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[[File:Heroes Terry Sheet.webp|right|thumb|290px|Heroes info sheet]] | [[File:Heroes Terry Sheet.webp|right|thumb|290px|Heroes info sheet]] | ||
====Stats==== | |||
{| style="width:40%; height:100px; text-align:center" border="1" | |||
|- <---!Headings are up first.!---> style="font-weight:bold; background:#facf54 | |||
| Attribute || Starting Stats || Maximum Stats | |||
|- style="font-weight:normal" | |||
|- | |||
| Level || 16 || 99 | |||
|- | |||
| HP || 111 || 650 | |||
|- | |||
| MP || 30 || 200 | |||
|- | |||
| Strength || 41|| 250 | |||
|- | |||
| Resilience || 32|| 160 | |||
|- | |||
| Wisdom || 17 || 140 | |||
|- | |||
|Deftness || 13 || 65 | |||
|} | |||
====Action List==== | ====Action List==== | ||
{| style="width: | {| style="width:40%; height:100px; text-align:center" border="1" | ||
|- <---!Headings are up first.!---> style="font-weight:bold; background:#facf54 | |- <---!Headings are up first.!---> style="font-weight:bold; background:#facf54 | ||
| Command || Skill || Description | | Command || Skill || Description | ||
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====Abilities==== | ====Abilities==== | ||
{| style="width:59%; height:100px; text-align:center" border="1" | {| style="width:59%; height:100px; text-align:center" border="1" | ||
|- <---!Headings are up first.!---> style="font-weight:bold; background:# | |- <---!Headings are up first.!---> style="font-weight:bold; background:#facf90 | ||
| Name || Skill Point || MP || Details || Requirements | | Name || Skill Point || MP || Details || Requirements | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
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|- | |- | ||
| [[Miracle Slash]] || 15 || 11 || An intriguing attack that heals the user's own wounds when it hits. || None | | [[Miracle Slash]] || 15 || 11 || An intriguing attack that heals the user's own wounds when it hits. || None | ||
|} | |||
====Terry-Exclusive Skills==== | |||
{| style="width:60%; height:100px; text-align:center" border="1" | |||
|- <---!Headings are up first.!---> style="font-weight:bold; background:#facf90 | |||
| Name || Points Required || Details || Requirements | |||
|- style="font-weight:normal" | |||
|- | |||
| Gust Slash Extender || 5 || Extends the area of effect of Gust Slash.|| Gust Slash | |||
|- | |||
| Falcon Slash Strengthener || 25 || Increases the number of doubles created by Falcon Slash.|| Falcon Slash | |||
|- | |||
| Skyward Slice|| 5 || Hold △ during Rising Slice to unleash a jumping attack.|| None | |||
|- | |||
| Cross Current Overload || 20 || Hold △ after unleashing Cross Current to attack multiple times.|| None | |||
|- | |||
| Storm Slash Strengthener || 8 || Hold △ during Storm Slash to increase damage. || None | |||
|- | |||
| Somersault Slice || 5 || Hold ▢ in mid-air to bounce off enemies in a spinning flip. || None | |||
|- | |||
| Rebuttal || 5 || Block a blow at the right moment to send the attack back where it came from.|| None | |||
|- | |||
| Maximum HP +10 || 10 || Increases maximum HP by ten.|| None | |||
|- | |||
| Strength +5 || 10 || Increases strength by five points.|| None | |||
|- | |||
| Strength +5 || 10 || Increases strength by five points.|| None | |||
|- | |||
| Resilience +5 || 10 || Increases resilience by five points.|| None | |||
|- | |||
| Ace Evader || 15 || Greatly increases the period of invincibility after a successful evasion.|| None | |||
|- | |||
| [[Feel the Burn]]|| 6 || Turns up the tension when you take damage.|| Reach Lv. 22 | |||
|- | |||
| Critical Surge || 8 || Critical hits cause quite a lot of MP to be restored.|| Reach Lv. 32 | |||
|- | |||
| Last Hurrah || 15|| Increases critical hit rate when low on HP. || None | |||
|} | |||
====Attributes==== | |||
{| style="width:60%; height:100px; text-align:center" border="1" | |||
|- <---!Headings are up first.!---> style="font-weight:bold; background:#facf90 | |||
| Name || Points Required || Details || Requirements | |||
|- style="font-weight:normal" | |||
|- | |||
| Maximum HP + 10 (x5) || 3 / 3 / 6 / 7 / 8 || Increases maximum HP by ten. || None / None / Reach Lv. 20 / 25 / 32 | |||
|- | |||
| Maximum MP +5 (x5) || 3 / 3 / 6 / 7 / 8 || Increases maximum MP by five.|| None / None / Reach Lv. 16 / 25 / 32 | |||
|- | |||
| Strength + 5 (x5) || 3 / 3 / 6 / 7 / 8 || Increases strength by five points. || None / None / Reach Lv. 19 / 26 / 32 | |||
|- | |||
| Resilience +5 (x5) || 3 / 3 / 5 / 6 / 7 || Increases resilience by five points. || None / None / Reach Lv. 23/ 28 / 32 | |||
|- | |||
| Wisdom+5 (x5) || 3 / 3 / 6 / 7 / 8 || Increases wisdom by five points. || None / None / Reach Lv. 19 / 24 / 32 | |||
|} | |||
====Special Effects==== | |||
{| style="width:60%; height:100px; text-align:center" border="1" | |||
|- <---!Headings are up first.!---> style="font-weight:bold; background:#facf90 | |||
| Name || Points Required || Details || Requirements | |||
|- style="font-weight:normal" | |||
|- | |||
| Deftness Boost || 6|| Slightly increases deftness.|| None | |||
|- | |||
| Deftness Burst || 15 || Greatly increases deftness. || Reach Lv. 28 | |||
|- | |||
| Artful Dodger || 6 || Slightly increases the period of invincibility after a successful evasion.|| None | |||
|- | |||
| Best in Tension || 6 || Ramps up the rate at which tension builds. || Reach Lv. 22 | |||
|- | |||
| Tension Extension || 3 || Extends high tension by two seconds.|| None | |||
|- | |||
| Critical Charge || 3 || Critical hits cause MP to be restored.|| Reach Lv. 16 | |||
|- | |||
| Critical Impact || 15|| Critical hits cause the user’s attack to increase.|| None | |||
|- | |||
| Critical Cover || 6 || Critical hits cause the user’s defence to increase.|| None | |||
|- | |||
| Hysterical Strength || 15 || Increases attack when low on HP. || None | |||
|- | |||
| Last Stand || 6 || Increases defence when low on HP. || None | |||
|} | |} | ||