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[[File:DQVIII Hero High Tension.png|right|thumb|200px|Hero in a state of High Tension]] | |||
'''Tension''' is a status effect in the [[Dragon Quest (series)|''Dragon Quest'' Series]]. It was introduced in ''[[Dragon Quest VIII]]'' and surrounds the user in an aura of malice, multiplying their strength for the next attack. | '''Tension''' is a status effect in the [[Dragon Quest (series)|''Dragon Quest'' Series]]. It was introduced in ''[[Dragon Quest VIII]]'' and surrounds the user in an aura of malice, multiplying their strength for the next attack. | ||
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==What is Tension?== | ==What is Tension?== | ||
Tension is a state of building up power to unleash in a future action. In Dragon Quest VIII, every party member has an option called '''Psyche Up''' found at the bottom right of the battle options. This allows the player to take a turn to build up tension. The more times tension is built, the more powerful the next action will be. There are four levels of tension, representing percentages that the next action will be: 5, 20, 50, and 100. These percentages are added to the normal stats of a character. | Tension is a state of building up power to unleash in a future action. In ''Dragon Quest VIII'', every party member has an option called '''Psyche Up''' found at the bottom right of the battle options. This allows the player to take a turn to build up tension. The more times tension is built, the more powerful the next action will be. There are four levels of tension, representing percentages that the next action will be: 5, 20, 50, and 100. These percentages are added to the normal stats of a character. | ||
Tension | Tension |
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