Dragon Quest Monsters: Caravan Heart: Difference between revisions

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===Caravan Members===
===Caravan Members===
Nearly as important as the guard monsters are the people that ride in the wagons they guard, the caravan members. These individuals are often callbacks to classes from previous games, some being the classes outright, while others fulfill roles specific to Caravan Heart. Depending on what class they are, the caravan members can have significant effect in battle, on the field, and within the camp itself. The different members available throughout the game are:
Nearly as important as the guard monsters are the people that ride in the wagons they guard, the caravan members. These individuals are often callbacks to classes from previous games, some being the classes outright, while others fulfill roles specific to Caravan Heart. Depending on what class they are, the caravan members can have significant effect in battle, on the field, and within the camp itself. The different members available throughout the game are: '''Mapper, Warrior, Cleric, Dancer, Mage, Seer, Merchant, Fighter, Fisher, Hunter, Medic, Knight, Fencer, Cook, Tamer, Bard, Thief, Player, Metal Hunter, Gambler, and Rebirther.'''
 
'''Mapper:'''
 
'''Warrior:'''
 
'''Cleric:'''
 
'''Dancer:'''
 
'''Mage:'''
 
'''Seer:'''
 
'''Merchant:'''
 
'''Fighter:'''
 
'''Fisher:'''
 
'''Hunter:'''
 
'''Medic:'''
 
'''Knight:'''
 
'''Fencer:'''
 
'''Cook:'''
 
'''Tamer:'''
 
'''Bard:'''
 
'''Thief:'''
 
'''Player:'''
 
'''Metal Hunter:'''
 
'''Gambler:'''
 
'''Rebirther:'''


Additionally, if more than one of the same kind of member is put in a wagon their power will increase, and if the wagon if full of that particular character then a special move can be used in battle. It is also possible to find advanced forms of the individual types that can mimic the actions of two or three of the same type, but without using up as much space. Members cannot change their type, nor can they advance their own type, so it will become necessary to remove members as new, superior ones are found. Occasionally, when a caravan member is let go they will leave behind a heart based on their class which can be used in reforming to boost a stat by a certain amount.
Additionally, if more than one of the same kind of member is put in a wagon their power will increase, and if the wagon if full of that particular character then a special move can be used in battle. It is also possible to find advanced forms of the individual types that can mimic the actions of two or three of the same type, but without using up as much space. Members cannot change their type, nor can they advance their own type, so it will become necessary to remove members as new, superior ones are found. Occasionally, when a caravan member is let go they will leave behind a heart based on their class which can be used in reforming to boost a stat by a certain amount.
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