Dragon Quest IV: Difference between revisions

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The story line of ''Dragon Quest IV'' does not relate to the events of ''Dragon Quest I'', ''II'', and ''III''.
The story line of ''Dragon Quest IV'' does not relate to the events of ''Dragon Quest I'', ''II'', and ''III''.


''Dragon Quest IV'' introduced several new features over the first three titles; namely the new chapter-based structure of the game's plot. Also the inclusion of the, now common, casino. In addition, there were party member [[artificial intelligence]] options, which allowed players to give strategies to their party while still directly controlling the hero character. Finally, the wagon which allowed extra characters to wait and be exchanged during battle if needed.
''Dragon Quest IV'' introduced several new features over the first three titles; namely the new chapter-based structure of the game's plot. Also the inclusion of the, now common, casino. In addition, there were party member artificial intelligence options, which allowed players to give strategies to their party while still directly controlling the hero character. Finally, the wagon which allowed extra characters to wait and be exchanged during battle if needed.


In the fifth chapter of the NES version of the game, the player no longer directly controls any of the previous characters; instead using the Tactics menu to deliver a loose set of instructions (Normal, Defensive, Offensive, Save MP, Use No MP, Try Out). The only character directly controlled is the Hero. All chapters except chapter 2 also contain Non-Player Characters, which travel with the player, but cannot be directly controlled. They act on their own, guided by the game's AI.
In the fifth chapter of the NES version of the game, the player no longer directly controls any of the previous characters; instead using the Tactics menu to deliver a loose set of instructions (Normal, Defensive, Offensive, Save MP, Use No MP, Try Out). The only character directly controlled is the Hero. All chapters except chapter 2 also contain Non-Player Characters, which travel with the player, but cannot be directly controlled. They act on their own, guided by the game's AI.
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