Palaish Isle: Difference between revisions

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The second of many shrines is here on Palaish Isle, where the [[Hawkhart]] can transform into a [[Cluboon]] if brought to the shrine's Nexus. Guarding this sacred place is a dangerous [[Moosifer]]. The ability book "The Joy of Evac", which teaches the hero [[Evac]] is awarded to him upon its defeat.
The second of many shrines is here on Palaish Isle, where the [[Hawkhart]] can transform into a [[Cluboon]] if brought to the shrine's Nexus. Guarding this sacred place is a dangerous [[Moosifer]]. The ability book "The Joy of Evac", which teaches the hero [[Evac]] is awarded to him upon its defeat.
The rare [[Phoenix sceptre|phoenix sceptre]] is located here.
==Monsters==
==Monsters==
===<small>Common</small>===
===<small>Common</small>===

Revision as of 01:33, 1 September 2016

Palaish Isle is one of the seven islands in the Green Bays archipelago in Dragon Quest Monsters: Joker. It is a Danger Rank D island and the fourth island accessed, after Xeroph Isle. Like most of the other locations, Palaish Isle contains a Scoutpost, where the player can save the game, rest, reorganize the party, etc.

The second of many shrines is here on Palaish Isle, where the Hawkhart can transform into a Cluboon if brought to the shrine's Nexus. Guarding this sacred place is a dangerous Moosifer. The ability book "The Joy of Evac", which teaches the hero Evac is awarded to him upon its defeat.

The rare phoenix sceptre is located here.

Monsters

Common

Rare

One chance