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{{9i|minstrel}} | {{9i|minstrel}} | ||
In Dragon Quest IX, the [[Hero (Dragon Quest IX)|hero]] begins the game as this class. It has limited healing and damaging spells on top of the ability to weild Fans, Swords, Whips, and shields. The spells and the levels they are learned at are as follows. | In Dragon Quest IX, the [[Hero (Dragon Quest IX)|hero]] begins the game as this class. It has limited healing and damaging spells on top of the ability to weild Fans, Swords, Whips, and shields. The spells and the levels they are learned at are as follows. | ||
==Skills== | |||
Heal(3), Crack(8), Evac(10), Woosh(12), Crackle(16), Midheal(21), Zing(24), Swoosh(30), Kaswoosh(36) | |||
{| border="1" cellpadding="1" cellspacing="1" style="width: 492px; height: 390px;" | |||
|SP Required | |||
|Skill | |||
|MP Needed | |||
| style="vertical-align: top;"|Description | |||
|- | |||
|4 | |||
|Hot Lick | |||
| style="text-align: center;"|2 | |||
| style="vertical-align: top;"|Sends forth jets of flame to attack a single enemy | |||
|- | |||
|10 | |||
|Spry in a Crisis | |||
| style="text-align: center;"| | |||
| style="vertical-align: top;"| | |||
|- | |||
|16 | |||
|Pratfall | |||
| style="text-align: center;"|0 | |||
| style="vertical-align: top;"|Take a comedic dive to get a group of enemies laughing | |||
|- | |||
|22 | |||
|Natural Charm +30 | |||
| style="text-align: center;"| - | |||
| style="vertical-align: top; text-align: center;"| - | |||
|- | |||
|32 | |||
|Sobering Slap | |||
| style="text-align: center;"|2 | |||
| style="vertical-align: top;"|A head-clearing clout that brings an ally to their senses | |||
|- | |||
|42 | |||
|Natural Mag. Might +30 | |||
| style="text-align: center;"| - | |||
| style="vertical-align: top; text-align: center;"| - | |||
|- | |||
|55 | |||
|Tap Dance | |||
| style="text-align: center;"|0 | |||
| style="vertical-align: top;"|Do some nifty tappy-toeing to evade attack | |||
|- | |||
|68 | |||
|Natural Mag. Mending +30 | |||
| style="text-align: center;"| - | |||
| style="vertical-align: top; text-align: center;"| - | |||
|- | |||
|82 | |||
|Have a Ball | |||
| style="text-align: center;"|8 | |||
| style="vertical-align: top;"|Batters the enemy with a breath-taking barrage of balls | |||
|- | |||
|100 | |||
|Natural Deftness +50 | |||
| style="text-align: center;"| - | |||
| style="vertical-align: top; text-align: center;"| - | |||
|} | |||
{{stub}} | {{stub}} | ||
Revision as of 23:30, 18 August 2010
In Dragon Quest IX, the hero begins the game as this class. It has limited healing and damaging spells on top of the ability to weild Fans, Swords, Whips, and shields. The spells and the levels they are learned at are as follows.
Skills
Heal(3), Crack(8), Evac(10), Woosh(12), Crackle(16), Midheal(21), Zing(24), Swoosh(30), Kaswoosh(36)
| SP Required | Skill | MP Needed | Description |
| 4 | Hot Lick | 2 | Sends forth jets of flame to attack a single enemy |
| 10 | Spry in a Crisis | ||
| 16 | Pratfall | 0 | Take a comedic dive to get a group of enemies laughing |
| 22 | Natural Charm +30 | - | - |
| 32 | Sobering Slap | 2 | A head-clearing clout that brings an ally to their senses |
| 42 | Natural Mag. Might +30 | - | - |
| 55 | Tap Dance | 0 | Do some nifty tappy-toeing to evade attack |
| 68 | Natural Mag. Mending +30 | - | - |
| 82 | Have a Ball | 8 | Batters the enemy with a breath-taking barrage of balls |
| 100 | Natural Deftness +50 | - | - |
|
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