Hirsute hexer: Difference between revisions
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|kanji=あんこくまどう | |kanji=あんこくまどう | ||
|romanji=Dark Mage | |romanji=Dark Mage | ||
|old=None | |||
|firstappear=''[[Dragon Quest VI]]'' | |firstappear=''[[Dragon Quest VI]]'' | ||
}} | }} | ||
{{ | ==Characteristics== | ||
|name = Hirsute | Black robbed mystic mages that a jeweled turban to tilt the balance of battle in their favour by increasing their magical managing powers. They also wield a curved crescent staff that allows them to sling '''Kasizzle''' spells, scorching all enemies in a single sweep, as well as doubling as a focus to bring down lightning on all of their enemies at once. They can fix foe's chance of casting spells with the frustrating '''Fizzle''', preventing them from being able to use magic at all. These historically powerful and potent hexers are even able to bring their fellow menacing monsters back to life with the use of '''Zing''', giving them a fifty percent chance of doing so; given enough time they'll even use '''Kazing''', giving them a sure chance of saving the souls of their lost comrades. | ||
| | ==Appearances== | ||
| | ==={{DQ6}}=== | ||
| | {{DQ6Enemy | ||
| | |name=Hirsute hexer | ||
| | |kanji= | ||
|attack = | |romanji= | ||
|defense = 145 | |sprite=[[File:Hirsutehexer DQVI SNES.gif]] | ||
|agility = 104 | |hp=304 | ||
| | |mp=80 | ||
|exp=510 | |||
|gold=255 | |||
|attack=159 | |||
|defense=145 | |||
|agility=104 | |||
|tameRate=NA | |||
|bestiaryNumber=121 | |bestiaryNumber=121 | ||
|locations=}} | |spells=[[Fizzle]]<br>[[Kazing]]<br>[[Kasizzle]] | ||
[[Category:Dragon Quest VI enemies]] | |skills=Uses [[Lightning Staff]]<br>Uses [[Staff of resurrection]] | ||
|locations=[[Pillar of Pegasus]]<br>[[Dread Realm]] | |||
|items=[[Prayer ring]]{{fraction|1|128}} | |||
|evasion=0% | |||
|frizz-resist=60% | |||
|sizz-resist=60% | |||
|bang-resist=60% | |||
|crack-resist=60% | |||
|woosh-resist=25% | |||
|zap-resist=25% | |||
|whack-resist=100% | |||
|poof-resist=100% | |||
|dazzle-resist=50% | |||
|snooze-resist=100% | |||
|drain-resist=50% | |||
|fizzle-resist=100% | |||
|fuddle-resist=100% | |||
|sap-resist=100% | |||
|poison-resist=50% | |||
|stun-resist=50% | |||
|ban-dance-resist=100% | |||
|fire-breath-resist=60% | |||
|cool-breath-resist=60% | |||
|strike-resist=25% | |||
|burning-breath-resist=100% | |||
|army-resist=60% | |||
}} | |||
==Related Enemies== | |||
*[[Sorcerer (DQVI)]] | |||
*[[Dogmus]] | |||
*[[Spiegel]] | |||
[[Category: Arabian mythology]] | |||
[[Category:Dragon Quest VI enemies]] |
Latest revision as of 14:29, 26 January 2023
Dragon Quest monster | |
---|---|
Hirsute hexer | |
Japanese | あんこくまどう |
Romaji | Dark Mage |
First appearance | Dragon Quest VI |
Old localization | None |
Characteristics[edit]
Black robbed mystic mages that a jeweled turban to tilt the balance of battle in their favour by increasing their magical managing powers. They also wield a curved crescent staff that allows them to sling Kasizzle spells, scorching all enemies in a single sweep, as well as doubling as a focus to bring down lightning on all of their enemies at once. They can fix foe's chance of casting spells with the frustrating Fizzle, preventing them from being able to use magic at all. These historically powerful and potent hexers are even able to bring their fellow menacing monsters back to life with the use of Zing, giving them a fifty percent chance of doing so; given enough time they'll even use Kazing, giving them a sure chance of saving the souls of their lost comrades.
Appearances[edit]
Dragon Quest VI: Realms of Revelation[edit]
Sprite | HP * | MP | Attack | Defense |
304 | 80 | 159 | 145 | |
Agility | Experience * | Gold | Tame Rate | |
104 | 510 | 255 | NA |
Bestiary No. | 121 |
Spell(s) | Fizzle Kazing Kasizzle |
Skill(s) | Uses Lightning Staff Uses Staff of resurrection |
Location(s) | Pillar of Pegasus Dread Realm |
Item(s) Dropped | Prayer ring1⁄128 |
Evasion | Frizz Resistance * | Sizz Resistance * | Fire Breath Resistance * |
0% | 60% | 60% | 60% |
Bang Resistance * | Crack Resistance * | Ice Breath Resistance * | Woosh Resistance * |
60% | 60% | 60% | 25% |
Strike/Rock Resistance * | Zap Resistance * | Drain Magic Resistance * | Whack Resistance * |
25% | 25% | 50% | 100% |
Poof Resistance * | Poison Resistance * | Burning Breath Resistance | Fuddle Resistance * |
100% | 50% | 100% | 100% |
Snooze Resistance * | Dazzle Resistance * | Fizzle Resistance | Ban Dance Resistance |
100% | 50% | 100% | 100% |
Stun Resistance * | Sap Resistance * | Army Resistance * | |
50% | 100% | 60% |