plated puppet]], [[Mud mannequin]], [[Raving lunatick]], [[Silvapithecus]], [[Slime]]
|monsters=[[Angel slime]], [[Gold-plated puppet]], [[Mud mannequin]], [[Raving lunatick]], [[Silvapithecus]], [[Slime]]
}}
}}
==={{DQTreasures}}===
Zap deals minor Electric-element damage to one enemy, launching a ball of lighting that has a mild homing effect. It costs 5 {{MP}} to cast and is  learned by [[Fiery dragling]]s,  [[Jade slime]]s, [[Red giant]]s, [[She-slime]]s, and [[Elys]].


==={{SSB5}}===
==={{SSB5}}===
Zap appears as the {{Hero Smash}}'s side special move in ''[[Super Smash Bros. Ultimate]]''. It is a quick, short-ranged electrical attack that costs 8 {{MP}} to cast and features a disjointed hitbox, meaning that it cannot be reflected. Holding the special button down will charge the move into [[Zapple]] and then [[Kazap]].
Zap appears as the {{Hero Smash}}'s side special move in ''[[Super Smash Bros. Ultimate]]''. It is a quick, short-ranged electrical attack that costs 8 {{MP}} to cast and features a disjointed hitbox, meaning that it cannot be reflected. Holding the special button down will charge the move into [[Zapple]] and then [[Kazap]].
==Enemy versions==
{{Monster}}s first learned to cast Zap in {{VII}}, where it dealt the standard 70~90 range. The foe's version of the spell would always mirror the {{Hero V}} version from hence onwards, making it very dangerous as scant few pieces of equipment reduce electricity's power in the entire series. In {{X}}, Zap appears as an enemy-only spell that can be cast by various {{MFamilies}}s, including [[Cumaulus]], [[Goodybag]], and [[Lethal armour]] and deals approximately 10~19 lightning damage to the target and anyone nearby, making it more equivalent to [[Woosh]].


==Other Languages==
==Other Languages==
Line 119: Line 134:
{{ScreenshotGallery/Item|image=[[File:Zap_4_psx.gif]]|game={{DQ4}}|platform={{PSX}}}}
{{ScreenshotGallery/Item|image=[[File:Zap_4_psx.gif]]|game={{DQ4}}|platform={{PSX}}}}
{{ScreenshotGallery/Item|image=[[File:DQ5-SNES-Zap.gif]]|game={{DQ5}}|platform={{SNES}}}}
{{ScreenshotGallery/Item|image=[[File:DQ5-SNES-Zap.gif]]|game={{DQ5}}|platform={{SNES}}}}
{{ScreenshotGallery/Item|image=[[File:Zap_5_ps2.gif]]|game={{DQ5}}|platform={{PS2}}}}
{{ScreenshotGallery/Item|image=[[File:DQ6-SNES-Zap.gif]]|game={{DQ6}}|platform={{SFC}}}}
{{ScreenshotGallery/Item|image=[[File:DQ6-SNES-Zap.gif]]|game={{DQ6}}|platform={{SFC}}}}
{{ScreenshotGallery/Item|image=[[File:DQ7-PSX-Zap.gif]]|game={{DQ7}}|platform={{PSX}}}}
{{ScreenshotGallery/Item|image=[[File:DQ7-PSX-Zap.gif]]|game={{DQ7}}|platform={{PSX}}}}
{{ScreenshotGallery/Item|image=[[File:Zap_7_3ds.gif]]|game={{DQ7}}|platform={{3DS}}}}
{{ScreenshotGallery/Item|image=[[File:DQ8-PS2-Zap.gif]]|game={{DQ8}}|platform={{PS2}}}}
{{ScreenshotGallery/Item|image=[[File:Zap XI.gif]]|game={{DQ11}}|platform={{PS4}}}}
{{ScreenshotGallery/Item|image=[[File:Zap_dqm_gbc.gif]]|game={{DQM}}|platform={{GBC}}}}
{{ScreenshotGallery/Item|image=[[File:Zap_dqm_gbc.gif]]|game={{DQM}}|platform={{GBC}}}}
{{ScreenshotGallery/Item|image=[[File:Zap_dqm_psx.gif]]|game={{DQM1·2}}|platform={{PSX}}}}
{{ScreenshotGallery/Item|image=[[File:Zap_dqm_psx.gif]]|game={{DQM1·2}}|platform={{PSX}}}}
{{ScreenshotGallery/Item|image=[[File:Zap_caravan.gif]]|game={{DQMCH}}|platform={{GBA}}}}
{{ScreenshotGallery/Item|image=[[File:Zap_caravan.gif]]|game=''[[Dragon Quest Monsters: Caravan Heart|Caravan Heart]]''|platform={{GBA}}}}
{{ScreenshotGallery/Item|image=[[File:Zap_joker_2.gif]]|game={{DQMJ2}}|platform={{DS}}}}
{{ScreenshotGallery/Item|image=[[File:Zap_joker_2.gif]]|game=''[[Dragon Quest Monsters: Joker 2|Joker 2]]''|platform={{DS}}}}
{{ScreenshotGallery/Item|image=[[File:Zap_terry.gif]]|game={{DQM3D}}|platform={{3DS}}}}
{{ScreenshotGallery/Item|image=[[File:Zap_joker_3.gif]]|game={{DQMJ3}}|platform={{3DS}}}}
{{ScreenshotGallery/Item|image=[[File:Zap_heroes.gif]]|game={{DQH}}|platform={{PS4}}}}
{{ScreenshotGallery/Item|image=[[File:Zap zenithia trilogy.gif]]|game=''[[Zenithia trilogy]]''|platform={{DS}}}}
{{ScreenshotGallery/Item|image=[[File:Zap zenithia trilogy.gif]]|game=''[[Zenithia trilogy]]''|platform={{DS}}}}
{{ScreenshotGallery/End}}
{{ScreenshotGallery/End}}
Line 138: Line 146:
<center>
<center>
{{ScreenshotGalleryXL/Start}}
{{ScreenshotGalleryXL/Start}}
{{ScreenshotGalleryXL/Item|image=[[File:Zap III HD.gif]]|game={{DQ3HD}}|platform={{Switch}}}}
{{ScreenshotGalleryXL/Item|image=[[File:Zap_5_ps2.gif]]|game={{DQ5}}|platform={{PS2}}}}
{{ScreenshotGalleryXL/Item|image=[[File:Zap_7_3ds.gif]]|game={{DQ7}}|platform={{3DS}}}}
{{ScreenshotGalleryXL/Item|image=[[File:DQ8-PS2-Zap.gif]]|game={{DQ8}}|platform={{PS2}}}}
{{ScreenshotGalleryXL/Item|image=[[File:XI Zap 2D.gif]]|game={{DQ11}}|platform=2D}}
{{ScreenshotGalleryXL/Item|image=[[File:XI Zap 2D.gif]]|game={{DQ11}}|platform=2D}}
{{ScreenshotGalleryXL/Item|image=[[File:Zap XI 3D XL Luminary.gif]]|game={{DQ11}}|platform=Switch}}
{{ScreenshotGalleryXL/Item|image=[[File:Zap_terry.gif]]|game=''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''|platform={{3DS}}}}
{{ScreenshotGalleryXL/Item|image=[[File:Zap_joker_3.gif]]|game=''[[Dragon Quest Monsters: Joker 3|Joker 3]]''|platform={{3DS}}}}
{{ScreenshotGalleryXL/Item|image=[[File:Zap DQMTDP.gif]]|game={{DQM3}}|platform=Switch}}
{{ScreenshotGalleryXL/Item|image=[[File:Zap_heroes.gif]]|game=''[[Dragon Quest Heroes]]''|platform={{PS4}}}}
{{ScreenshotGalleryXL/End}}
{{ScreenshotGalleryXL/End}}
</center>
</center>
Line 153: Line 170:
[[Category:Spells]]
[[Category:Spells]]
[[Category:Lightning spells]]
[[Category:Lightning spells]]
[[Category:Dragon Quest I HD-2D Remake spells]]
[[Category:Dragon Quest II HD-2D Remake spells]]
[[Category:Dragon Quest III spells]]
[[Category:Dragon Quest III spells]]
[[Category:Dragon Quest III HD-2D Remake spells]]
[[Category:Dragon Quest IV spells]]
[[Category:Dragon Quest IV spells]]
[[Category:Dragon Quest V spells]]
[[Category:Dragon Quest V spells]]
[[Category:Dragon Quest VI spells]]
[[Category:Dragon Quest VI spells]]
[[Category:Dragon Quest VII spells]]
[[Category:Dragon Quest VII spells]]
[[Category:Dragon Quest VII Reimagined spells]]
[[Category:Dragon Quest VIII spells]]
[[Category:Dragon Quest VIII spells]]
[[Category:Dragon Quest X spells]]
[[Category:Dragon Quest X spells]]
Line 168: Line 189:
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key spells]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key spells]]
[[Category:Dragon Quest Monsters: Joker 3 spells]]
[[Category:Dragon Quest Monsters: Joker 3 spells]]
[[Category:Dragon Quest Monsters: The Dark Prince spells]]
[[Category:Dragon Quest Heroes spells]]
[[Category:Dragon Quest Heroes spells]]
[[Category:Dragon Quest Treasures spells]]
[[Category:Dragon Quest Tact spells]]
[[Category:Dragon Quest Tact spells]]
[[Category:Dragon Quest Treasures spells]]
[[fr:Foudre]]
[[fr:Foudre]]