Dragon Quest: Difference between revisions

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Development became a whirlwind of balancing adjustments near the end based on feedback provided by play testers, leading to the game's release being pushed back by one week. The changes were so drastic that {{MFamilies}} behavior was completely restructured from the ground up, effectively leaving [[Chunsoft]] to reprogram half of the game all over again. The {{Hero 1}} himself was also rebalanced as he was deemed to be lagging too far behind the strength of the {{MFamilies}}s after level 15<ref>Source: ドラゴンクエストへの道 page 234 ISBN 978-4-9005-2726-3</ref>.  
Development became a whirlwind of balancing adjustments near the end based on feedback provided by play testers, leading to the game's release being pushed back by one week. The changes were so drastic that {{MFamilies}} behavior was completely restructured from the ground up, effectively leaving [[Chunsoft]] to reprogram half of the game all over again. The {{Hero 1}} himself was also rebalanced as he was deemed to be lagging too far behind the strength of the {{MFamilies}}s after level 15<ref>Source: ドラゴンクエストへの道 page 234 ISBN 978-4-9005-2726-3</ref>.  
[[File:Famicom Shinken Dragon Quest I 1.jpg|200px|right|thumb|The original Famicom Shinken article that revealed the game to the world]]


While busy developing on the game, Horii was still taking freelance work as a writer and was working on the ''Famicom Shinken'' section of Weekly Shonen Jump magazine under the pen name of Emperor Yu (ゆう帝). ''Famicom Shinken'' was the video game section of the magazine, created by editor [[Kazuhiko Torishima]]. Horii and Torishima met years prior when introduced by their mutual friend [https://ja.wikipedia.org/wiki/%E3%81%95%E3%81%8F%E3%81%BE%E3%81%82%E3%81%8D%E3%82%89 Akira Sakuma] and quickly became friends themselves, which led to Torishima learning of the development of ''Dragon Quest'' in passing. This was the news the editor needed to hear, as Shonen Jump was struggling to compete with rival magazine [https://en.wikipedia.org/wiki/CoroCoro_Comic CoroCoro comics] when it came to video game coverage, and being able to use ''Famicom Shinken'' to provide coverage on the development of a brand new title would give Jump an unprecedented advantage. Torishima convinced the skeptical management of Shonen Jump to provide page space for the unreleased and experimental title in the magazine, using his authority as the editor of [[Akira Toriyama]] to assign the rising star artist to the project as chief illustrator. The game's title screen was designed by [https://ja.wikipedia.org/wiki/%E3%83%89%E3%83%A9%E3%82%B4%E3%83%B3%E3%82%AF%E3%82%A8%E3%82%B9%E3%83%88%E3%82%B7%E3%83%AA%E3%83%BC%E3%82%BA Kazuo Enomoto], also a Shonen Jump employee, who suggested adding the silhouette of the dragon to the logo due to being in the game's title and the importance of the beasts in the game's setting. As Enomoto did not know what an RPG was at the time, he used films as a point of reference and created a title screen that resembles a wide-screen lens to replicate the cinematic effect.
While busy developing on the game, Horii was still taking freelance work as a writer and was working on the ''Famicom Shinken'' section of Weekly Shonen Jump magazine under the pen name of Emperor Yu (ゆう帝). ''Famicom Shinken'' was the video game section of the magazine, created by editor [[Kazuhiko Torishima]]. Horii and Torishima met years prior when introduced by their mutual friend [https://ja.wikipedia.org/wiki/%E3%81%95%E3%81%8F%E3%81%BE%E3%81%82%E3%81%8D%E3%82%89 Akira Sakuma] and quickly became friends themselves, which led to Torishima learning of the development of ''Dragon Quest'' in passing. This was the news the editor needed to hear, as Shonen Jump was struggling to compete with rival magazine [https://en.wikipedia.org/wiki/CoroCoro_Comic CoroCoro comics] when it came to video game coverage, and being able to use ''Famicom Shinken'' to provide coverage on the development of a brand new title would give Jump an unprecedented advantage. Torishima convinced the skeptical management of Shonen Jump to provide page space for the unreleased and experimental title in the magazine, using his authority as the editor of [[Akira Toriyama]] to assign the rising star artist to the project as chief illustrator. The game's title screen was designed by [https://ja.wikipedia.org/wiki/%E3%83%89%E3%83%A9%E3%82%B4%E3%83%B3%E3%82%AF%E3%82%A8%E3%82%B9%E3%83%88%E3%82%B7%E3%83%AA%E3%83%BC%E3%82%BA Kazuo Enomoto], also a Shonen Jump employee, who suggested adding the silhouette of the dragon to the logo due to being in the game's title and the importance of the beasts in the game's setting. As Enomoto did not know what an RPG was at the time, he used films as a point of reference and created a title screen that resembles a wide-screen lens to replicate the cinematic effect.
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==Gallery==
==Gallery==
===Box art and guides===
<center><gallery>
<center><gallery>
Dragon Quest 1 box.jpg|{{Famicom}} box art.
Dragon Quest 1 box.jpg|{{Famicom}} box art.
DQI 25th Anniversary wallpaper.png|25th Anniversary wallpaper.
DQI iOS Android.png|[[Cell phone|iOS/Android]].
Dragon_Warrior_NES.png|{{NES}} box art.
Dragon_Warrior_NES.png|{{NES}} box art.
DQ Famicom guide.png|{{Famicom}} guide.
DQ Famicom guide.png|{{Famicom}} guide.
File:Dragon Warrior Guide.jpeg|{{NES}} guide.
File:Dragon Warrior Guide.jpeg|{{NES}} guide.
</gallery></center>
===Production documents===
<center><gallery>
Dragon Quest plot outline production document 1985.png|Plot outline, November 1985
Dragon Quest King Lorik opening speech production document 1985.png|King Lorik's speech
Dragon Quest Princess Gwaelin rescue dialogue production document 1985.png|Princess Gwaelin being rescued
Dragon Quest Tantegel throne room production document 1985.png|Tantegel throne room
Dragon Quest Tantegel castle production document 1985.png|Castle Tantegel
Dragon Quest Alefgard map production document 1985.png|Alefgard map
Dragon Quest monster pixel size production document 1985.png|Monster pixel size estimations
Dragon Quest monster stats production document 1985.png|Monster stats
Dragon Quest battle text production document 1985.png|Battle text
Dragon Quest spell of restoration production document 1985.png|Spell of Restoration mock up
</gallery></center>
===Print ads===
<center><gallery>
Dragon Quest 1986 ad.png
</gallery></center>
===Famicom Shinken coverage===
Famicom Shinken pages, including the very first reveal of ''Dragon Quest'' in the 11th issue of Weekly Shonen Jump magazine, February 1986. Scans taken from the ''[[Dragon Quest 25th Anniversary Collection]]'', released for the Nintendo Wii in 2011; portions masked with slime-print boxes were coverage of other games.
<center><gallery>
Famicom Shinken Dragon Quest I 1.jpg
Famicom Shinken Dragon Quest I 2.jpg
Famicom Shinken Dragon Quest I 3.jpg
Famicom Shinken Dragon Quest I 4.jpg
Famicom Shinken Dragon Quest I 5.jpg
Famicom Shinken Dragon Quest I 6.jpg
Famicom Shinken Dragon Quest I 7.jpg
Famicom Shinken Dragon Quest I 8.jpg
Famicom Shinken Dragon Quest I 9.jpg
Famicom Shinken Dragon Quest I 10.jpg
Famicom Shinken Dragon Quest I 11.jpg
Famicom Shinken Dragon Quest I 12.jpg
Famicom Shinken Dragon Quest I 13.jpg
Famicom Shinken Dragon Quest I 14.jpg
Famicom Shinken Dragon Quest I 15.jpg
Famicom Shinken Dragon Quest I 16.jpg
Famicom Shinken Dragon Quest I 17.jpg
Famicom Shinken Dragon Quest I 18.jpg
Famicom Shinken Dragon Quest I 19.jpg
Famicom Shinken Dragon Quest I 20.jpg
Famicom Shinken Dragon Quest I 21.jpg
Famicom Shinken Dragon Quest I 22.jpg
</gallery></center>
===Merchandise===
<center><gallery>
Higuchi_Dragon_Quest.png|Adventure novel.
Higuchi_Dragon_Quest.png|Adventure novel.
Shousetsu Dragon Quest.png|Novelization.
Shousetsu Dragon Quest.png|Novelization.
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DQI CD Theater.png|CD Theater.
DQI CD Theater.png|CD Theater.
DQ 4koma Gekijou Extra 9.png|4koma comics.
DQ 4koma Gekijou Extra 9.png|4koma comics.
</gallery></center>
===Miscellaneous===
<center><gallery>
Alefgard map 1986.png|Map of Alefgard, 1986
Dragon Quest NES Slime battle.png|Battle against [[Slime]].
Dragon Quest NES Slime battle.png|Battle against [[Slime]].
File:Saving the Princess.png
DQI iOS Android.png|[[Cell phone|iOS/Android]].
DQI 25th Anniversary wallpaper.png|25th Anniversary wallpaper.
DW NES Characters.jpg|Characters. ({{NES}})
DW NES Characters.jpg|Characters. ({{NES}})
Adventure Time S6 Episode 30.png|Unnamed video game from ''Adventure Time'' S6 Episode 30 resembling the {{NES}} version of ''Dragon Quest''.
Adventure Time S6 Episode 30.png|Unnamed video game from ''Adventure Time'' S6 Episode 30 resembling the {{NES}} version of ''Dragon Quest''.
</gallery></center>
</gallery></center>


===Videos===
==Videos==
{{Videos|The original TV commercial for ''Dragon Quest''.|{{#ev:youtube|D2ve2cpcLi4|340}}
{{Videos|The original TV commercial for ''Dragon Quest''.|{{#ev:youtube|D2ve2cpcLi4|340}}
|The original TV commercial for ''Dragon Warrior''.|{{#ev:youtube|1qL5_3EhqK8|340}}
|The original TV commercial for ''Dragon Warrior''.|{{#ev:youtube|1qL5_3EhqK8|340}}