Rab: Difference between revisions

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{{quote|style=1|quote='''''The former monarch of the fallen realm of Dundrasil, and our Hero's grandfather. He fled on the fateful night his kingdom found itself overcome by monsters, and has wandered the world ever since with Princess Jade. It's a little known fact that he's actually the youngest of three brothers.'''''|source=''XI'' loading screen profile|align=center|bgcolor=ff9900}}
{{Character
{{Character
|Name=Rab
|Name=Rab
|Game=''[[Dragon Quest XI]]''
|Game=''[[Dragon Quest XI]]''
|Image=[[File:DQXI Row.jpg|300px]]
|Image=[[File:DQXI Row.jpg|300px]]
|Sprite=[[File:DQXI Row sprite.png|55px]]
|Sprite=[[File:Rab sprite walk.gif]]
|Japanese name=ロウ
|Japanese name=ロウ
|Roumaji=Rō
|Roumaji=Rō
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Rab is an elderly gentleman with a bushy pair of eyebrows and matching mustache, and covers his bald head with a red fez. He wears a red open vest with intricate yellow patterns over a long-sleeved white tunic and a black sash worn around his waist. He also wears a pair of orange trousers, leather shoes worn with yellow socks, and he walks around with the help of a cane. Rab is also always seen carrying a large backpack.
Rab is an elderly gentleman with a bushy pair of eyebrows and matching mustache, and covers his bald head with a red fez. He wears a red open vest with intricate yellow patterns over a long-sleeved white tunic and a black sash worn around his waist. He also wears a pair of orange trousers, leather shoes worn with yellow socks, and he walks around with the help of a cane. Rab is also always seen carrying a large backpack.


Rab is a jolly old man who does his best to keep a positive attitude despite the tragedies his family has suffered in the past as well as the hardship he and his companions endure on their journey, often humming a tune to himself to relief stress. Rab rarely loses his temper with anyone, and even when he scolds a character he follows it up with sage advice gleaned from the experiences of his long life. In regards to monsters, however, Rab is much more ferocious and will typically have the most dynamic and aggressive [[Party chat|party chat]] just before boss battles and fixed encounters--he still carries a strong grudge for the assault on castle Dundrasil and murder of his daughter and son-in-law.
Rab is a jolly old man who does his best to keep a positive attitude despite the tragedies his family has suffered in the past as well as the hardship he and his companions endure on their journey, often humming a tune to himself to relief stress. Rab rarely loses his temper with anyone, and even when he scolds a character he follows it up with sage advice gleaned from the experiences of his long life. In regards to monsters, however, Rab is much more ferocious and will typically have the most dynamic and aggressive [[Party Chat]] just before boss battles and fixed encounters--he still carries a strong grudge for the assault on castle Dundrasil and murder of his daughter and son-in-law.


Rab is seen as a grandfatherly figure by all members of the party, especially [[Jade]] and the Luminary due to their shared past and blood relation, respectively. His laid back and casual demeanor made him a popular figure among [[Erdrea]]'s royals during his time as king-- and later advisor--of Dundrasil, speaking plainly and amicably with aristocracy and peasants alike. During his travels with Jade he has rubbed elbows with important figures in several towns, which makes certain accommodations much easier for the party in the present. Being a former disciple of [[Grand Master Pang]] during his childhood training in [[Angri-La]], Rab practices a daily fitness routine based on the martial art that can be seen when the party is camping. Rab is also a bit of a dirty old man, keeping a copy of the ''Ogler's Digest'' magazine on his person, and he longs to get a copy of the out-of-print first issue. He frequently comments on the more curvaceous women the group encounters, particularly bunny girls, and one of his pep abilities involves getting a [https://en.wikipedia.org/wiki/Nosebleed nosebleed] to power up.
Rab is seen as a grandfatherly figure by all members of the party, especially [[Jade]] and the Luminary due to their shared past and blood relation, respectively. His laid back and casual demeanor made him a popular figure among [[Erdrea]]'s royals during his time as king-- and later advisor--of Dundrasil, speaking plainly and amicably with aristocracy and peasants alike. During his travels with Jade he has rubbed elbows with important figures in several towns, which makes certain accommodations much easier for the party in the present. Being a former disciple of [[Grand Master Pang]] during his childhood training in [[Angri-La]], Rab practices a daily fitness routine based on the martial art that can be seen when the party is camping. Rab is also a bit of a dirty old man, keeping a copy of the ''Ogler's Digest'' magazine on his person, and he longs to get a copy of the out-of-print first issue. He frequently comments on the more curvaceous women the group encounters, particularly bunny girls, and one of his pep abilities involves getting a [https://en.wikipedia.org/wiki/Nosebleed nosebleed] to power up.
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Rab is the former king of Dundrasil, leaving the throne when [[King Irwin]] married his daughter [[Queen Eleanor]] approximately 16 years ago. His wife had passed away sometime prior to this and is not shown within the game, but it is stated that she was a beautiful woman Rab first met at a bookstore in Dundrasil's castle-town. In accordance with the royal family's tradition of sending male heirs off the Angri-La to recieve martial arts training, Rab spent six years of his youth in the mountain temple learning the ways enlightenment via the path of the fist. Though the training itself was a success, Rab would become infamous amongst the monks for reviving no less than 10,000 strikes to his backside from Grand Master Pang's [[Naughty stick]], a "record" the exasperated woman doubts will be broken in her life time.  
Rab is the former king of Dundrasil, leaving the throne when [[King Irwin]] married his daughter [[Queen Eleanor]] approximately 16 years ago. His wife had passed away sometime prior to this and is not shown within the game, but it is stated that she was a beautiful woman Rab first met at a bookstore in Dundrasil's castle-town. In accordance with the royal family's tradition of sending male heirs off the Angri-La to recieve martial arts training, Rab spent six years of his youth in the mountain temple learning the ways enlightenment via the path of the fist. Though the training itself was a success, Rab would become infamous amongst the monks for reviving no less than 10,000 strikes to his backside from Grand Master Pang's [[Naughty stick]], a "record" the exasperated woman doubts will be broken in her life time.  


Sixteen years before the beginning of the game, a council of kings took place in Dundrasil to discuss the reincarnation of the fabled Luminary as Rab's newborn grandson. Catastrophe would strike on that very night, however, with the monster hordes of Mordegon siege Dundrasil to kill the infant before he can grow to challenge the evil sorcerer. Rab was unable to save the lives of his daughter and son-in-law and was barely able to escape the castle's destruction himself, but he did encounter princess Jade of [[Heliodor]] as she lay exhausted in the forest surrounding the castle. Having accompanied her father, [[King Carnelian]], to the king's council earlier that day, she had spent time playing with queen Elanore and the newborn Luminary when the monsters attacked. Being entrusted with the infant's life by the queen, Jade carried his basket into the forest and lost if over a waterfall as she fled her pursuers. Hearing her story, the hope that his grandson still lives took hold of Rab's heart and he set out alongside the princess to travel the world int he hopes of finding him.
Sixteen years before the beginning of the game, a council of kings took place in Dundrasil to discuss the reincarnation of the fabled Luminary as Rab's newborn grandson. Catastrophe would strike on that very night, however, with the monster hordes of Mordegon siege Dundrasil to kill the infant before he can grow to challenge the evil sorcerer. Rab was unable to save the lives of his daughter and son-in-law and was barely able to escape the castle's destruction himself, but he did encounter princess Jade of [[Heliodor]] as she lay exhausted in the forest surrounding the castle. Having accompanied her father, [[King Carnelian]], to the king's council earlier that day, she had spent time playing with queen Elanore and the newborn Luminary when the monsters attacked. Being entrusted with the infant's life by the queen, Jade carried his basket into the forest and lost if over a waterfall as she fled her pursuers. Hearing her story, the hope that his grandson still lives took hold of Rab's heart and he set out alongside the princess to travel the world in the hopes of finding him.


Rab is first encountered by the party in [[Octagonia]] as a participant in the tournament alongside Jade. Without revealing his identity to the party, he assists in the battle against monster beneath the town and admonishes [[Vince Vanquish]] for relying on such dangerous stimulants to win his battles in the tournament, but agrees to keep the matter a secret as the young martial artist only did it for the good of the town's orphanage. Once the [[Yellow orb]] is claimed by the Luminary, Rab asks the group to accompany him and Jade to the ruins of Dundrasil where he explains the situation and his connection to the man. The party holds a candle light vigil for the fallen King and Queen, with Rab tearing up as he proclaims that their son is still alive.
Rab is first encountered by the party in [[Octagonia]] as a participant in the tournament alongside Jade. Without revealing his identity to the party, he assists in the battle against monster beneath the town and admonishes [[Vince Vanquish]] for relying on such dangerous stimulants to win his battles in the tournament, but agrees to keep the matter a secret as the young martial artist only did it for the good of the town's orphanage. Once the [[Yellow orb]] is claimed by the Luminary, Rab asks the group to accompany him and Jade to the ruins of Dundrasil where he explains the situation and his connection to the man. The party holds a candle light vigil for the fallen King and Queen, with Rab tearing up as he proclaims that their son is still alive.
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{| style="width:55%; height:100px; text-align:center" border="1"  
{| style="width:55%; height:100px; text-align:center" border="1"  
|-<---!Headings are up first.!---> style="font-weight:bold; background:#ff9900"
|-<---!Headings are up first.!---> style="font-weight:bold; background:#ff9900"
| Attribute || Starting Stats || Maximum Stats
| Attribute || Starting Stats || Maximum Stats || Skills
|- style="font-weight:normal"
|- style="font-weight:normal"
| Level || 23 || 99
| Level || 23 || 99 || -
|-
|-
| HP || 164 || 570
| HP || 164 || 570 || -
|-
|-
| MP || 123 || 660
| MP || 123 || 660 || +100
|-
|-
| Strength || 44 || 310
| Strength || 44 || 310 || +5
|-
|-
| Agility || 50 || 200
| Agility || 50 || 200 || +60
|-
|-
| Resilience || 27 || 210
| Resilience || 27 || 210 || -
|-
|-
| Magical Might || 92 || 525
| Magical Might || 92 || 525 || +15
|-
|-
| Magical Mending || 94 || 525
| Magical Mending || 94 || 525 || +15
|-
|-
| Deftness || 49 || 230
| Deftness || 49 || 230 || -
|-
|-
| Charm || 40 || 170
| Charm || 40 || 170 || -
|-
|-
| Initial gear ||colspan=2|[[Rab's cane]], [[Fur poncho]], [[Thief's turban]]<br>[[Iron claws]] (in inventory)
| Initial gear ||colspan=3|[[Rab's cane]], [[Fur poncho]], [[Thief's turban]]<br>[[Iron claws]] (in inventory)
|-
|-
| [[Pep|Pep boost]] ||colspan=2|Magical might +20% (40%), magical mending +20% (40%)<br>Magical critical hit rate up (magical critical hit rate further increased)<br>Parenthesis includes pep-up power-up bonuses.
| [[Pep|Pep boost]] ||colspan=3|Magical might +20% (40%), magical mending +20% (40%)<br>Magical critical hit rate up (magical critical hit rate further increased)<br>Parenthesis includes pep-up power-up bonuses.
|}
|}


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|6
|6
|One enemy
|One enemy
|Small Dark Damage to a single enemy. Output is based on Magical Might
|Up to 73~81 darkness damage when Rab reaches 145 magical might<br>Twice as likely to magic crit (haywire)
|- style="font-weight:normal"
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|[[Dazzle]]
!bgcolor="#A1A1A1"|[[Dazzle]]
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|3
|3
|Enemy group
|Enemy group
|Makes enemies hallucinate making them miss most of the time.
|Attempts to dazzle a group of enemies, blinding them and causing them to miss attacks. 75-100% success rate based on might
|- style="font-weight:normal"
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|[[Squelch]]
!bgcolor="#A1A1A1"|[[Squelch]]
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|2
|2
|One ally
|One ally
|Cures of Poison
|Cures Poison.
|- style="font-weight:normal"
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|[[Sap]]
!bgcolor="#A1A1A1"|[[Sap]]
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|2
|2
|One enemy
|One enemy
|Decreases defence by 50% with high success rate  
|Attempts to lower a single enemy's defence by 75% for a few turns, 75-100% success rate based on magical might
|- style="font-weight:normal"
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|[[Crack]]
!bgcolor="#A1A1A1"|[[Crack]]
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|3
|3
|One enemy
|One enemy
|Ice damage to a single enemy
|Up to 43~53 damage at 172 magical might.
|- style="font-weight:normal"
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|[[Snooze]]
!bgcolor="#A1A1A1"|[[Snooze]]
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|3
|3
|Enemy group
|Enemy group
|Sends enemy to sleep. Success rate is based on Magical Might and enemy resistance.
|Attempts to inflict a single enemy with sleep, 50-75% success rate based on might
|- style="font-weight:normal"
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|[[Defuddle]]
!bgcolor="#A1A1A1"|[[Defuddle]]
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|2
|2
|All allies
|All allies
|Cures all party members of confusion
|Cures all party members of confusion.
|- style="font-weight:normal"
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|[[Insulate]]
!bgcolor="#A1A1A1"|[[Insulate]]
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|4
|4
|One ally
|One ally
|Increases breath resistance slightly for a single ally.
|Up to 75% breath resistance on a single ally for several turns
|- style="font-weight:normal"
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|[[Divine Intervention]]
!bgcolor="#A1A1A1"|[[Anathematise]]
|23
|23
|4
|4
|One enemy
|One enemy
|Reduces spell resistance with medium success rate.
|Reduces spell resistance by 25%, 50-75% success rate based on magic might.
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|[[Deceleratle]]
|23
|4
|One enemy
|Decreases agility for a single enemy.
|- style="font-weight:normal"
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|[[Kasap]]
!bgcolor="#A1A1A1"|[[Kasap]]
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|4
|4
|All enemies
|All enemies
|Decreases defence by 25% to all enemies.
|Attempts to lower a group of enemies' defence by 50%, 75-100% success rate based on might. Stackable 2x hitting 75% cap.
|- style="font-weight:normal"
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|[[Crackle]]
!bgcolor="#A1A1A1"|[[Crackle]]
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|8
|8
|Enemy group
|Enemy group
|Stronger version of crack but on a group of enemies.
|Up to 88~104 damage at 249 magical might.
|- style="font-weight:normal"
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|[[Dedazzle]]
!bgcolor="#A1A1A1"|[[Dedazzle]]
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|2
|2
|One ally
|One ally
|Cures ally of bedazzlement and blindness
|Cures one ally of dazzle
|- style="font-weight:normal"
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|[[Bounce]]
!bgcolor="#A1A1A1"|[[Bounce]]
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|6
|6
|One ally
|One ally
|Reflects spells to the caster. Even if you have bounce and you use a spell on an enemy with bounce, it won’t constantly bounce.
|Reflects spells back to the caster.
|- style="font-weight:normal"
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|[[Midheal]]
!bgcolor="#A1A1A1"|[[Midheal]]
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|6
|6
|One ally
|One ally
|Restores medium HP to ally. Output is based on Magical Mending
|Up to 85~105 HP restored.
|- style="font-weight:normal"
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|[[Zing]]
!bgcolor="#A1A1A1"|[[Zing]]
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|12
|12
|One ally
|One ally
|Revive a single enemy. Success rate and the house restored is based on magical mending.
|Attempts to revive a fallen ally with a success rate of 50-75%, HP at 25-50% based on mending, 75% success at 231 magical mending.
|- style="font-weight:normal"
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|[[Whack]]
!bgcolor="#A1A1A1"|[[Whack]]
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|5
|5
|One enemy
|One enemy
|Insta Kill an enemy. Success rate is based on Magical Might and enemy resistance  
|Insta-kill one enemy, 50-75% success rate based on magic might and enemy resistance
|- style="font-weight:normal"
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|[[Moreheal]]
!bgcolor="#A1A1A1"|[[Moreheal]]
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|12
|12
|One ally
|One ally
|Heals a large amount of hp to all allies.
|Up to 350~370 HP restored
|- style="font-weight:normal"
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|[[Drain Magic]]
!bgcolor="#A1A1A1"|[[Drain Magic]]
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|0
|0
|One enemy
|One enemy
|Steals some MP from a single enemy. Output is based on Magical Might
|Steals 5-34 MP from a single enemy based on might
|- style="font-weight:normal"
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|[[Multiheal]]
!bgcolor="#A1A1A1"|[[Multiheal]]
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|32
|32
|All allies
|All allies
|Restores a medium amount of HP to all allies.
|Up to 330~350 HP restored to all allies.
|- style="font-weight:normal"
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|[[Kasnooze]]
!bgcolor="#A1A1A1"|[[Kasnooze]]
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|8
|8
|All enemies
|All enemies
|Sends all enemies to sleep.
|Attempts to inflict sleep on all enemies, 75-100% success rate, 100% accurate at 999 magical might.
|- style="font-weight:normal"
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|[[Zammle]]
!bgcolor="#A1A1A1"|[[Zammle]]
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|9
|9
|One enemy
|One enemy
|Slightly stronger version of Zam
|Up to 105~110 darkness damage at 238 magical might<br>Twice as likely to magic crit
|- style="font-weight:normal"
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|[[Blunt]]
!bgcolor="#A1A1A1"|[[Blunt]]
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|6
|6
|One enemy
|One enemy
|Decreases ATK by 25% for a single enemy.
|Lowers a single target's Attack by 25% with 75-100% success rate for several turns, based on enemy resistance and Magical Might. Can be stacked twice to 50% total reduction.
|- style="font-weight:normal"
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|[[Insulatle]]
!bgcolor="#A1A1A1"|[[Insulatle]]
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|12
|12
|All allies
|All allies
|Slightly Increases breath resistance  
|Up to 75% breath resistance on all allies for several turns
|- style="font-weight:normal"
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|[[Kacrack]]
!bgcolor="#A1A1A1"|[[Kacrack]]
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|20
|20
|All enemies
|All enemies
|Heavy Ice DMG to all enemies.
|Up to 224~256 damage at 323 magical might
|- style="font-weight:normal"
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|[[Fullheal]]
!bgcolor="#A1A1A1"|[[Fullheal]]
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|10
|10
|Enemy Group
|Enemy Group
|Insta Kill a group of enemies. Success rate is based on Magical Might and enemy resistance  
|Insta-kill all enemies, 50-65% success rate based on magic might and enemy resistance
|-
|-
|- style="font-weight:normal"
|- style="font-weight:normal"
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|18
|18
|One enemy
|One enemy
|Heavy Dark DMG.
|Up to 238~323 darkness damage when Rab reaches 323 magical might<br>Twice as likely to magic crit
|- style="font-weight:normal"
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|[[Kamikazee]]
!bgcolor="#A1A1A1"|[[Kamikazee]]
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|1
|1
|All enemies
|All enemies
|Makes an explosion in a way to instakill all enemies but you die after casting. 50/50 chance of working. And isn’t affected by bounce  
|Kills the user in exchange for a 100% chance of either instantly killing all targets (50%) or reducing them to 1 HP (50%). Enemies killed in this way do not grant items, gold or experience. Not affected by bounce  
|- style="font-weight:normal"
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|[[Kazing]]
!bgcolor="#A1A1A1"|[[Kazing]]
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|24
|24
|One ally
|One ally
|Revives an ally. Always works unlikely zing. HP restored is based on Magical mending.
|Revives an ally. Always works unlike zing. 50-80% HP restored based on magical mending.
|}
|}


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| --
| --
| Yes
| Yes
| 150% damage to [[Demon family]] monsters, 25% chance to paralyze
| 150% damage to [[Demon family]] monsters, 50% chance to paralyze demons
|-
|-
!bgcolor="#fa8072"|MP Absorption When Wielding +2%
!bgcolor="#fa8072"|MP Absorption When Wielding +2%
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| --
| --
| --
| --
|Attempts to fizzle foes for 2~4 turns
|Attempts to fizzle (silence) foes for 2~4 turns, 90% success rate
|-
|-
!bgcolor="#fa8072"|[[Caduceus|Staff of Salvation]]
!bgcolor="#fa8072"|[[Caduceus|Staff of Salvation]]
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| Yes
| Yes
| --
| --
|Restores up to 130~150 HP to an ally  
|Restores up to 130~150 HP to an ally. Uses magical might instead of mending
|-
!bgcolor="#fa8072"|[[Ring of Ruin]]
| 10
| 6
| --
| --
| --
| Raises the spell critical hit rate for all allies by 20%, and by 80% for Zam spells
|-
|-
!bgcolor="#fa8072"|Maximum MP When Wielding +10
!bgcolor="#fa8072"|Maximum MP When Wielding +10
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| Yes
| Yes
| --
| --
|100% revival chance with up to half HP restored
|100% revival chance with 25-50% HP restored based on mending
|-
|-
!bgcolor="#fa8072"|Magical Might When Wielding +20
!bgcolor="#fa8072"|Magical Might When Wielding +20
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| --
| --
| Yes
| Yes
|Wind damage based on attack value that ignores enemy's defence, second attack is Rab's level
|Deals normal damage + Rab's level (maximum of +99 damage). Damage is Wind elemental.
|-
|-
!bgcolor="#fa8072"|Critical Hit Chance When Wielding +2%
!bgcolor="#fa8072"|Critical Hit Chance When Wielding +2%
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| --
| --
| Yes
| Yes
|180%~220% damage to normal monsters, 1~2 damage to metal slimes, cannot miss
|180%~220% damage to normal monsters, 1~2 damage to metal slimes, cannot miss, ignores damage reduction like defend and forbearance
|-
|-
!bgcolor="#fa8072"|Critical Hit Chance When Wielding +2%
!bgcolor="#fa8072"|Critical Hit Chance When Wielding +2%
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| --
| --
| Yes
| Yes
|Up to 415~455 wind damage plus ''(level * 1.5 +10)''
|Up to 415~455 wind damage based on strength, plus ''(level * 1.5 +10)''
|-
|-
!bgcolor="#fa8072"|Attack Power When Wielding +15
!bgcolor="#fa8072"|Attack Power When Wielding +15
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|-
|-
!bgcolor="#fa8072"|[[Wild Animaul]]
!bgcolor="#fa8072"|[[Wild Animaul]]
| 24
| 16
|16
|24
| One enemy
| One enemy
| --
| --
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| --
| --
| Yes
| Yes
| Up to 380~460 light damage to one enemy
| Up to 380~460 light damage to one enemy, based on strength
|-
|-
|}
|}
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| Yes
| Yes
| --
| --
|Restores up to 52 HP to all allies for five turns
|Regen up to 52 HP to all allies for five turns, heals are based on mending stat
|-
|-
!bgcolor="#fa8072"|Magical Mending +5
!bgcolor="#fa8072"|Magical Mending +5
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| --
| --
| --
| --
|Raises magical might and mending by 25% for 4~6 turns
|Raises magical might and mending by 25% for 4~6 turns, stacks 2x hitting 50% cap
|-
|-
!bgcolor="#fa8072"|Magical Mending +10
!bgcolor="#fa8072"|Magical Mending +10
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| Yes
| Yes
| --
| --
|Up to 688~752 ice damage
|Up to 688~752 ice damage at 900 magical might
|-
|-
!bgcolor="#fa8072"|[[Kazammle]]
!bgcolor="#fa8072"|[[Kazammle]]
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| Yes
| Yes
| --
| --
|Up to 525~585 darkness damage, high critical hit rate
|Up to 525~585 darkness damage at 900 magical might<br>Twice as likely to go magic crit (haywire)
|-
|-
|}
|}
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{{CharacterEquipmentList|entry|item=[[Combusticlaws]]|statModifier=Attack +66}}
{{CharacterEquipmentList|entry|item=[[Combusticlaws]]|statModifier=Attack +66}}
{{CharacterEquipmentList|entry|item=[[Monster slashers]]|statModifier=Attack +66}}
{{CharacterEquipmentList|entry|item=[[Monster slashers]]|statModifier=Attack +66}}
{{CharacterEquipmentList|entry|item=[[Shinning staff]]|statModifier=Attack +70}}
{{CharacterEquipmentList|entry|item=[[Shining staff]]|statModifier=Attack +70}}
{{CharacterEquipmentList|entry|item=[[Dragonlord claws]]|statModifier=Attack +74}}
{{CharacterEquipmentList|entry|item=[[Dragonlord claws]]|statModifier=Attack +74}}
{{CharacterEquipmentList|entry|item=[[Staff of resurrection]]|statModifier=Attack +77}}
{{CharacterEquipmentList|entry|item=[[Staff of resurrection]]|statModifier=Attack +77}}
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{{CharacterEquipmentList|entry|item=[[Hocus hat]]|statModifier=Defense +24}}
{{CharacterEquipmentList|entry|item=[[Hocus hat]]|statModifier=Defense +24}}
{{CharacterEquipmentList|entry|item=[[Magical hat]]|statModifier=Defense +25}}
{{CharacterEquipmentList|entry|item=[[Magical hat]]|statModifier=Defense +25}}
{{CharacterEquipmentList|entry|item=[[Crown of dundrasil]]|statModifier=Defense +28}}
{{CharacterEquipmentList|entry|item=[[Crown of Dundrasil]]|statModifier=Defense +28}}
{{CharacterEquipmentList|entry|item=[[Disturbin' turban]]|statModifier=Defense +30}}
{{CharacterEquipmentList|entry|item=[[Disturbin' turban]]|statModifier=Defense +30}}
{{CharacterEquipmentList|entry|item=[[Happy hat]]|statModifier=Defense +31}}
{{CharacterEquipmentList|entry|item=[[Happy hat]]|statModifier=Defense +31}}
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{{CharacterEquipmentList|entry|item=[[Wristorative]]|statModifier=Defense +7}}
{{CharacterEquipmentList|entry|item=[[Wristorative]]|statModifier=Defense +7}}
{{CharacterEquipmentList|footer}}}}
{{CharacterEquipmentList|footer}}}}
====[[Shypox]] dialogue====
In battle:
{{spoiler|start}}
*Rab suddenly starts thinking about bunny girls and lets out a lecherous chuckle…
*Rab suddenly remembers making what he thought was a great pun, only to be greeted with groans…
*Rab suddenly becomes paranoid that the enemy is laughing at him for being old…
*Rab reflects on some of his life’s low moments…
*Rab closes his mouth just in time to stop a burp escaping!
*Rab recalls all the girls who spurned his advances in his youth…
*Rab starts humming a terrible tune, and notices the enemy staring at him…
*Rab suddenly remembers a particularly mean prank he and his brothers played long ago…
*Rab realises his usually meticulously combed moustache has gone all bristly…
*Rab recalls dyeing his hair blonde to impress his future wife…
*Rab notices the corner of an Ogler’s Digest poking out of his breast pocket…
*Rab recalls a dark, dark episode from his past…
*Rab accidentally shouts out ‘puff-puff’ when trying to cast a spell!
*Rab recalls the time he put his back out trying to do a cool move…
*Rab tries to give the enemy a puff-puff…but fails miserably!
*Rab comes up with a great idea…that he promptly forgets thanks to old age.
*Rab takes another look at the outfit he’s wearing…
*Out of nowhere, Rab’s face suddenly turns bright red!
*Rab thinks over some of the ‘cool’ spell names he came up with as a kid…
*Rab feels the enemy staring into his very soul…
*Rab comes over all ticklish and starts giggling…
*Rab thinks about a soppy poem he wrote when he was younger…
*Rab notices that he’s got some food stuck in his teeth!
*Rab’s eyes meet the enemy’s, and he’s suddenly strangely flustered…
*Rab realises that his flies are undone!
*Rab remembers the time his mum got mad when he wet the bed…
*Rab suddenly becomes convinced he might have wet himself…
*Suddenly, all Rab can think of is puff-puffs!
*Rab catches himself thinking he might be kind of handsome…
*The elastic in Rab’s pants suddenly snaps with a twang!
*Rab suddenly remembers the time when he slipped up on some horse poo…
*A particularly racy Ogler’s Digest cover suddenly pops into Rab’s head, and he giggles sheepishly…
{{spoiler|end}}
When speaking to townsfolk:
{{spoiler|start}}
*Rab opens his mouth to try and speak to the person in front of him…
*But he can’t forget the look Jade gave him the time he said he wanted to be a bunny girl.
*But he suddenly remembers a time when his stomach growled really loudly while he was addressing the people of Dundrasil.
*But he suddenly catches himself singing a little song under his breath to stop him from losing his nerve.
*But he suddenly remembers being convinced he’d grow less shy with age…and realises it wasn’t true!
*But they catch him grinning idiotically to himself after coming up with the pun to end all puns.
*But he suddenly notices that one of his moustache hairs is sticking out at a weird angle.
*But he’s suddenly convinced they’re a highly respected thinker and bon viveur he’s read about, and gets all shy.
*But he suddenly remembers that the reason his favourite waistcoat has no buttons is because they all popped off due to his burgeoning belly.
*But he’s suddenly struck by how absent-minded he’s been getting lately, and immediately forgets what he was going to say.
*But he suddenly remembers getting down on one knee in front of everyone to propose to his late wife.
*But he’s suddenly paranoid that they might have noticed him beaming admiringly at his big, round belly a moment ago.
*But he suddenly remembers the time he tried to strike up a conversation with a bunny girl, only to be completely ignored.
*But he suddenly remembers he’s been wearing the same pants for days.
*But he suddenly remembers the time he tried desperately to seek out a way of transforming himself into a bunny girl.
*But he suddenly remembers how, as a child, he thought the Five O’clock Shadow was some kind of superhero who appeared at five every day.
*But he suddenly remembers self-importantly giving his friends some advice that turned out to be completely wrong.
{{spoiler|end}}


==={{DQR}}===
==={{DQR}}===
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* One line of Rab's dialogue was changed for ''Dragon Quest XI S''. When he recommends that the party travel to [[Puerto Valor]], he now acknowledges that the town is "off to the northwest of [[Gondolia]]." In the original version of ''Dragon Quest XI'', his dialogue was much the same, except that he did not say where Puerto Valor was.
* One line of Rab's dialogue was changed for ''Dragon Quest XI S''. When he recommends that the party travel to [[Puerto Valor]], he now acknowledges that the town is "off to the northwest of [[Gondolia]]." In the original version of ''Dragon Quest XI'', his dialogue was much the same, except that he did not say where Puerto Valor was.
* In the international [https://www.famitsu.com/news/202001/11190471.html fan poll] for ''Dragon Quest XI'' that was released by Japanese gaming magazine Famitsu, Rab placed last in popularity among the playable party members, with a total of 152 votes.
* In the international [https://www.famitsu.com/news/202001/11190471.html fan poll] for ''Dragon Quest XI'' that was released by Japanese gaming magazine Famitsu, Rab placed last in popularity among the playable party members, with a total of 152 votes.
* Rab is the party member who levels up at the slowest rate, and he also has the second lowest agility growth rate after [[Hendrik|the eighth party member]].
* Each of the Luminary's companions represents one of the classes in [[Dragon Quest III]]. Rab represents the Sage. His ability to use claws indicates that he was a Martial Artist prior to his class change.


==Gallery==
==Gallery==
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DQXI Rab combat.jpg|Combat pose
DQXI Rab combat.jpg|Combat pose
Rab expression chart.png|Expression chart
Rab expression chart.png|Expression chart
File:Rab battle expression 1.png|Battle expression 1
File:Rab battle expression 2.png|Battle expression 2
File:Rab battle expression 3.png|Battle expression 3
Rab battle pose artwork.png
Rab battle pose artwork.png
Rab battle sprite concept art.png|Battle sprite artwork
Rab battle sprite concept art.png|Battle sprite artwork
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Rab emaciated concept art.png|Rab in deep meditation at the summit of Angri-La
Rab emaciated concept art.png|Rab in deep meditation at the summit of Angri-La
Rab mask concept art.png|Mask worn at the Octagonia tournament
Rab mask concept art.png|Mask worn at the Octagonia tournament
File:Rab rivals 1.png|''Rivals'' card artwork
</gallery></center>
</gallery></center>


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[[Category:Dragon Quest XI characters]]
[[Category:Dragon Quest XI characters]]
[[Category:Dragon Quest Rivals characters]]
[[Category:Dragon Quest Rivals characters]]
[[fr:Théo]]