Status effect: Difference between revisions
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*'''Confused''' - Attacks their fellow party members or themselves. May also do nothing at all. | *'''Confused''' - Attacks their fellow party members or themselves. May also do nothing at all. | ||
*'''Cursed''' - The character's statistics are set to 0 as a result of wearing cursed equipment. They can only remove the equipment by visiting a church. In some installments, it is caused by certain attacks. | *'''Cursed''' - The character's statistics are set to 0 as a result of wearing cursed equipment. They can only remove the equipment by visiting a church. In some installments, it is caused by certain attacks. | ||
*'''Dazzled''' - Much more likely to miss with physical attacks. | *'''Dazzled''' - Much more likely to miss with physical attacks, dropping accuracy to 3/8ths. | ||
*'''Dead''' - Cannot act in any way until revived by a spell or the church. | *'''Dead''' - Cannot act in any way until revived by a spell or the church. | ||
*'''Envenomated''' - Takes damage after each round | *'''Envenomated''' - Takes damage after each round (becomes poisoned after battle). Reduces HP by 1/6th of maximum per turn in [[Dragon Quest V|V]], 1/8th in [[Dragon Quest VI|VI]] to [[Dragon Quest IX|IX]]. | ||
*'''Fizzled''' - Cannot cast spells until the end of the battle. | *'''Fizzled''' - Cannot cast spells until the spell wears off or end of the battle. | ||
*'''Poisoned''' - Takes damage while traveling on the field. | *'''Poisoned''' - Takes 1 point of damage while traveling on the field. Every four steps in I~IV, eight steps in V~VI, and every step since VII. | ||
*'''Sapped''' - Defence is decreased. | *'''Sapped''' - Defence is decreased. | ||
*'''Sleep''' - Cannot act until woken by an attack or until a random number of turns have passed. | *'''Sleep''' - Cannot act until woken by an attack or until a random number of turns have passed. | ||
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*'''Bounce''' - Reflects magic spells. | *'''Bounce''' - Reflects magic spells. | ||
*'''Buffed''' - Defence is increased. | *'''Buffed''' - Defence is increased. | ||
*'''Dragon''' - Morphed into a giant dragon. | *'''[[Puff|Dragon]]''' - Morphed into a giant dragon. | ||
*'''Insulated''' - Damage from fire- and ice-based attacks is decreased. | *'''Insulated''' - Damage from fire- and ice-based attacks is decreased. | ||
*'''Kaclang''' - Turned into | *'''Kaclang''' - Turned into invincible steel. | ||
*'''Oomph''' - Attack power doubled. | *'''Oomph''' - Attack power doubled. | ||
*'''Reverse Cycle''' - Reflects breath attacks. | *'''Reverse Cycle''' - Reflects breath attacks. | ||
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[[Category:Recurring elements]] | [[Category:Recurring elements]] |
Revision as of 13:30, 3 December 2015
Status effects are a recurring element of the Dragon Quest series.
Status ailments damage, immobilize or otherwise debilitate a combatant. Almost every status ailment can be lifted with the help of a spell specific to that ailment. Many status ailments disappear immediately after a battle, while others can only be removed with a spell or a visit to the church.
Some spells exist expressly to inflict status effects, and some weapons have a small chance of inflicting a status ailment after a successful hit. Occasionally, a special move may have a chance of causing a status effect. Some equipment bestows positive or negative status effects.
A number of these effects can be wiped out by Disruptive Wave.
List of recurring status effects
Negative Status Ailments
- Confused - Attacks their fellow party members or themselves. May also do nothing at all.
- Cursed - The character's statistics are set to 0 as a result of wearing cursed equipment. They can only remove the equipment by visiting a church. In some installments, it is caused by certain attacks.
- Dazzled - Much more likely to miss with physical attacks, dropping accuracy to 3/8ths.
- Dead - Cannot act in any way until revived by a spell or the church.
- Envenomated - Takes damage after each round (becomes poisoned after battle). Reduces HP by 1/6th of maximum per turn in V, 1/8th in VI to IX.
- Fizzled - Cannot cast spells until the spell wears off or end of the battle.
- Poisoned - Takes 1 point of damage while traveling on the field. Every four steps in I~IV, eight steps in V~VI, and every step since VII.
- Sapped - Defence is decreased.
- Sleep - Cannot act until woken by an attack or until a random number of turns have passed.
- Stunned - Must waste a turn frozen in fear, rolling around laughing, knocked down, grinning after a Puff-Puff, etc.
Positive Status Enhancements
- Accelerated - Agility is increased.
- Bounce - Reflects magic spells.
- Buffed - Defence is increased.
- Dragon - Morphed into a giant dragon.
- Insulated - Damage from fire- and ice-based attacks is decreased.
- Kaclang - Turned into invincible steel.
- Oomph - Attack power doubled.
- Reverse Cycle - Reflects breath attacks.
- Veiled - Magical attacks have no effect on the target from now on.
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