Dragon Quest III: Difference between revisions

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there's an arena in Cantlin!
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The world of ''Dragon Quest III'' takes place on a large world map reminiscent of our own in the distant past; many areas are modeled after different cultures like [[Romaria]] (Rome), [[Isis]] (Egypt), [[Jipang]] (Japan) and [[Persistence]] (Native Americans) and are located in areas of the map roughly equivalent to their inspirations. Later in the game, the party travels to a [[Alefgard|hidden world]] that exists beneath the surface of the first world.  
The world of ''Dragon Quest III'' takes place on a large world map reminiscent of our own in the distant past; many areas are modeled after different cultures like [[Romaria]] (Rome), [[Isis]] (Egypt), [[Jipang]] (Japan) and [[Persistence]] (Native Americans) and are located in areas of the map roughly equivalent to their inspirations. Later in the game, the party travels to a [[Alefgard|hidden world]] that exists beneath the surface of the first world.  


''Dragon Quest III'' replaced the [[Tombola]] in ''[[Dragon Quest II]]'' with an arena-gambling mini game in Romaria, Isis, and [[Manoza]]. The player can wager money on which monster will win each fight, with new monsters and higher stakes being added as the player progresses through the world.  Remakes of ''Dragon Quest III'' also added the board game-like minigame from ''[[Dragon Quest V]]'', [[Treasures n' Trapdoors]].  The game was also slated to have a collectible [[mini medal]] side quest, but this was cut due to space constraints. While later titles in the series would finally include this quest, all remakes of ''[[Dragon Quest III]]'' have included an extensive mini medal quest.  
''Dragon Quest III'' replaced the [[Tombola]] in ''[[Dragon Quest II]]'' with an arena-gambling mini game in Romaria, Isis, [[Manoza]], and [[Cantlin]]. The player can wager money on which monster will win each fight, with new monsters and higher stakes being added as the player progresses through the world.  Remakes of ''Dragon Quest III'' also added the board game-like minigame from ''[[Dragon Quest V]]'', [[Treasures n' Trapdoors]].  The game was also slated to have a collectible [[mini medal]] side quest, but this was cut due to space constraints. While later titles in the series would finally include this quest, all remakes of ''[[Dragon Quest III]]'' have included an extensive mini medal quest.  


The [[Super Nintendo Entertainment System|Super Famicom]] remake of ''Dragon Quest III'' added an extra dungeon to explore after the credits rolled, the first for a remake.  The remake also included a personality system for all members of the player's party to influence their statistical growth, adding much more customization to the game.  This personality system would later be adopted by the ''[[Dragon Quest Monsters]]'' series but has not been utilized in any main-series games since ''Dragon Quest III.''
The [[Super Nintendo Entertainment System|Super Famicom]] remake of ''Dragon Quest III'' added an extra dungeon to explore after the credits rolled, the first for a remake.  The remake also included a personality system for all members of the player's party to influence their statistical growth, adding much more customization to the game.  This personality system would later be adopted by the ''[[Dragon Quest Monsters]]'' series but has not been utilized in any main-series games since ''Dragon Quest III.''
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