Terry: Difference between revisions

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[[File:Heroes Terry Sheet.webp|right|thumb|290px|Heroes info sheet]]
[[File:Heroes Terry Sheet.webp|right|thumb|290px|Heroes info sheet]]
====Stats====
{| style="width:40%; height:100px; text-align:center" border="1"
|- <---!Headings are up first.!---> style="font-weight:bold; background:#facf54
| Attribute || Starting Stats || Maximum Stats
|- style="font-weight:normal"
|-
| Level || 16 || 99
|-
| HP || 111 || 650
|-
| MP || 30 || 200
|-
| Strength || 41|| 250
|-
| Resilience || 32|| 160
|-
| Wisdom || 17 || 140
|-
|Deftness || 13 || 65
|}


====Action List====
====Action List====
{| style="width:59%; height:100px; text-align:center" border="1"
{| style="width:40%; height:100px; text-align:center" border="1"
|- <---!Headings are up first.!---> style="font-weight:bold; background:#facf54
|- <---!Headings are up first.!---> style="font-weight:bold; background:#facf54
| Command || Skill || Description  
| Command || Skill || Description  
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====Abilities====
====Abilities====
{| style="width:59%; height:100px; text-align:center" border="1"
{| style="width:59%; height:100px; text-align:center" border="1"
|- <---!Headings are up first.!---> style="font-weight:bold; background:#facf54
|- <---!Headings are up first.!---> style="font-weight:bold; background:#facf90
| Name || Skill Point || MP || Details || Requirements
| Name || Skill Point || MP || Details || Requirements
|- style="font-weight:normal"
|- style="font-weight:normal"
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|-
|-
| [[Miracle Slash]] || 15 || 11  || An intriguing attack that heals the user's own wounds when it hits. || None
| [[Miracle Slash]] || 15 || 11  || An intriguing attack that heals the user's own wounds when it hits. || None
|}
====Terry-Exclusive Skills====
{| style="width:60%; height:100px; text-align:center" border="1"
|- <---!Headings are up first.!---> style="font-weight:bold; background:#facf90
| Name || Points Required || Details || Requirements
|- style="font-weight:normal"
|-
| Gust Slash Extender || 5 || Extends the area of effect of Gust Slash.|| Gust Slash
|-
| Falcon Slash Strengthener || 25 || Increases the number of doubles created by Falcon Slash.|| Falcon Slash
|-
| Skyward Slice|| 5 || Hold △ during Rising Slice to unleash a jumping attack.|| None
|-
| Cross Current Overload || 20 ||  Hold △ after unleashing Cross Current to attack multiple times.|| None
|-
| Storm Slash Strengthener || 8 || Hold △ during Storm Slash to increase damage. || None
|-
| Somersault Slice || 5 || Hold ▢ in mid-air to bounce off enemies in a spinning flip. || None
|-
| Rebuttal  || 5 || Block a blow at the right moment to send the attack back where it came from.|| None
|-
| Maximum HP +10 || 10  || Increases maximum HP by ten.|| None
|-
| Strength +5 || 10  || Increases strength by five points.|| None
|-
| Strength +5 || 10  || Increases strength by five points.|| None
|-
| Resilience +5 || 10  || Increases resilience by five points.|| None
|-
| Ace Evader  || 15  || Greatly increases the period of invincibility after a successful evasion.|| None
|-
| [[Feel the Burn]]|| 6 || Turns up the tension when you take damage.|| Reach Lv. 22
|-
| Critical Surge || 8 || Critical hits cause quite a lot of MP to be restored.||  Reach Lv. 32
|-
| Last Hurrah || 15|| Increases critical hit rate when low on HP. || None
|}
====Attributes====
{| style="width:60%; height:100px; text-align:center" border="1"
|- <---!Headings are up first.!---> style="font-weight:bold; background:#facf90
| Name || Points Required || Details || Requirements
|- style="font-weight:normal"
|-
| Maximum HP + 10 (x5) || 3 / 3 / 6 / 7 / 8 || Increases maximum HP by ten. || None / None / Reach Lv. 20 / 25 / 32
|-
| Maximum MP +5 (x5) || 3 / 3 / 6 / 7 / 8 || Increases maximum MP by five.|| None / None / Reach Lv. 16 / 25 / 32
|-
| Strength + 5 (x5) || 3 / 3 / 6 / 7 / 8 || Increases strength by five points. || None / None / Reach Lv. 19 / 26 / 32
|-
| Resilience +5 (x5) || 3 / 3 / 5 / 6 / 7 || Increases resilience by five points. || None / None / Reach Lv. 23/ 28 / 32
|-
| Wisdom+5 (x5)  || 3 / 3 / 6 / 7 / 8 || Increases wisdom by five points. || None / None / Reach Lv. 19 / 24 / 32
|}
====Special Effects====
{| style="width:60%; height:100px; text-align:center" border="1"
|- <---!Headings are up first.!---> style="font-weight:bold; background:#facf90
| Name || Points Required || Details || Requirements
|- style="font-weight:normal"
|-
| Deftness Boost || 6|| Slightly increases deftness.|| None
|-
| Deftness Burst || 15 || Greatly increases deftness. || Reach Lv. 28
|-
| Artful Dodger  || 6 || Slightly increases the period of invincibility after a successful evasion.|| None
|-
| Best in Tension || 6 || Ramps up the rate at which tension builds. || Reach Lv. 22
|-
| Tension Extension || 3 || Extends high tension by two seconds.|| None
|-
| Critical Charge || 3 || Critical hits cause MP to be restored.|| Reach Lv. 16
|-
| Critical Impact  || 15|| Critical hits cause the user’s attack to increase.|| None
|-
| Critical Cover  || 6 || Critical hits cause the user’s defence to increase.|| None
|-
| Hysterical Strength || 15 || Increases attack when low on HP. || None
|-
| Last Stand || 6 || Increases defence when low on HP. || None
|}
|}