Acceleratle: Difference between revisions

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|type = Support
|type = Support
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'''Acceleratle''' is a recurring spell in the [[Dragon Quest (series)|''Dragon Quest'' series]]. It increases the agility of every member of the party.  
'''Acceleratle''' is a recurring spell in the {{DQSeries}}.
 
It increases the {{Agility}} of every member of the [[party]], contrasting the single-target [[Accelerate]].


==Appearances==
==Appearances==
==={{DQ3}}===
==={{DQ3}}===
Acceleratle is learned by [[Priest]]s and [[Sage]]s at level 5, and doubles a character's current agility until the end of battles--capping at 255. Despite agility factoring into a character's total defence stat in all versions of ''III'', the spell will not change that value.
Acceleratle is learned by [[Priest]]s and [[Sage]]s at level 5, and doubles a character's current {{Agility}} until the end of battles--capping at 255. Despite {{Agility}} factoring into a character's total {{Defence}} stat in all versions of {{III}}, the spell will not change that value.
 
==={{DQ3HD}}===
Acceleratle is learned by Priests and Sages at level 9~10, depending on their wisdom stat. It costs 3 MP and will double the party's agility for 4~6 turns. Multiple castings will increase the effect and take the agility stat beyond the normal limit of 999. The Agility stat no longer influences a character's Defence in this version game, and the spell still has no effect on that value.


==={{DQ4}}===
==={{DQ4}}===
Acceleratle is learned by [[Borya]] at level 14, and possesses the same attributes as before.
Acceleratle is learned by [[Borya]] at level 14, and possesses the same attributes as before.
It is also used by [[Picksy]] on their allies.
It is also used by [[picksy]] on their allies.
 
==={{DQ7R}}===
Acceleratle is learned by reaching rank 7 of the [[troubadour]] vocation. It costs 4 MP and increases the party's Agility by one stage for 5~7 turns.


==={{DQ8}}===
==={{DQ8}}===
Acceleratle is learned by [[Jessica]] after investing 3 points into her Staff skill. The spell doubles a character's agility per cast for 6~9 turns, capping at 999. Due to game mechanics, Acceleratle also raises [[stats|evasion]].
Acceleratle is learned by [[Jessica]] after investing 3 points into her Staff skill. The spell doubles a character's {{Agility}} per cast for 6~9 turns, capping at 999. Due to game mechanics, Acceleratle also raises {{Evasion}}.
* In the 3DS version, it is also learned by [[Red]] after investing 3 points into her Roguery skill.
*In the {{3DS}} version, it is also learned by [[Red]] after investing 3 points into her '''Roguery''' skill.
 
The enemies [[mecha-mynah]], [[boe]], [[see angel]], [[woc]], and [[octavian pirate]] can also use it.
It can also be cast by the Infamous Monster [[Clio]].


==={{DQ9}}===
==={{DQ9}}===
Acceleratle is learned by [[mage]]s at level 4 and [[armamentalist]]s at level 12. It costs 4 MP to cast, and raises agility by up to 50% for 6~9 turns.
Acceleratle is learned by [[Mage]]s at level 4 and [[Armamentalist]]s at level 12. It costs 4 {{MP}} and can be cast twice to raise the party's agility by 100% for 7~10 turns.


==={{DQ10}}===
==={{DQ10}}===
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==={{DQ11}}===
==={{DQ11}}===
[[Serena (Dragon Quest XI)|Serena]] and [[Sylvando]] will learn acceleratle at level 17 and 15. It costs 4 MP to cast, and will increase a character's agility by 20% for 4~6 turns. It can be cast twice for a maximum boost of +40%.
{{Serena 11}} and [[Sylvando]] will learn acceleratle at level 17 and 15. It costs 4 {{MP}} to cast, and will increase a character's {{Agility}} by 20% for 4~6 turns. It can be cast twice for a maximum boost of +40%.


==={{DQM}}===
==={{DQM}}===
Called SpeedUp in this game, it is an upgraded form of [[Speed]]. Speed grows into SpeedUp when the monster reaches level 5 with 24 MP and 20 intelligence.
Called SpeedUp in this game, it is an upgraded form of [[Accelerate|Speed]]. Speed grows into SpeedUp when the {{MFamilies}} reaches level 5 with 24 {{MP}} and 20 {{Intelligence}}.


==={{DQM2}}===
==={{DQM2}}===
SpeedUp now requires 36 intelligence to learn.
SpeedUp now requires 36 {{Intelligence}} to learn.


==={{DQMJ}}===
==={{DQMJ}}===
Acceleratle can be learned from:
Acceleratle can be learned from:
 
*[[Anti-metal]] (40 points)
* [[Anti-metal]] (40 points)
*[[Bird Brain]] (18 points)
* [[Bird Brain]] (18 points)
*[[Fortifier]] (42 points)
* [[Fortifier]] (42 points)
*[[Speedster]] (35 points)
* [[Speedster]] (35 points)
*[[Thief (skill)|Thief]] (32 points)
* [[Thief (skill) | Thief]] (32 points)
*[[Über Helpful]] (8 points)
* [[Über Helpful]] (8 points)


==={{DQMJ2}}===
==={{DQMJ2}}===
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==={{DQM3}}===
==={{DQM3}}===
{{Stub}}
Acceleratle costs 4 MP and will raise the party's agility by 40% for 4~7 turns. It can be cast twice for an 80% boost in total, and is learned through the [[Blusterer]], [[Dark Horse]], [[Fluffy (Talent)|Fluffy]], [[Sage (Talent)|Sage]], [[Speedster]], and [[Zap Virtuoso]] talents.


==={{DQTact}}===
==={{DQTact}}===
Acceleratle is known naturally by [[Jamirus]] at level 1 and costs 24 MP to cast. It has a range of up to two squares away from him in any direction, can be self-cast, and raises the agility of all allies in a plus sign-shaped area of effect. Upgrading the spell reduces the amount of MP it costs to cast.  
Acceleratle is known naturally by [[Jamirus]] at level 1 and costs 24 {{MP}} to cast. It has a range of up to two squares away from him in any direction, can be self-cast, and raises the {{Agility}} of all allies in a plus sign-shaped area of effect. Upgrading the spell reduces the amount of {{MP}} it costs to cast.  
{{DQTactSkill
{{DQTactSkill
|name=Acceleratle
|name=Acceleratle
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|range=[[Image:DQTact RangeRhombus.png|48px]]<br>1-2 (+self)
|range=[[Image:DQTact RangeRhombus.png|48px]]<br>1-2 (+self)
|status=[[Image:DQTact AGLUp.png]]<br>AGL Up
|status=[[Image:DQTact AGLUp.png]]<br>AGL Up
|description=Raises AGL of all allies in area of effect for 3 turns
|description=Raises {{AGL}} of all allies in area of effect for 3 turns
|monsters=Jamirus
|monsters=[[Jamirus]]
}}
}}


===''[[Super Smash Bros. Ultimate]]''===
===''[[Super Smash Bros. Ultimate]]''===
Acceleratle is available to the [[Hero (Super Smash Bros.)|Hero]] via his Command Selection ability. Casting the spell, for 13 MP, will drastically increase his movement speed but also increase the amount of knockback he suffers when struck.
Acceleratle is available to the {{Hero Smash}} via his Command Selection ability. Casting the spell, for 13 {{MP}}, will drastically increase his movement speed but also increase the amount of knockback he suffers when struck.
 
==Battle Visuals==
<center>
{{ScreenshotGallery/Start}}
{{ScreenshotGallery/Item|image=[[File:Acceleratle DQM Joker.gif|400px]]|game=''[[Dragon Quest Monsters: Joker]]''|platform=NDS}}
{{ScreenshotGallery/End}}
</center>
{{clear}}


==See Also==
==See Also==
* [[Accelerate]]
*[[Accelerate]]
* [[Decelerate]]
*[[Decelerate]]
* [[Deceleratle]]
*[[Deceleratle]]


{{DQSpells}}


{{DQSpells}}
[[Category:Spells]]
[[Category:Spells]]
[[Category:Support spells]]
[[Category:Support spells]]
[[Category:Dragon Quest III spells]]
[[Category:Dragon Quest III spells]]
[[Category:Dragon Quest III HD-2D Remake spells]]
[[Category:Dragon Quest IV spells]]
[[Category:Dragon Quest IV spells]]
[[Category:Dragon Quest VII Reimagined spells]]
[[Category:Dragon Quest VIII spells]]
[[Category:Dragon Quest VIII spells]]
[[Category:Dragon Quest IX spells]]
[[Category:Dragon Quest IX spells]]