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From the map, Unshore appears to be similarly shaped to the symbol for infinity, though the area itself is more of a counterclockwise swirl when being navigated. The area begins outside, leads to a cave, goes outside again, then into another cave that exits into an outside, swampy area that is continued in an additional section that leads into the last cave of the area, where there is access to an underground room. With the exception of the first swamp room and the last, underground room, there are frequent instances of vines that can be climbed to reach higher and lower places. | From the map, Unshore appears to be similarly shaped to the symbol for infinity, though the area itself is more of a counterclockwise swirl when being navigated. The area begins outside, leads to a cave, goes outside again, then into another cave that exits into an outside, swampy area that is continued in an additional section that leads into the last cave of the area, where there is access to an underground room. With the exception of the first swamp room and the last, underground room, there are frequent instances of vines that can be climbed to reach higher and lower places. | ||
Unshore is locked into daytime during the first visit, and the player must deal with tentickles, the tentacles of khalamari, in most of the sections in order to proceed, though it | Unshore is locked into daytime during the first visit, and the player must deal with tentickles, the tentacles of khalamari, in most of the sections in order to proceed, with the final tentickle not barring the path forward though it must be defeated in order to confront khalamari for the first time. When khalamari returns after his first defeat, the location of the tentickles will be randomized upon entering the rooms. | ||
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