Mortamor: Difference between revisions

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|Name=Mortamor
|Name=Mortamor
|Game={{Dragon Quest VI}}
|Game={{Dragon Quest VI}}
|Image=[[Image:Mortamor_Art.png|center|350px]]
|Image=[[Image:Mortamor_Art.png|center|250px]]
|Sprite=
|Sprite=
|Japanese name=デスタムーア
|Japanese name=デスタムーア
|Roumaji=Desutamuua
|Roumaji=Desutamuua
|Old=Deathtamoor
|Old=Deathtamoor
|Title={{tt|Archfiend|大魔王, ''Daimaō''}}<br>{{tt|King of the Dread Realm|狭間の王, ''Hazama no Ō''}} (''Rivals''/''Super Light'')<br>{{tt|Old King|老王, ''Rō Ō''}}<br>{{tt|King of Wrath|憤怒の王, ''Fundo no Ō''}}<br>{{tt|King of Dreams|夢幻の王, ''Mugen no Ō''}}
|Title={{tt|Archfiend|大魔王, ''Daimaō''}}<br>{{tt|King of the Dread Realm|狭間の王, ''Hazama no Ō''}} ({{Rivals}}/{{Super Light}})<br>{{tt|Old King|老王, ''Rō Ō''}}<br>{{tt|King of Wrath|憤怒の王, ''Fundo no Ō''}}<br>{{tt|King of Dreams|夢幻の王, ''Mugen no Ō''}}
|Class=
|Class=
|Race=
|Race=
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}}
}}


'''Mortamor''' is a character and recurring monster in the {{DQSeries}} that appears as the main antagonist and final boss of {{Dragon Quest VI}}.
'''Mortamor''' is a character and recurring {{MFamilies}} in the {{DQSeries}} that appears as the main antagonist and final boss of {{Dragon Quest VI}}.


He is the mysterious Archfiend who sent [[Murdaw]], [[Jamirus]], [[Gracos]], and [[Dhuran]] to conquer the [[Lower World]] and the [[Upper World]]. He lurks in [[Mortamor's Dreadlair|his dreadlair]] seated at the far reaches of a hellish dimension known as the [[Dread Realm]].
He is the mysterious Archfiend who sent [[Murdaw]], [[Jamirus]], [[Gracos]], and [[Dhuran]] to conquer the [[Lower World]] and the [[Upper World]]. He lurks in [[Mortamor's Dreadlair|his dreadlair]] seated at the far reaches of a hellish dimension known as the [[Dread Realm]].


==Characteristics==
==Characteristics==
When first confronted, Mortamor appears to be an old demon with gold orbs levitating before each of his hands. Mortamor himself states that this is merely a facade and will, upon first defeat, emerge from the two fused golden orbs as a hulking, winged demon with spiked shoulders. When this form is defeated Mortamor will literally cast aside his body, becoming the disembodied demonic face and pair of hands he is best known as.
When first confronted, Mortamor appears to be an old demon with gold orbs levitating before each of his hands. Mortamor himself states that this is merely a facade and will, upon first defeat, emerge from the two fused golden orbs as a hulking, winged demon with spiked shoulders. When this form is defeated Mortamor will literally cast aside his body, becoming the disembodied [[demon]]ic face and pair of hands he is best known as.


Mortamor is similar to [[Zoma]] in that he influences the world through proxies, preferring to revel in the suffering of the humans trapped in his living nightmare than do his own dirty work. Mortamor's plans are more precise than his [[Erdrick trilogy]] counterpart, however; rather than sending one lieutenant to cause undirected chaos, Mortamor uses four agents to target specific bastions of the mortal realm that would inhibit his conquest. By sealing away {{Alltrades Abbey 6}}, [[Medal king|Medford's manor]], [[Sorceria]], and [[Cloudsgate Citadel]], Mortamor displays a keen understanding of the capabilities of humans and their potential to overthrow him should he attack directly.
Mortamor is similar to [[Zoma]] in that he influences the world through proxies, preferring to revel in the suffering of the [[human]]s trapped in his living nightmare than do his own dirty work. Mortamor's plans are more precise than his [[Erdrick trilogy]] counterpart, however; rather than sending one lieutenant to cause undirected chaos, Mortamor uses four agents to target specific bastions of the mortal realm that would inhibit his conquest. By sealing away {{Alltrades Abbey 6}}, [[Medford's Manor]], [[Sorceria]], and [[Cloudsgate Citadel]], Mortamor displays a keen understanding of the capabilities of [[human]]s and their potential to overthrow him should he attack directly.


Personality-wise, Mortamor is extremely arrogant, condescending and egotistical, even in comparison to the other Demon Lords of the franchise. He does not view the heroes as threats whatsoever, even after they overcame his numerous assets. Even upon defeat, Mortamor remains in denial of the heroes' powers up to his last breath. When confronted by [[Nokturnus]], Mortamor drops his narcissistic persona and expresses fear of being challenged by a stronger being but recklessly engages him in combat nevertheless.
Personality-wise, Mortamor is extremely arrogant, condescending and egotistical, even in comparison to the other Demon Lords of the franchise. He does not view the {{Party 6}} as threats whatsoever, even after they overcame his numerous assets. Even upon defeat, Mortamor remains in denial of the {{Party 6}}' powers up to his last breath. When confronted by [[Nokturnus]], Mortamor drops his narcissistic persona and expresses fear of being challenged by a stronger being but recklessly engages him in combat nevertheless.


==Appearances==
==Appearances==
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|bestiaryNumber=#234
|bestiaryNumber=#234
|spells=[[Kaboom]]<br>[[Bounce]]
|spells=[[Kaboom]]<br>[[Bounce]]
|skills=Occasionally acts twice per round<br>[[Disruptive Wave]]<br>Fires off a ball of frigid ice (124~134 ice breath damage to entire party)<br>[[Meditation]]<br>[[Incantation|Energy Balls]] (attack/2 +67, attacks twice)<br>Cackles insanely and launches an attack (125% damage)<br>Throws a ball of searing flame (168~188 fire breath damage to entire party)<br>[[Venom Mist]]
|skills=Occasionally acts twice per round.<br>[[Disruptive Wave]]<br>Fires off a ball of frigid ice. (124~134 ice breath damage to entire {{Party 6}}.)<br>[[Meditation]]<br>[[Incantation|Energy Balls]] (attack/2 +67, attacks twice)<br>Cackles insanely and launches an attack. (125% damage)<br>Throws a ball of searing flame. (168~188 fire breath damage to entire {{Party 6}}.)<br>[[Venom Mist]]
|locations=[[Mortamor's Dreadlair]]
|locations=[[Mortamor's Dreadlair]]
|items=None
|items=None
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|remake-sprites=[[Image:Mortamor DQVI DS.png]]
|remake-sprites=[[Image:Mortamor DQVI DS.png]]
}}
}}
In his initial form, he appears as demonic old man with golden orbs. Using the orbs, he can roast the party with searing flames (168~188) or lacerate them with frigid ice (124~134), both of which ignore [[Insulatle]] and can only be reduced by armour resistances or defending. His attack while he is cackling insanely increases his strike's power by 25%, and damage dealt with the energy orbs adds +67 to each strike. The orb can potentially strike a single character twice and the added damage cannot be reduced, even with defence.
In his initial form, he appears as demonic old man with golden orbs. Using the orbs, he can roast the {{Party 6}} with searing flames (168~188) or lacerate them with frigid ice (124~134), both of which ignore [[Insulatle]] and can only be reduced by armour resistances or defending. His attack while he is cackling insanely increases his strike's power by 25%, and damage dealt with the energy orbs adds +67 to each strike. The orb can potentially strike a single character twice and the added damage cannot be reduced, even with {{Defence}}.
|Second phase|
|Second phase|
{{DQ6Enemy
{{DQ6Enemy
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|bestiaryNumber=#235
|bestiaryNumber=#235
|spells=[[Buff]]<br>[[Oomph]]<br>[[Kasap]]
|spells=[[Buff]]<br>[[Oomph]]<br>[[Kasap]]
|skills=Occasionally acts twice per turn<br>Charges towards character (150~180 damage)<br>[[Mercurial Thrust]]<br>[[Defending Champion]]<br>[[Roundhouse Kick]]<br>[[Scorch]]
|skills=Occasionally acts twice per turn.<br>Charges towards character. (150~180 damage)<br>[[Mercurial Thrust]]<br>[[Defending Champion]]<br>[[Roundhouse Kick]]<br>[[Scorch]]
|locations=[[Mortamor's Dreadlair]]
|locations=[[Mortamor's Dreadlair]]
|items=None
|items=None
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|remake-sprites=[[Image:Mortamor2 DQVI DS.png]]
|remake-sprites=[[Image:Mortamor2 DQVI DS.png]]
}}
}}
In this form, Mortamor transforms into a large, hulking demon. He relies mainly on hard-hitting physical attacks, sometimes augmenting himself with Oomph and Buff. When he charges a character, his spiked shoulders will deal 150~180 damage ignoring defense. He is still immune to status ailments, but his elemental resistances have fallen. After defeating this phase, Mortamor discards this body and emerges in his iconic form.
In this form, Mortamor transforms into a large, hulking [[demon]]. He relies mainly on hard-hitting physical attacks, sometimes augmenting himself with [[Oomph]] and [[Buff]]. When he charges a character, his spiked shoulders will deal 150~180 damage ignoring {{Defense}}. He is still immune to status ailments, but his elemental resistances have fallen. After defeating this phase, Mortamor discards this body and emerges in his iconic form.
|Third phase|
|Third phase|
{{DQ6Enemy
{{DQ6Enemy
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|bestiaryNumber=#236
|bestiaryNumber=#236
|spells=[[Kaboom]]<br>[[Kafrizzle]]<br>[[Magic Burst]]
|spells=[[Kaboom]]<br>[[Kafrizzle]]<br>[[Magic Burst]]
|skills=Occasionally acts twice per turn<br>[[Disruptive Wave]]<br>[[Ferocious Roar]](120~150 damage to entire party)<br>[[Freezing Blizzard]]<br>[[Lullab-Eye]]<br>[[Pyre o' Fire]]<br>[[Evil Prayer]]
|skills=Occasionally acts twice per turn.<br>[[Disruptive Wave]]<br>[[Hellish Howl]](120~150 damage to entire {{Party 6}})<br>[[Freezing Blizzard]]<br>[[Lullab-Eye]]<br>[[Pyre o' Fire]]<br>[[Evil Prayer]]
|locations=[[Mortamor's Dreadlair]]
|locations=[[Mortamor's Dreadlair]]
|items=None
|items=None
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At this point, Mortamor appears as a disembodied head and two claws. The claws are independent targets that act on their own, and can revive other parts as needed. In order to restore peace to the world, '''all''' parts of Mortamor must be destroyed.
At this point, Mortamor appears as a disembodied head and two claws. The claws are independent targets that act on their own, and can revive other parts as needed. In order to restore peace to the world, '''all''' parts of Mortamor must be destroyed.


The head is very resistant to elemental damage, with all but [[Frizz]] and [[Zap]] dealing 40%. It can fight defensively with Lullab-Eye to send a character to slumber regardless of [[Snooze]] resistance, or go on the offensive with defence-ignoring skills like Pyre o' Fire and Ferocious Roar (120~150). Once the head drops to half health, it will hit the party with [[Magic Burst]] for 200~220 damage, and follow up with a meditation that completely restores his {{MP}}. The head is also classified as a [[Undead family|Zombie]]-family monster; exploit this weakness with [[Undead Undoer]] and [[Pearly Gates]].
The head is very resistant to elemental damage, with all but [[Frizz]] and [[Zap]] dealing 40%. It can fight defensively with [[Lullab-Eye]] to send a character to slumber regardless of [[Snooze]] resistance, or go on the offensive with defence-ignoring skills like [[Pyre o' Fire]] and [[Hellish Howl]] (120~150). Once the head drops to half health, it will hit the {{Party 6}} with [[Magic Burst]] for 200~220 damage, and follow up with a meditation that completely restores his {{MP}}. The head is also classified as a [[Undead family|Zombie]]-family {{MFamilies}}; exploit this weakness with [[Undead Undoer]] and [[Pearly Gates]].
|Right claw|
|Right claw|
{{DQ6Enemy
{{DQ6Enemy
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|army-resist=100%
|army-resist=100%
}}
}}
Mortamor's right claw appears with his third form. It's much slower than the other two parts, but has the ability to heal the others. The claw is less resistant to elements, taking full damage from everything but fire, wind, and ice. Talon Slam will deal +150 more damage than a normal strike, and Powerful Thrust works the same as [[Knuckle Sandwich]].
Mortamor's right claw appears with his third form. It's much slower than the other two parts, but has the ability to heal the others. The claw is less resistant to elements, taking full damage from everything but fire, wind, and ice. [[Throwdown|Talon Slam]] will deal +150 more damage than a normal strike, and Powerful Thrust works the same as [[Knuckle Sandwich]].
|Left claw|
|Left claw|
{{DQ6Enemy
{{DQ6Enemy
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|army-resist=100%
|army-resist=100%
}}
}}
Mortamor's left claw appears with his third form. It's much faster than the other two parts, and can revive them with Kazing if it isn't removed first. Claw Slash will deal 25% more damage than normal. This hand is the most resistant to elements, taking full damage only from [[Zap]].
Mortamor's left claw appears with his third form. It's much faster than the other two parts, and can revive them with [[Kazing]] if it isn't removed first. [[Claw Slash]] will deal 25% more damage than normal. This hand is the most resistant to elements, taking full damage only from [[Zap]].
}}
}}


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|locations={{Grotto}}
|locations={{Grotto}}
|bestiaryNumber=303
|bestiaryNumber=303
|description="Stares enemies into a slumber, then clobbers them with a Kafrizz and Kafrizzle. Can be damaged with darkness.  
|description="Stares enemies into a slumber, then clobbers them with a [[Kafrizz]] and [[Kafrizzle]]. Can be damaged with darkness.  
Assesses opponents' strength, then assumes a disguise to suit the situation. No one knows what he really looks like..."
Assesses opponents' strength, then assumes a disguise to suit the situation. No one knows what he really looks like..."
|fire = 100
|fire = 100
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}}
}}


Moratamor appears as a Legacy Boss, obtained after completing [[List of quests in Dragon Quest IX#Quest #151 - #152|Quest #158]] (or received at special events). He will become [[enraged]] once his health drops to orange range. Mortamor is unique among bosses in that he is accompanied by two enemies that are not found anywhere else, unlike [[Hootingham-Gore]] and [[Shogum]], who are accompanied by common monsters. He is also unique among Legacy Bosses in that he is the only one who attacks a single time per turn (but the accompanying claws equate to one or two extra actions, depending on whether one or both are present).
Moratamor appears as a {{Legacy Boss}}, obtained after completing [[List of quests in Dragon Quest IX#Quest #151 - #152|Quest #158]] (or received at special events). He will become [[enraged]] once his health drops to orange range. Mortamor is unique among bosses in that he is accompanied by two enemies that are not found anywhere else, unlike [[Hootingham-Gore]] and [[Shogum]], who are accompanied by common {{MFamilies}}s. He is also unique among {{Legacy Boss}}es in that he is the only one who attacks a single time per turn (but the accompanying claws equate to one or two extra actions, depending on whether one or both are present).


{| border="0" cellpadding="5" cellspacing="0" width="100%"
{| border="0" cellpadding="5" cellspacing="0" width="100%"
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!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|
|-
|-
|1-3||Somnia gloves||20%||[[Yellow Orb]]||5%
|1-3||Somnia gloves||20%||[[Yellow Orb]]||10%
|-
|-
|4-8||Somnia gloves||25%||Yellow Orb||5%
|4-8||Somnia gloves||25%||[[Yellow Orb]]||10%
|-
|-
|9-15||Somnia clothes||20%||Yellow Orb||6%
|9-15||Somnia clothes||20%||[[Yellow Orb]]||11%
|-
|-
|16-25||Somnia clothes||25%||Yellow Orb||6%
|16-25||Somnia clothes||25%||[[Yellow Orb]]||11%
|-
|-
|26-40||Somnia shorts||15%||Yellow Orb||7%
|26-40||Somnia shorts||15%||[[Yellow Orb]]||12%
|-
|-
|41-56||Somnia shorts||20%||Yellow Orb||7%
|41-56||Somnia shorts||20%||[[Yellow Orb]]||12%
|-
|-
|57-68||Somnia shorts||25%||Yellow Orb||8%
|57-68||Somnia shorts||25%||[[Yellow Orb]]||13%
|-
|-
|69-80||Somnia hair||15%||Yellow Orb||8%
|69-80||Somnia hair||15%||[[Yellow Orb]]||13%
|-
|-
|81-90||Somnia hair||20%||Yellow Orb||9%
|81-90||Somnia hair||20%||[[Yellow Orb]]||14%
|-
|-
|91-99||Somnia hair||25%||Yellow Orb||10%
|91-99||Somnia hair||25%||[[Yellow Orb]]||15%
|}
|}
*''In addition, he will always drop a [[mini medal]].''
*''In addition, he will always drop a [[Mini medal]].''
| valign="top" width="50%" |
| valign="top" width="50%" |


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!style="background:#4682B4; color: white;"|New abilities
!style="background:#4682B4; color: white;"|New abilities
|-
|-
|''Initial''||[[Disruptive Wave]], [[Ferocious Roar]], [[Kafrizz]], [[Kaswoosh]], [[Lullab-Eye]], [[Scorch]]
|''Initial''||[[Disruptive Wave]], [[Hellish Howl]], [[Kafrizz]], [[Kaswoosh]], [[Lullab-Eye]], [[Scorch]]
|-
|-
|''Left Claw''||[[Kazing]], [[Throwdown|Slap on the Chops]], [[Claw Slash|Slash with Claws]]
|''Left Claw''||[[Kazing]], [[Throwdown|Slap on the Chops]], [[Claw Slash|Slash with Claws]]
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|8||[[C-c-cold Breath]]  
|8||[[C-c-cold Breath]]  
|-
|-
|16||[[Kafrizzle]], stops using Kafrizz & Kaswoosh
|16||[[Kafrizzle]], stops using [[Kafrizz]] & [[Kaswoosh]]
|-
|-
|28||[[Hellfire]]
|28||[[Hellfire]]
|-
|-
|41||[[Kaswooshle]], stops using Scorch
|41||[[Kaswooshle]], stops using [[Scorch]]
|-
|-
|57||[[Magic Burst]], [[Evil Prayer]]
|57||[[Magic Burst]], [[Evil Prayer]]
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|wisdom=5/5
|wisdom=5/5
|agility=5/5
|agility=5/5
|family= [[??? family|???]]
|family= {{Q family}}
|in-game-description= An evil lord that lives in reality and fantasy
|in-game-description= An evil lord that lives in reality and fantasy
|abilities=[[TatsuCall]], [[Lightning Storm|HellBlast]], [[Big Banga|BigBang]]
|abilities=[[TatsuCall]], [[Lightning Storm|HellBlast]], [[Big Banga|BigBang]]
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|wisdom=5/5
|wisdom=5/5
|agility=5/5
|agility=5/5
|family= [[??? family|???]]
|family= {{Q family}}
|in-game-description=Shed off its disguise to show off its strength.
|in-game-description=Shed off its disguise to show off its strength.
|abilities=[[Fire Breath|FireAir]], [[Body Slam|Ramming]], [[Wave of Panic|UltraDown]]
|abilities=[[Fire Breath|FireAir]], [[Body Slam|Ramming]], [[Wave of Panic|UltraDown]]
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|wisdom=5/5
|wisdom=5/5
|agility=5/5
|agility=5/5
|family= [[??? family|???]]
|family= {{Q family}}
|in-game-description=Only a true warrior can reveal its real identity.
|in-game-description=Only a true warrior can reveal its real identity.
|abilities=[[Focus Pocus|Focus]], [[Disruptive Wave|DeMagic]], [[Big Banga|BigBang]]
|abilities=[[Focus Pocus|Focus]], [[Disruptive Wave|DeMagic]], [[Big Banga|BigBang]]
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|curse-resist=Immune
|curse-resist=Immune
}}
}}
DeathMore is present in all of his forms from {{Dragon Quest VI}}, though his hands are part of his final form now and not separate monsters. The player will have to obtain nearly all other members of the boss family to breed all of his forms. He is also the boss of [[List of teleportals in Dragon Quest Monsters|Old Man's Gate]] and is considered by the residents of [[GreatTree]] to be the strongest of the evil lords.
DeathMore is present in all of his forms from {{VI}}, though his hands are part of his final form now and not separate {{MFamilies}}s. The player will have to obtain nearly all other members of the boss family to breed all of his forms. He is also the boss of [[List of teleportals in Dragon Quest Monsters|Old Man's Gate]] and is considered by the residents of [[GreatTree]] to be the strongest of the evil lords.


==={{DQM2}}===
==={{DQM2}}===
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|wisdom=7/10
|wisdom=7/10
|agility=7/10
|agility=7/10
|family= [[??? family|???]]
|family= {{Q family}}
|in-game-description=
|in-game-description=
|abilities=[[Big Banga|BigBang]], [[Lightning Storm|HellBlast]], [[TatsuCall]]
|abilities=[[Big Banga|BigBang]], [[Lightning Storm|HellBlast]], [[TatsuCall]]
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|wisdom=7/10
|wisdom=7/10
|agility=7/10
|agility=7/10
|family= [[??? family|???]]
|family= {{Q family}}
|in-game-description=
|in-game-description=
|abilities=[[Fire Breath|FireAir]], [[Body Slam|Ramming]], [[Wave of Panic|UltraDown]]
|abilities=[[Fire Breath|FireAir]], [[Body Slam|Ramming]], [[Wave of Panic|UltraDown]]
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|wisdom=7/10
|wisdom=7/10
|agility=7/10
|agility=7/10
|family= [[??? family | ???]]
|family= {{Q family}}
|in-game-description=
|in-game-description=
|abilities=[[Big Banga|BigBang]], [[Disruptive Wave|DeMagic]], {{Focus}}
|abilities=[[Big Banga|BigBang]], [[Disruptive Wave|DeMagic]], [[Focus Pocus|Focus]]
|habitat=
|habitat=
|breeding=DeathMore (Transformed) x [[DarkMate]], [[Murdaw|Mudou]], [[Poseidon]]
|breeding=DeathMore (Transformed) x [[DarkMate]], [[Murdaw|Mudou]], [[Poseidon]]
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|name = Mortamor
|name = Mortamor
|image =   
|image =   
|family = [[Demon family|Demon]]
|family = {{Demon}}
|rank = X
|rank = X
|description = ''A monstrous king whose ambitions extend even unto the world of dreams.''
|description = ''A monstrous king whose ambitions extend even unto the world of dreams.''
|weapons = Swords, Spears, Hammers, Staves
|weapons = {{Sword}}s, {{Spear}}s, {{Hammer}}s, {{Staves}}
|traits = [[List of Traits in Dragon Quest Monsters: Joker|Steady Recovery]], [[List of Traits in Dragon Quest Monsters: Joker|Magic Regenerator]]
|traits = [[List of Traits in Dragon Quest Monsters: Joker|Steady Recovery]], [[List of Traits in Dragon Quest Monsters: Joker|Magic Regenerator]]
|resistances = Fire Breathproof, Cold Breathproof, Whackproof
|resistances = [[Fire Breath]]proof, [[Cool Breath|Cold Breath]]proof, [[Whack]]proof
|skill = [[Mortamor (skill)|Mortamor]]
|skill = [[Mortamor (skill)|Mortamor]]
|location = -
|location = -
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|name = Mortamor
|name = Mortamor
|image =   
|image =   
|family = [[??? family|???]]
|family = {{Q family}}
|rank = X
|rank = X
|size = M
|size = M
|weapons = Swords, Spears, Hammers, Staves
|weapons = {{Sword}}s, {{Spear}}s, {{Hammer}}s, {{Staves}}
|traits = [[List of Traits in Dragon Quest Monsters: Joker|Hit Squad]], [[List of Traits in Dragon Quest Monsters: Joker|Big Hitter]], [[List of Traits in Dragon Quest Monsters: Joker|Magic Regenerator]]
|traits = [[List of Traits in Dragon Quest Monsters: Joker|Hit Squad]], [[List of Traits in Dragon Quest Monsters: Joker|Big Hitter]], [[List of Traits in Dragon Quest Monsters: Joker|Magic Regenerator]]
|resistances = Vulnerable to [[Blade Blunter]], Immune to [[Fire Breath]], [[Cold Breath]], [[Whack]], Poison, Confusion, Inaction, Paralysis, and Sleep
|resistances = Vulnerable to [[Blade Blunter]], Immune to [[Fire Breath]], [[Cool Breath|Cold Breath]], [[Whack]], {{Poison}}, Confusion, Inaction, [[Paralysis]], and {{Sleep}}
|skill = [[Mortamor (skill)|Mortamor]]
|skill = [[Mortamor (skill)|Mortamor]]
|location = -
|location = -
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|bestiary=#508
|bestiary=#508
|rank=<big><big>'''S'''</big></big>
|rank=<big><big>'''S'''</big></big>
|in-game-description=The ultimate form of this ferocious fiend. He manipulated men's dreams to further his ambitions of ruling mankind from his home in the dread realm, the fissure between the worlds of reverie and reality
|in-game-description=The ultimate form of this ferocious fiend. He manipulated men's dreams to further his ambitions of ruling mankind from his home in the [[Dread Realm]], the fissure between the worlds of reverie and reality
|talents=[[Mortamor (talent)|Mortamor]] (lv. 1)
|talents=[[Mortamor (Talent)|Mortamor]] (lv. 1)
|traits=[[Rando-Disrupt]] (lv. 1)<br>[[Wizardly Waft]] (lv. 20)<br>[[Ultra Crafty Poisoner]] (lv. 40)
|traits=[[Rando-Disrupt]] (lv. 1)<br>[[Wizardly Waft]] (lv. 20)<br>[[Ultra Crafty Poisoner]] (lv. 40)
|ltraits=[[Tactical Genius]] (lv. 1)<br>[[Bangmeister]] (lv. 1)<br>[[Insta-Oomph]] (lv. 60)
|ltraits=[[Tactical Genius]] (lv. 1)<br>[[Bangmeister]] (lv. 1)<br>[[Insta-Oomph]] (lv. 60)
|habitat=This monster has no natural habitat
|habitat=This {{MFamilies}} has no natural habitat
|items=N/A
|items=N/A
|synthesis=[[File:Hacksaurus DQM3 portrait.png|64px|link=Hacksaurus]] X [[File:Uberkilling machine DQM3 portrait.png|64px|link=Überkilling machine]] X [[File:Stout troll DQM3 portrait.png|64px|link=Stout troll]] X [[File:Murdaw DQM3 portrait.png|64px|link=Murdaw]]
|synthesis=[[File:Hacksaurus DQM3 portrait.png|64px|link=Hacksaurus]] X [[File:Uberkilling machine DQM3 portrait.png|64px|link=Überkilling machine]] X [[File:Stout troll DQM3 portrait.png|64px|link=Stout troll]] X [[File:Murdaw DQM3 portrait.png|64px|link=Murdaw]]
Line 726: Line 726:


==={{DQRivals}}===
==={{DQRivals}}===
Mortamor's first form appeared on three separate cards. He first appeared as a legend rare card in the 3rd pack, "Phoenix and the Ringing of the Earth", as well as appearing on the skill card for [[Evil Prayer]]. When the app's name changed to ''Rivals Ace'', he returned again in the third card pack on a card entitled "Mortamor, King of the Dread Realm". Due to the game's end of service, Mortamor's other forms never appeared in the game and his place is taken by [[Nokturnus]] as the final boss of [[Mortamor's Dreadlair]] in the Solo Battle Adventure mode.
Mortamor's first form appeared on three separate cards. He first appeared as a legend rare card in the 3rd pack, "Phoenix and the Ringing of the Earth", as well as appearing on the skill card for [[Evil Prayer]]. When the app's name changed to ''Rivals Ace'', he returned again in the third card pack on a card entitled "Mortamor, King of the [[Dread Realm]]". Due to the game's end of service, Mortamor's other forms never appeared in the game and his place is taken by [[Nokturnus]] as the final boss of [[Mortamor's Dreadlair]] in the Solo Battle Adventure mode.


==={{DQWalk}}===
==={{DQWalk}}===
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==={{DQTact}}===
==={{DQTact}}===
All three of Mortamor's forms appear as S-rank members of the [[??? family]] as part of the limited ''Dragon Quest VI'' event. His Old King form is faced in Chapter 5, Episode 2: Mortamor 1, while his hulking demonic second form, known simply as Mortamor, is faced in Chapter 5, Episode 3: Mortamor 2, while his final Archfiend form and is faced in Chapter 5, Episode 4: Mortamor 3, along with his Right and Left Hands.
All three of Mortamor's forms appear as S-rank members of the [[??? family]] as part of the limited {{Dragon Quest VI}} event. His Old King form is faced in Chapter 5, Episode 2: Mortamor 1, while his hulking demonic second form, known simply as Mortamor, is faced in Chapter 5, Episode 3: Mortamor 2, while his final Archfiend form and is faced in Chapter 5, Episode 4: Mortamor 3, along with his Right and Left Hands.


His Old King and Archfiend forms can be faced in the "Free the Phantom Realm!" and "Mortamor's Challenge" boss battles, as well. Old King Mortamor appears on his own banner alongside [[Demon-at-arms]] and he can participate in the [[Low djinks]]'s Battle Road as a party member.
His Old King and Archfiend forms can be faced in the "Free the Phantom Realm!" and "Mortamor's Challenge" boss battles, as well. Old King Mortamor appears on his own banner alongside [[Demon-at-arms]] and he can participate in the [[Low djinks]]'s Battle Road as a [[party]] member.
{{DQTactEnemy
{{DQTactEnemy
|name=Old King Mortamor
|name=Old King Mortamor
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|romanji=Rō Ō Desutamūa
|romanji=Rō Ō Desutamūa
|sprite=[[Image:DQT Old King Mortamor Art.png|300px]]
|sprite=[[Image:DQT Old King Mortamor Art.png|300px]]
|family=[[Image:Tact Icon SpecialFamily.png|48px]]<br>???
|family=[[Image:Tact Icon SpecialFamily.png|48px]]<br>{{Q family}}
|rank=[[Image:DQTact Rank Icon S.png|48px]]
|rank=[[Image:DQTact Rank Icon S.png|48px]]
|role=[[Image:DQTact MagicType.png|48px]]<br>Magic
|role=[[Image:DQTact MagicType.png|48px]]<br>Magic
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|bskill2=[[Phantom Icespear]]{{tt|*|Level 40}}
|bskill2=[[Phantom Icespear]]{{tt|*|Level 40}}
|bskill3=[[Desperation Blast]]{{tt|*|Level 52}}
|bskill3=[[Desperation Blast]]{{tt|*|Level 52}}
|askill1=Archfiend of the Dread Realm / Stats Up
|askill1=Archfiend of the [[Dread Realm]]/Stats Up
|askill2=Frizz Res +25 / Stats Up
|askill2=[[Frizz]] Res +25/Stats Up
|askill3=Spell Potency +5% / Spell MP Cost -5%<br>Stats Up
|askill3=Spell Potency +5%/Spell {{MP}} Cost -5%<br>Stats Up
|askill4=Sizz Res +25 / Stats Up
|askill4=[[Sizz]] Res +25/Stats Up
|askill5=Spell Potency +5% / Spell MP Cost -5%<br>Stats Up
|askill5=Spell Potency +5%/Spell {{MP}} Cost -5%<br>Stats Up
|lperk1=Raises spell potency of allies, including himself, by 15% in a 5x5 square around him.
|lperk1=Raises spell potency of allies, including himself, by 15% in a 5x5 square around him.
|bperk1=WIS +15<br>Max MP +15
|bperk1={{WIS}} +15<br>Max {{MP}} +15
|bperk2='''Instant Bounce''': Grants a barrier that [[Bounce|reflects spells]] for 3 turns at battle start.
|bperk2='''Instant [[Bounce]]''': Grants a barrier that [[Bounce|reflects spells]] for 3 turns at battle start.
|bperk3=Desperation Blast Potency +2%
|bperk3=[[Desperation Blast]] Potency +2%
|aperk1='''Archfiend of the Dread Realm''': Raises WIS for 3 turns at action start until turn 3.
|aperk1='''Archfiend of the [[Dread Realm]]''': Raises {{WIS}} for 3 turns at action start until turn 3.
|frizz-resist=Half Res
|frizz-resist=Half Res
|sizz-resist=Half Res
|sizz-resist=Half Res
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}}
}}


===''[[Dragon Quest Keshi Keshi]]''===
He later appears as part of the Japan-only ''True Dragon Quest VI Event'', where his Archfiend form can not only be challenged as a Mega Boss Battle, but could also be eventually recruited as another S-rank {{MFamilies}} of the [[??? family]] on his own banner. Archfiend Mortamor can participate in the [[Fluffy]]'s Battle Road as a party member.
 
==={{DQKK}}===
{{Stub}}
{{Stub}}


==Trivia==
==Trivia==
*Due to Mortamor being able to use [[Magic Burst]], it is likely that he had [[Gracos]] seal away [[Sorceria]] so he would be the sole individual capable of casting the devastating spell.
*Due to Mortamor being able to use [[Magic Burst]], it is likely that he had [[Gracos]] seal away [[Sorceria]] so he would be the sole individual capable of casting the devastating spell.
*Unlike the other Demon Lords in the Zenithian Trilogy, Mortamor was given no further explanation as to his origins or personality in the remakes.
*Unlike the other Demon Lords in the [[Zenithia trilogy]], Mortamor was given no further explanation as to his origins or personality in the remakes. However, Mortamor's origin was revealed in the ''[[Dragon Quest Monsters+]]'' manga series.  
*It is reasonable to assume that Mortamor's yellow orbs are his source of energy, due to the fact that they are used to transform him. In ''Tact'', they are known as the Narrow World Orbs, referencing his Dread Realm being a fissure between the Real and Dream worlds
*It is reasonable to assume that Mortamor's yellow orbs are his source of energy, due to the fact that they are used to transform him. In {{Tact}}, they are known as the Narrow World Orbs, referencing his [[Dread Realm]] being a fissure between the [[Lower World|Real]] and [[Upper World|Dream]] worlds
*It appears that Mortamor has some unknown history with Nokturnus.
*It appears that Mortamor has some unknown history with [[Nokturnus]].
*In spinoff games such as ''Monsters Super Light'', Mortamor is given various titles in order to differentiate which form he takes. In his first form, he is known as the "King of the Dread Realm" (狭間の王, ''Hazama no Ō'') and the "Old King" (老王, ''Ro Ō''). His second form is known as the "King of Wrath" (憤怒の王, ''Fundo no Ō'') while his third form is known as the "King of Dreams" (夢幻の王, ''Mugen no Ō'') or the Archfiend (大魔王, ''Daimaō'').
*In spinoff games such as {{Super Light}}, Mortamor is given various titles in order to differentiate which form he takes. In his first form, he is known as the "King of the Dread Realm" (狭間の王, ''Hazama no Ō'') and the "Old King" (老王, ''Ro Ō''). His second form is known as the "King of Wrath" (憤怒の王, ''Fundo no Ō'') while his third form is known as the "King of Dreams" (夢幻の王, ''Mugen no Ō'') or the Archfiend (大魔王, ''Daimaō'').


==Gallery==
==Gallery==
<center><gallery>
<center><gallery>
Mortamor_2nd_forme.png|2nd form artwork. ({{Super Famicom}})
Mortamor_2nd_forme.png|2nd form artwork. ({{SFC}})
Mortamor_3rd_forme_art.png|3rd form artwork. (Super Famicom)
Mortamor_3rd_forme_art.png|3rd form artwork. ({{SFC}})
Legendary_equipment_VI.jpg|Artwork of the ({{Party 6}} and Mortamor.
DQIX Mortamor.png|3rd form artwork. ({{DS}})
DQIX Mortamor.png|3rd form artwork. ({{DS}})
Mortamor DQM GBC.png|''DQM'': 1st Form. ({{GBC}})
Mortamor DQM GBC.png|{{Monsters}}: 1st Form. ({{GBC}})
Mortamor2 DQM GBC.png|''DQM'': 2nd Form. (GBC)
Mortamor2 DQM GBC.png|{{Monsters}}: 2nd Form. ({{GBC}})
Mortamor3 DQM GBC.png|''DQM'': 3rd Form. (GBC)
Mortamor3 DQM GBC.png|{{Monsters}}: 3rd Form. ({{GBC}})
Mortamor DQM2 GBC.png|''DQM II'': 1st Form. (GBC)
Mortamor DQM2 GBC.png|{{Monsters 2}}: 1st Form. ({{GBC}})
Mortamor2 DQM2 GBC.png|''DQM II'': 2nd Form. (GBC)
Mortamor2 DQM2 GBC.png|{{Monsters 2}}: 2nd Form. ({{GBC}})
Mortamor3 DQM2 GBC.png|''DQM II'': 3rd Form. (GBC)
Mortamor3 DQM2 GBC.png|{{Monsters 2}}: 3rd Form. ({{GBC}})
Mortamor DQM PSX.gif|''DQM'': 1st Form. ({{PSX}})
Mortamor DQM PSX.gif|{{Monsters}}: 1st Form. ({{PSX}})
Mortamor2 DQM PSX.gif|''DQM'': 2nd Form. (PSX)
Mortamor2 DQM PSX.gif|{{Monsters}}: 2nd Form. ({{PSX}})
Mortamor3 DQM PSX.gif|''DQM'': 3rd Form. (PSX)
Mortamor3 DQM PSX.gif|{{Monsters}}: 3rd Form. ({{PSX}})
Mortamor3 DQMJ DS.png|''DQMJ'': 3rd Form.
Mortamor3 DQMJ DS.png|{{Joker}}: 3rd Form.
Desutamuua.jpg|Mortamor. (''[[Dragon Quest Sofubi Monster]]'' merchandise series)
Desutamuua.jpg|Mortamor. ({{Sofubi Monster}} merchandise series)
DesutamuuaTransformed.jpg|Mortamor in his second form. (''Dragon Quest Sofubi Monster'')
DesutamuuaTransformed.jpg|Mortamor in his second form. ({{Sofubi Monster}})
Metalmortamorsofubi.jpg|''Dragon Quest - Metallic Monsters Gallery'' series.
Metalmortamorsofubi.jpg|''Dragon Quest - Metallic Monsters Gallery'' series.
DQ Stars Android Mortamor 1.jpg|Appearance in {{Stars}}.
DQ Stars Android Mortamor 1.jpg|Appearance in {{Stars}}. ([[Cell phone]])
DQSB Mortamor.jpg|Mortamor's second and third forms in ''Scan Battlers''.
DQSB Mortamor.jpg|Mortamor's second and third forms in {{Scan Battlers}}.
DQR Mortamor.png|''Rivals'' card.
DQR Mortamor.png|{{Rivals}} card. ([[Cell phone]])
DQR Evil Prayer.png|Evil Prayer skill card
DQR Evil Prayer.png|[[Evil Prayer]] skill card. ([[Cell phone]])
DQR Deathtamoor.png|King of the Dread Realm card
DQR Deathtamoor.png|King of the [[Dread Realm]] card. ([[Cell phone]])
DQR KingMortamor.png|
DQR KingMortamor.png|
DQT Old King Mortamor.png|Old King Mortamor in ''Tact''.
DQT Old King Mortamor.png|Old King Mortamor in {{Tact}}. ([[Cell phone]])
DQT Mortamor.png|Mortamor's second form in ''Tact''.
DQT Mortamor.png|Mortamor's second form in {{Tact}}. ([[Cell phone]])
DQT Archfiend Mortamor.png|Archfiend Mortamor in ''Tact''
DQT Archfiend Mortamor.png|Archfiend Mortamor in {{Tact}}. ([[Cell phone]])
DQT MortamorEvent.jpg
DQT MortamorEvent.jpg|
DQ Smash Grow Mortamor 1.jpg|Silhouette of Mortamor in ''[[Dragon Quest Smash/Grow]]''. ([[Cell phone]])
DQ Smash Grow Mortamor 2.jpg|Mortamor revealed. ([[Cell phone]])
DQ Smash Grow Mortamor 3.jpg|
DQ Smash Grow Mortamor 4.jpg|Mortamor [[encounter]]ed. ([[Cell phone]])
</gallery></center>
</gallery></center>


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