Fortifier: Difference between revisions
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|title = Fortifier | |title = Fortifier | ||
|image = | |image = | ||
|japanese = | |japanese = アッパー | ||
|romaji = | |romaji = Appā | ||
|old = None | |old = None | ||
|type = Talent | |type = Talent | ||
| Line 58: | Line 58: | ||
==={{DQM4}}=== | ==={{DQM4}}=== | ||
{ | <center> | ||
{| class="wikitable" | |||
|+ '''Fortifier''' | |||
|- | |||
! Ability !! Description !! Talent Points | |||
|- | |||
|'''[[Heal]]''' || Restores 28 or more HP to a single ally. || 3 | |||
|- | |||
|'''[[Accelerate]]''' || Greatly increases the agility of a single ally for 4 to 7 turns. || 10 | |||
|- | |||
|'''[[Buff]]''' || Greatly increases the defence of a single ally for 4 to 7 turns. || 20 | |||
|- | |||
|'''[[Ping]]''' || Greatly increases the wisdom of a single ally for 4 to 7 turns. || 30 | |||
|- | |||
|'''[[Oomph]]''' || Greatly increases the attack of a single ally for 2 to 5 turns. || 50 | |||
|- | |||
|'''[[Insulate]]''' || Greatly reduces the damage received from breath attacks by a single ally for 4 to 7 turns. || 70 | |||
|- | |||
|'''[[Midheal]]''' || Restores 76 or more HP to a single ally. || 85 | |||
|- | |||
|'''[[Oomphle]]''' || Increases the attack of all allies for 2 to 5 turns. || 100 | |||
|- | |||
|} | |||
</center> | |||
[[Category:Dragon Quest Monsters: Joker skill sets]] | [[Category:Dragon Quest Monsters: Joker skill sets]] | ||
Latest revision as of 04:19, 28 October 2026
| Fortifier | |
|---|---|
| Japanese | アッパー |
| Rōmaji | Appā |
| Type | Talent |
| Older names | None |
Fortifier is a skill introduced in Dragon Quest Monsters: Joker.
Dragon Quest Monsters: Joker[edit]
Fortifier is learned by the Bodkin archer and Boe. It grants the following abilities:
| Ability | Skill Points |
|---|---|
| Accelerate | 4 |
| Heal | 8 |
| Buff | 14 |
| Ping | 22 |
| Oomph | 32 |
| Acceleratle | 42 |
| Kabuff | 54 |
| Kaping | 76 |
| Oomphle | 100 |
Dragon Quest Monsters: Joker 2[edit]
Fortifier is now learned by the Bona constrictor. Its abilities remain unchanged.
Dragon Quest Monsters: The Dark Prince[edit]
| Ability | Talent Points |
|---|---|
| Heal | 3 |
| Accelerate | 10 |
| Buff | 20 |
| Ping | 30 |
| Oomph | 50 |
| Insulate | 70 |
| Midheal | 85 |
| Oomphle | 100 |
Dragon Quest Monsters: The Withered World[edit]
| Ability | Description | Talent Points |
|---|---|---|
| Heal | Restores 28 or more HP to a single ally. | 3 |
| Accelerate | Greatly increases the agility of a single ally for 4 to 7 turns. | 10 |
| Buff | Greatly increases the defence of a single ally for 4 to 7 turns. | 20 |
| Ping | Greatly increases the wisdom of a single ally for 4 to 7 turns. | 30 |
| Oomph | Greatly increases the attack of a single ally for 2 to 5 turns. | 50 |
| Insulate | Greatly reduces the damage received from breath attacks by a single ally for 4 to 7 turns. | 70 |
| Midheal | Restores 76 or more HP to a single ally. | 85 |
| Oomphle | Increases the attack of all allies for 2 to 5 turns. | 100 |