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{{9i|minstrel}}
{{9i|minstrel}}
In Dragon Quest IX, the [[Hero (Dragon Quest IX)|hero]] begins the game as this class. It has limited healing and damaging spells on top of the ability to weild Fans, Swords, Whips, and shields. The spells and the levels they are learned at are as follows. I have notices nothing outstanding about this class except it is the Jack-of-All trades (though his high charm stat make enemies stop attacking sometimes falling in "love" wit your hero). Paladin Cristoff, The minstrel can be a great added healer or early sub for the mage to be replaced by a mage eventually. They also can fill a slot as a hybrid of a Lvl 15 Mage Lvl 18 Warrior and a Lvl 12 Preist
In Dragon Quest IX, the [[Hero (Dragon Quest IX)|hero]] begins the game as this class. It has limited healing and damaging spells on top of the ability to weild Fans, Swords, Whips, and shields. The spells and the levels they are learned at are as follows.


==Skills==
Heal(3), Crack(8), Evac(10), Woosh(12), Crackle(16), Midheal(21), Zing(24), Swoosh(30), Kaswoosh(36)
{| border="1" cellpadding="1" cellspacing="1" style="width: 492px; height: 390px;"
|SP Required
|Skill
|MP Needed
| style="vertical-align: top;"|Description
|-
|4
|Hot Lick
| style="text-align: center;"|2
| style="vertical-align: top;"|Sends forth jets of flame to attack a single enemy
|-
|10
|Spry in a Crisis
| style="text-align: center;"|
| style="vertical-align: top;"|
|-
|16
|Pratfall
| style="text-align: center;"|0
| style="vertical-align: top;"|Take a comedic dive to get a group of enemies laughing
|-
|22
|Natural Charm +30
| style="text-align: center;"| -
| style="vertical-align: top; text-align: center;"| -
|-
|32
|Sobering Slap
| style="text-align: center;"|2
| style="vertical-align: top;"|A head-clearing clout that brings an ally to their senses
|-
|42
|Natural Mag. Might +30
| style="text-align: center;"| -
| style="vertical-align: top; text-align: center;"| -
|-
|55
|Tap Dance
| style="text-align: center;"|0
| style="vertical-align: top;"|Do some nifty tappy-toeing to evade attack
|-
|68
|Natural Mag. Mending +30
| style="text-align: center;"| -
| style="vertical-align: top; text-align: center;"| -
|-
|82
|Have a Ball
| style="text-align: center;"|8
| style="vertical-align: top;"|Batters the enemy with a breath-taking barrage of balls
|-
|100
|Natural Deftness +50
| style="text-align: center;"| -
| style="vertical-align: top; text-align: center;"| -
|}


Heal(3), Crack(8), Evac(10), Woosh(12), Crackle(16), Midheal(21), Zing(24), Swoosh(30), Kaswoosh(36)


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Revision as of 23:30, 18 August 2010

In Dragon Quest IX, the hero begins the game as this class. It has limited healing and damaging spells on top of the ability to weild Fans, Swords, Whips, and shields. The spells and the levels they are learned at are as follows.

Skills

Heal(3), Crack(8), Evac(10), Woosh(12), Crackle(16), Midheal(21), Zing(24), Swoosh(30), Kaswoosh(36)

SP Required Skill MP Needed Description
4 Hot Lick 2 Sends forth jets of flame to attack a single enemy
10 Spry in a Crisis
16 Pratfall 0 Take a comedic dive to get a group of enemies laughing
22 Natural Charm +30 - -
32 Sobering Slap 2 A head-clearing clout that brings an ally to their senses
42 Natural Mag. Might +30 - -
55 Tap Dance 0 Do some nifty tappy-toeing to evade attack
68 Natural Mag. Mending +30 - -
82 Have a Ball 8 Batters the enemy with a breath-taking barrage of balls
100 Natural Deftness +50 - -