Defender: Difference between revisions
No edit summary |
Mottleking (talk | contribs) No edit summary |
||
| (2 intermediate revisions by 2 users not shown) | |||
| Line 1: | Line 1: | ||
{{Spell Infobox | |||
|title = Defender | |||
|image = | |||
|japanese = ぼうぎょ | |||
|romaji = {{tt|Bōgyo|Defence/protection}} | |||
|old = | |||
|type = Talent | |||
}} | |||
'''Defender''' is a recurring talent in the {{DQMSeries}} introduced in {{DQMJ}}. It teaches various defensive skills to the user. | |||
==Appearances== | |||
==={{DQMJ}}=== | ==={{DQMJ}}=== | ||
Defender is learned by the [[Crabid]], [[Jum]] and [[Komodo]]. It grants the following abilities: | Defender is learned by the [[Crabid]], [[Jum]] and [[Komodo]]. It grants the following abilities: | ||
| Line 46: | Line 56: | ||
|[[Sap]] Guard || 100 | |[[Sap]] Guard || 100 | ||
|} | |} | ||
==={{DQM3}}=== | |||
Defender can be learned by [[Komodo]]s, [[Leery lout]]s, [[Shell slime]]s, [[Armoured wartoise]]s, [[Bagworm]]s, [[Crabid]]s, and [[Tortoceratops]]es. | |||
{| cellpadding="0" cellspacing="0" class="listTable sortable" | |||
! Ability !! Skill Points !! Description | |||
|- | |||
|[[Buff]] || 3 ||Greatly increases the defence of a single ally for 4 to 7 turns. | |||
|- | |||
|[[Heal]] || 10 ||Restores 28 or more HP to a single ally. | |||
|- | |||
|[[Attack Attacker]] || 20 ||Damages a single enemy and occasionally lowers its attack for 2 to 5 turns. | |||
|- | |||
|[[Dazzleflash]] || 30 ||Unleashes a blinding light that lowers the accuracy of enemy attacks for 2 to 5 turns. | |||
|- | |||
|[[Kabuff]] || 50 ||Increases the defence of all allies for 4 to 7 turns. | |||
|- | |||
|[[Intense Defence]] || 70 ||Assumes an impenetrable defensive stance that reduces most damage received by {{fraction|9|10}}. Can only be used once per battle. | |||
|- | |||
|[[Midheal]] || 85 ||Restores 76 or more HP to a single ally. | |||
|- | |||
|[[Selflessness]] || 100 ||Received all incoming attacks in place of allies for 1 round, but suffers greater damage in doing so. | |||
|- | |||
|} | |||
==={{DQM4}}=== | |||
<center> | |||
{| class="wikitable" | |||
|+ '''Defender''' | |||
|- | |||
! Ability !! Description !! Talent Points | |||
|- | |||
| '''[[Buff]]''' || Greatly increases the defence of a single ally for 4 to 7 turns. ||3 | |||
|- | |||
| '''[[Heal]]''' || Restores 28 or more HP to a single ally. || 10 | |||
|- | |||
| '''[[Attack Attacker]]''' || Damages a single enemy and occasionally lowers its attack for 2 to 5 turns. || 20 | |||
|- | |||
| '''[[Dazzleflash]]''' || Unleashes a blinding light that lowers the accuracy of enemy attacks for 2 to 5 turns. || 30 | |||
|- | |||
| '''[[Kabuff]]''' || Increases the defence of all allies for 4 to 7 turns. || 50 | |||
|- | |||
| '''[[Intense Defence]]''' || Tightens defences to the extreme, reducing most damage received by 9/10. Can only be used once per battle. || 70 | |||
|- | |||
| '''[[Midheal]]''' || Restores 76 or more HP to a single ally. || 85 | |||
|- | |||
| '''[[Selflessness]]''' || Receives all incoming attacks in place of allies for 1 round, but suffers greater damage in doing so. || 100 | |||
|- | |||
|} | |||
</center> | |||
{{clear}} | |||
[[Category:Dragon Quest Monsters: Joker skill sets]] | [[Category:Dragon Quest Monsters: Joker skill sets]] | ||
[[Category:Dragon Quest Monsters: Joker 2 skill sets]] | [[Category:Dragon Quest Monsters: Joker 2 skill sets]] | ||
[[Category:Dragon Quest Monsters: The Dark Prince talent sets]] | |||
[[Category:Dragon Quest Monsters: The Withered World talent sets]] | |||
Latest revision as of 01:55, 28 October 2026
Defender is a recurring talent in the Dragon Quest Monsters series introduced in Dragon Quest Monsters: Joker. It teaches various defensive skills to the user.
| Defender | |
|---|---|
| Japanese | ぼうぎょ |
| Rōmaji | Bōgyo |
| Type | Talent |
AppearancesEdit
Dragon Quest Monsters: JokerEdit
Defender is learned by the Crabid, Jum and Komodo. It grants the following abilities:
| Ability | Skill Points |
|---|---|
| Buff | 5 |
| Heal | 11 |
| Dazzleflash | 17 |
| Kabuff | 27 |
| Defending Champion | 42 |
| Midheal | 57 |
| Weakening Wallop | 77 |
| Sap Guard | 100 |
Dragon Quest Monsters: Joker 2Edit
Defender's abilities are very similar to the previous game, but the point requirements have been changed and one new skill has been added. It now grants the following abilities:
| Ability | Skill Points |
|---|---|
| Buff | 5 |
| Heal | 11 |
| Dazzleflash | 17 |
| Kabuff | 27 |
| Defending Champion | 40 |
| Midheal | 53 |
| Weakening Wallop | 66 |
| Selflessness | 80 |
| Sap Guard | 100 |
Dragon Quest Monsters: The Dark PrinceEdit
Defender can be learned by Komodos, Leery louts, Shell slimes, Armoured wartoises, Bagworms, Crabids, and Tortoceratopses.
| Ability | Skill Points | Description |
|---|---|---|
| Buff | 3 | Greatly increases the defence of a single ally for 4 to 7 turns. |
| Heal | 10 | Restores 28 or more HP to a single ally. |
| Attack Attacker | 20 | Damages a single enemy and occasionally lowers its attack for 2 to 5 turns. |
| Dazzleflash | 30 | Unleashes a blinding light that lowers the accuracy of enemy attacks for 2 to 5 turns. |
| Kabuff | 50 | Increases the defence of all allies for 4 to 7 turns. |
| Intense Defence | 70 | Assumes an impenetrable defensive stance that reduces most damage received by 9⁄10. Can only be used once per battle. |
| Midheal | 85 | Restores 76 or more HP to a single ally. |
| Selflessness | 100 | Received all incoming attacks in place of allies for 1 round, but suffers greater damage in doing so. |
Dragon Quest Monsters: The Withered WorldEdit
| Ability | Description | Talent Points |
|---|---|---|
| Buff | Greatly increases the defence of a single ally for 4 to 7 turns. | 3 |
| Heal | Restores 28 or more HP to a single ally. | 10 |
| Attack Attacker | Damages a single enemy and occasionally lowers its attack for 2 to 5 turns. | 20 |
| Dazzleflash | Unleashes a blinding light that lowers the accuracy of enemy attacks for 2 to 5 turns. | 30 |
| Kabuff | Increases the defence of all allies for 4 to 7 turns. | 50 |
| Intense Defence | Tightens defences to the extreme, reducing most damage received by 9/10. Can only be used once per battle. | 70 |
| Midheal | Restores 76 or more HP to a single ally. | 85 |
| Selflessness | Receives all incoming attacks in place of allies for 1 round, but suffers greater damage in doing so. | 100 |