Criminal Genius: Difference between revisions

21 bytes added ,  18:14, 14 February 2023
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==Appearances==
==Appearances==
===''[[Dragon Quest Tact]]''===
===''[[Dragon Quest Tact]]''===
Criminal Genius can be learned by Erik at level 72 and costs 48 MP to use. When used, it triples his physical potency and effects for one turn. Since it is a Coup de Grâce, it takes two turns to charge and can only be used one time per battle. Upgrading the skill reduces the amount of MP it costs to use.
Criminal Genius can be learned by Erik at level 72 and costs 48 MP to use. When used, it triples his physical potency and recovery for one turn. Since it is a Coup de Grâce, it takes two turns to charge and can only be used one time per battle. Upgrading the skill reduces the amount of MP it costs to use.
{{DQTactSkill
{{DQTactSkill
|name=Criminal Genius
|name=Criminal Genius
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|type=Martial
|type=Martial
|element=[[Image:DQTact Non-elemental.png]]
|element=[[Image:DQTact Non-elemental.png]]
|mp=48
|mp=48<br>Times usable: 1
|range=[[Image:DQTact_Range1.png|48px]]<br>Self
|range=[[Image:DQTact_Range1.png|48px]]<br>Self
|status=[[Image:DQTact PhysicalEffectUp.png]]<br>Physical Potency/Effects Up
|status=[[Image:DQTact PhysicalEffectUp.png]]<br>Physical Potency/Recovery Up
|description=Grants the user x3 physical potency/recovery for 1 turn<br>Turns needed: 2
|description=Grants the user x3 physical potency/recovery for 1 turn<br>Turns needed: 2
|monsters=Erik
|monsters=Erik
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