Fortifier: Difference between revisions

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|title = Fortifier
|title = Fortifier
|image =  
|image =  
|japanese =  
|japanese = アッパー
|romaji =  
|romaji = Appā
|old = None
|old = None
|type = Talent
|type = Talent
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==={{DQM4}}===
==={{DQM4}}===
{{Section-Stub}}
<center>
{| class="wikitable"
|+ '''Fortifier'''
|-
! Ability !! Description !! Talent Points
|-
|'''[[Heal]]''' || Restores 28 or more HP to a single ally. || 3
|-
|'''[[Accelerate]]''' || Greatly increases the agility of a single ally for 4 to 7 turns. || 10
|-
|'''[[Buff]]''' || Greatly increases the defence of a single ally for 4 to 7 turns. || 20
|-
|'''[[Ping]]''' || Greatly increases the wisdom of a single ally for 4 to 7 turns. || 30
|-
|'''[[Oomph]]''' || Greatly increases the attack of a single ally for 2 to 5 turns. || 50
|-
|'''[[Insulate]]''' || Greatly reduces the damage received from breath attacks by a single ally for 4 to 7 turns. || 70
|-
|'''[[Midheal]]''' || Restores 76 or more HP to a single ally. || 85
|-
|'''[[Oomphle]]''' || Increases the attack of all allies for 2 to 5 turns. || 100
|-
|}
</center>


[[Category:Dragon Quest Monsters: Joker skill sets]]
[[Category:Dragon Quest Monsters: Joker skill sets]]

Latest revision as of 04:19, 28 October 2026

Fortifier is a skill introduced in Dragon Quest Monsters: Joker.

Dragon Quest Monsters: Joker[edit]

Fortifier is learned by the Bodkin archer and Boe. It grants the following abilities:

Ability Skill Points
Accelerate 4
Heal 8
Buff 14
Ping 22
Oomph 32
Acceleratle 42
Kabuff 54
Kaping 76
Oomphle 100

Dragon Quest Monsters: Joker 2[edit]

Fortifier is now learned by the Bona constrictor. Its abilities remain unchanged.

Dragon Quest Monsters: The Dark Prince[edit]

Ability Talent Points
Heal 3
Accelerate 10
Buff 20
Ping 30
Oomph 50
Insulate 70
Midheal 85
Oomphle 100

Dragon Quest Monsters: The Withered World[edit]

Fortifier
Ability Description Talent Points
Heal Restores 28 or more HP to a single ally. 3
Accelerate Greatly increases the agility of a single ally for 4 to 7 turns. 10
Buff Greatly increases the defence of a single ally for 4 to 7 turns. 20
Ping Greatly increases the wisdom of a single ally for 4 to 7 turns. 30
Oomph Greatly increases the attack of a single ally for 2 to 5 turns. 50
Insulate Greatly reduces the damage received from breath attacks by a single ally for 4 to 7 turns. 70
Midheal Restores 76 or more HP to a single ally. 85
Oomphle Increases the attack of all allies for 2 to 5 turns. 100