Palaish Isle: Difference between revisions
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The second of many shrines is here on Palaish Isle, where the [[Hawkhart]] can transform into a [[Cluboon]] if brought to the shrine's Nexus. Guarding this sacred place is a dangerous [[Moosifer]]. The ability book "The Joy of Evac", which teaches the hero [[Evac]] is awarded to him upon its defeat. | The second of many shrines is here on Palaish Isle, where the [[Hawkhart]] can transform into a [[Cluboon]] if brought to the shrine's Nexus. Guarding this sacred place is a dangerous [[Moosifer]]. The ability book "The Joy of Evac", which teaches the hero [[Evac]] is awarded to him upon its defeat. | ||
The rare [[Phoenix sceptre|phoenix sceptre]] is located here. | |||
==Monsters== | ==Monsters== | ||
===<small>Common</small>=== | ===<small>Common</small>=== | ||
Revision as of 01:33, 1 September 2016
Palaish Isle is one of the seven islands in the Green Bays archipelago in Dragon Quest Monsters: Joker. It is a Danger Rank D island and the fourth island accessed, after Xeroph Isle. Like most of the other locations, Palaish Isle contains a Scoutpost, where the player can save the game, rest, reorganize the party, etc.
The second of many shrines is here on Palaish Isle, where the Hawkhart can transform into a Cluboon if brought to the shrine's Nexus. Guarding this sacred place is a dangerous Moosifer. The ability book "The Joy of Evac", which teaches the hero Evac is awarded to him upon its defeat.
The rare phoenix sceptre is located here.
Monsters
Common
- Shell slime
- Angel slime
- Capsichum
- Spiked hare
- Khalamari kid
- Chainine
- Goodybag
- See urchin - Outside and in Shrine
- Bubble slime - in Shrine
- Jailcat - in Shrine
- Fencing fox - in Shrine
- Wax murderer - in Shrine
- Cannibox - in Shrine
- Lump wizard - in Shrine
- Skipper - in Shrine
Rare
One chance
- Green dragon - in Shrine
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