Sear: Difference between revisions
(Added Joker 2) |
No edit summary |
||
| (3 intermediate revisions by 2 users not shown) | |||
| Line 3: | Line 3: | ||
|image = | |image = | ||
|japanese = おにび | |japanese = おにび | ||
|romaji = Onibi | |romaji = {{tt|Onibi|Ghost flame/will-o'-the-wisp}} | ||
|old = | |old = | ||
|type = Offensive | |type = Offensive | ||
}} | }} | ||
'''Sear''' is | '''Sear''' is a recurring ability in the {{DQSeries}}, first introduced in {{DQMJ}}. It damages a group of enemies with a conflagration. | ||
==Appearances== | |||
==={{DQMJ}}=== | ==={{DQMJ}}=== | ||
Sear can be learned with 60 points in the [[Hawkhart (skill) | Hawkhart]] skill or 48 points in [[Hawkhart (skill) | Hawkhart II]]. | Sear costs 10 MP to cast and deals 100-144 damage to all enemies. It can be learned with 60 points in the [[Hawkhart (skill) | Hawkhart]] skill or 48 points in [[Hawkhart (skill) | Hawkhart II]]. | ||
==={{DQMJ2}}=== | ==={{DQMJ2}}=== | ||
Sear can be learned | Sear now deals a combination of [[Frizz]] and [[Fire Breath]]-elemental damage. It can still be learned from [[Hawkhart (skill) | Hawkhart]], as well as from [[Missing lynx (skill) | Missing lynx]] for 11 points, or from [[Muspell]] for 70 points. | ||
==={{DQTact}}=== | |||
Sear can be learned by [[Firebird]] at level 22, [[Striking sabrecat]] at level 28, and [[Knight Aberrant]] at level 32. It costs 26 MP to use and inflicts moderate Frizz-type martial damage to all enemies in a radius of 1 around the user. | |||
{{DQTactSkill | |||
|name=Sear | |||
|kanji=おにび | |||
|romanji=Onibi | |||
|role=Attack | |||
|type=Martial | |||
|element=[[Image:DQTact Frizz.png]] | |||
|mp=26 | |||
|range=[[Image:DQTact_SkillRangeRadial.png|48px]]<br>Radius 1 | |||
|status=None | |||
|description=Deals moderate Frizz-type martial damage to all enemies in area of effect | |||
|monsters=Firebird, Knight aberrant, Striking sabrecat | |||
}} | |||
==Etymology== | |||
Sear's Japanese name ''onibi'' (おにび) refers to an atmospheric ghost light in Japanese legends and mythology. They are said to be the spirits of the corpses of humans and animals. Occasionally, they are also stated to be a manifestation of the resentful who became fire and appeared. The word ''[[Wikipedia:Onibi|onibi]]'' is often translated to English as "will-o'-the-wisp" or "jack-o'-lantern". | |||
==Related skills== | |||
*[[Singe]] | |||
*[[Cremate]] | |||
*[[Wyrmfire]] | |||
==Battle Visuals== | |||
<center> | |||
{{ScreenshotGallery/Start}} | |||
{{ScreenshotGallery/Item|image=[[File:Sear DQM Joker.gif|400px]]|game=''[[Dragon Quest Monsters: Joker]]''|platform=NDS}} | |||
{{ScreenshotGallery/End}} | |||
</center> | |||
{{clear}} | |||
{{DQSkills}} | |||
[[Category:Japanese mythology]] | |||
[[Category:Skills]] | |||
[[Category:Fire skills]] | |||
[[Category:Dragon Quest Monsters: Joker skills]] | |||
[[Category:Dragon Quest Monsters: Joker 2 skills]] | |||
[[Category:Dragon Quest Tact skills]] | |||
Latest revision as of 01:25, 16 February 2026
Sear is a recurring ability in the Dragon Quest series, first introduced in Dragon Quest Monsters: Joker. It damages a group of enemies with a conflagration.
| Sear | |
|---|---|
| Japanese | おにび |
| Rōmaji | Onibi |
| Type | Offensive |
AppearancesEdit
Dragon Quest Monsters: JokerEdit
Sear costs 10 MP to cast and deals 100-144 damage to all enemies. It can be learned with 60 points in the Hawkhart skill or 48 points in Hawkhart II.
Dragon Quest Monsters: Joker 2Edit
Sear now deals a combination of Frizz and Fire Breath-elemental damage. It can still be learned from Hawkhart, as well as from Missing lynx for 11 points, or from Muspell for 70 points.
Dragon Quest TactEdit
Sear can be learned by Firebird at level 22, Striking sabrecat at level 28, and Knight Aberrant at level 32. It costs 26 MP to use and inflicts moderate Frizz-type martial damage to all enemies in a radius of 1 around the user.
| Sear | |||
| Role * | Type * | Element | MP cost |
| Attack | Martial | 26 | |
| Range | Additional effects | ||
| Radius 1 |
None | ||
| Description | |||
| Deals moderate Frizz-type martial damage to all enemies in area of effect | |||
| Naturally learnt by | |||
| Firebird, Knight aberrant, Striking sabrecat | |||
EtymologyEdit
Sear's Japanese name onibi (おにび) refers to an atmospheric ghost light in Japanese legends and mythology. They are said to be the spirits of the corpses of humans and animals. Occasionally, they are also stated to be a manifestation of the resentful who became fire and appeared. The word onibi is often translated to English as "will-o'-the-wisp" or "jack-o'-lantern".
Related skillsEdit
Battle VisualsEdit