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| {{Infobox VG
| | #REDIRECT [[Dragon Quest IV: Chapters of the Chosen]] |
| | type = Main series games
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| | developer = [[Chunsoft]]<br />[[Heartbeat (company)|Heartbeat]], [[ArtePiazza]] (''PS'')<br />[[ArtePiazza]], [[Cattle Call]](''NDS'')
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| | publisher = [[Enix]]<br /> [[Square Enix]] (''NDS'')
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| | designer = [[Yūji Horii]]
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| | image = [[File:DQIVDS_box_art.jpg|300px]]
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| | caption = North American box art for the DS remake
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| | artist = [[Akira Toriyama]]
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| | composer = [[Koichi Sugiyama]]
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| | engine =
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| | released = '''Famicom'''/'''NES'''<br />{{vgrelease|JP=February 11, 1990|NA=October 1992}}'''PlayStation'''<br />{{vgrelease|JP=November 22, 2001}}'''Nintendo DS'''<br />{{vgrelease|JP=November 22, 2007|NA=September 16, 2008|EU=September 12, 2008|AUS=September 11, 2008}}
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| | genre = [[Wikipedia:Console role-playing game|Console role-playing game]]
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| | modes = [[Wikipedia:Single-player|Single-player]]
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| | ratings = {{vgratings|CERO=A (PS1, DS)|ESRB=E10+ (DS)|OFLCA=PG}}
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| | platforms = [[Nintendo Entertainment System]], Famicom, [[Sony PlayStation]], [[Nintendo DS]]
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| | media = 4-[[Wikipedia:megabit|megabit]] NES [[Wikipedia:cartridge (electronics)|cartridge]]<br/> [[Wikipedia:Compact disc|CD]] (PS1)<br/> [[Nintendo DS#Media specifications|Nintendo DS Game Card]]
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| | requirements =
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| | input =
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| |series = ''[[Dragon Quest]]''
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| }}
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| {{Translation|'''Dragon Quest IV: Chapters of the Chosen'''|導かれし者たち|Doragon Kuesuto Fō Michibikareshi Monotachi|literally meaning; ''The People Who Are Shown the Way''}} is a role-playing game and the fourth instalment of the ''[[Dragon Quest (series)|Dragon Quest]]'' video game series. The game was originally released for the [[Nintendo Entertainment System|NES]] but was remade for the [[Sony PlayStation]] and later [[Nintendo DS]]. It begins the ''Tenkuujyou'' (''Celestial Castle'') trilogy.
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| It was originally released for the [[Nintendo Entertainment System|Famicom]] on February 11, 1990 in Japan. The North American version, titled ''Dragon Warrior IV'', was released for the NES in October 1992.
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| ==Gameplay==
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| ''Dragon Quest IV'' had a unique way of advancing the story. It was split into five chapters. The first four chapters were told from the perspective of the hero's future companions. The fifth chapter was the hero's quest. During that quest, you would meet with and join with the companions whose stories were told in earlier chapters. Then, with a full cast of companions the group would begin their journey to save the world.
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| The story line of Dragon Quest IV does not relate to the events of Dragon Quest I, II, and III.
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| ''Dragon Quest IV'' introduced several new features over the first three titles; namely the new chapter-based structure of the game's plot. Also the inclusion of the, now common, casino. In addition, there were party member [[artificial intelligence]] options, which allowed players to give strategies to their party while still directly controlling the hero character. Finally, the wagon which allowed extra characters to wait and be exchanged during battle if needed.
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| In the fifth chapter of the NES version of the game, the player no longer directly controls any of the previous characters; instead using the Tactics menu to deliver a loose set of instructions (Normal, Defensive, Offensive, Save MP, Use No MP, Try Out). The only character directly controlled is the Hero. All chapters except chapter 2 also contain Non-Player Characters, which travel with the player, but cannot be directly controlled. They act on their own, guided by the game's AI.
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| ==Plot==
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| [[File:DQIVPSArt.png|right|thumb|310px|PlayStation art]]
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| The story in Dragon Quest IV revolves around the journey of the hero and his/her companions and their quest to prevent the resurrection of the ruler of evil, [[Estark]]. The first four chapters of the story are about the hero's companions and their own journeys. While they each travel with their own goals and dreams in mind, they all eventually find out about [[Psaro]] and his plot to kill the hero and revive [[Estark]], leading them all to join forces so they can put a stop to [[Psaro]] and his plans.
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| ===Prologue===
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| :''Main article: [[Dragon Quest IV Prologue|Prologue]]''
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| [[Hero (Dragon Quest IV)|The Hero]] finishes up a routine training of swordfighting and before heading home, encounters what appears to be a [[Eliza|talking frog]]. This portion of the story was introduced in the Playstation verison, and used in the Nintendo DS version as well.
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| ===Chapter 1===
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| :''Main article:[[Dragon Quest IV Chapter 1| Chapter 1]]''
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| [[Ragnar McRyan]] (ライアン, simply Ragnar in the NES localization), one of the soldiers in the royal palace of [[Burland]], is sent by the king on a journey to find out why children are disappearing across the kingdom.
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| ===Chapter 2===
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| :''Main article:[[Dragon Quest IV Chapter 2| Chapter 2]]''
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| [[Alena]] (アリーナ), princess (Tsarevna in the Nintendo DS localization) of [[Zamoksva]], who slips out of the castle in hopes of seeing the world that exists beyond the castle walls. She is accompanied by the priest [[Kiryl]](クリフト, ) and the mage [[Borya]] (ブライ).
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| ===Chapter 3===
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| :''Main article:[[Dragon Quest IV Chapter 3| Chapter 3]]''
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| [[Torneko Taloon]] (トルネコ, simply Taloon in the NES localisation) lives in [[Lakanaba]] with his wife and son, and works part-time in the local weapon shop. He aims to become the best merchant in the world, and begins is chapter in search of a regional treasure that could help him accomplish his goal.
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| ===Chapter 4===
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| :''Main article:[[Dragon Quest IV Chapter 4| Chapter 4]]''
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| [[Maya]] (マーニャ, Mara in the NES localization) the dancer and her younger sister [[Meena]] (ミネア, Nara in the NES localization), the fortune teller, have left [[Laissez Fayre]] in search of vengeance against [[Balzack]], their father's traitorous apprentice.
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| ===Chapter 5===
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| :''Main article:[[Dragon Quest IV Chapter 5| Chapter 5]]''
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| The [[Hero (Dragon Quest IV)]] has been brought up by the inhabitants of a remote and nameless mountain village. But [[Psaro]] and his legions destroy the village, leaving only the hidden hero alive. The hero leaves in search of his seven companions, in the hopes of defeating Psaro and saving the world.
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| ===Chapter 6===
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| :''Main article:[[Dragon Quest IV Chapter 6| Chapter 6]]''
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| Chapter 6 is a post-epilouge continuation of the game's storyline. Originally appearing in the PlayStation remake of Dragon Quest IV (and the subsequent DS port), Chapter 6 offers a lengthy bonus dungeon, and the culmination of certain plot points that were left ambiguous in the original release.
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| ==Legacy==
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| ===Remakes===
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| ''Dragon Quest IV'' was remade for the [[Sony PlayStation]] on November 22, 2001 in Japan. It was developed by Heartbeat and published by Enix. The remake was developed using the [[Dragon Quest VII]]'s 3D graphics engine, but was still ''Dragon Quest IV''<nowiki>'</nowiki>s story and world. With this remake came new features; among them were a new chapter, a new character, a boom town reminiscent of VII's, an inter-party talk command similar to ''Dragon Quest VII'', and the ability to turn off the artificial intelligence for party members. The Enix of America Corporation originally planned to bring the remake to North America in 2002, but it was later cancelled due to Heartbeat closing its video game development operations.
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| On November 22, 2007, this Playstation remake was ported to the Nintendo DS. No significant changes were made to the game's story, gameplay, or bonus features, aside from modifying the boom town's immigration aspects to reflect the lack of memory cards in the DS hardware. This portable version was released internationally in September of 2008, though without the party chart present in the Japanese release.
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| ===Sequels===
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| ''Dragon Quest IV'' is the fourth game in the ''[[Dragon Quest]]'' series. The next game in the series is ''[[Dragon Quest V]]'', which has some references to ''Dragon Quest IV'', but is mostly an independent story.
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| ==Soundtrack==
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| [[Koichi Sugiyama]] composed the music and directed all the associated spin-offs. This is the track listing of the Symphonic Suite:
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| # ''[[Overture]]'' (1:55)
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| # ''Minuet'' (3:07)
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| # ''Comrades'' (10:28)
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| # ''In a Town'' (8:16)
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| # ''Homeland ~ Wagon Wheels' March'' (5:58)
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| # ''Frightening Dungeons ~ Cursed Towers'' (5:19)
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| # ''Elegy ~ Mysterious Shrine'' (5:03)
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| # ''Balloon's Flight'' (4:32)
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| # ''Sea Breeze'' (4:31)
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| # ''The Unknown Castle'' (4:37)
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| # ''Battle for the Glory'' (7:51)
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| # ''The End'' (5:12)
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| ==Version Differences==
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| ===PlayStation and DS===
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| *Both the [[Sony PlayStation]] and [[Nintendo DS]] versions have a [[Prologue]] chapter to introduce the [[Hero (Dragon Warrior IV)|hero]] before chapter one begins, as well as a 6th chapter with a bonus dungeon and alternate ending. There is also a new Tactics feature to manually control your party in chapter 5. The Playstation version uses the graphics engine from [[Dragon Warrior VII]] and the [[Nintendo DS]] remake uses nearly the same style.
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| *A new dungeon was added in the "after-game," along with a new Zoom Point. Completing this dungeon a certain number of times grants access to get Psaro's equipment and causes Psaro, a naked and gender-confused man, to appear in the Immigrant Town.
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| *An [[Immigrant Town (Dragon Quest IV)|Immigrant Town]] was added, similar to [[Sim's Town]] in [[Dragon Quest VII]]. It is located in place of the [[Desert Bazaar]] (which in the NES version served no purpose in Chapter 5). It is ran by [[Hank Hoffman Jr.]] (who remains in the in at [[Mintos]] in the NES Version).
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| *In the NES Version, Hank leaves the party after [[Alena]] and her companions join. In the Playstation and DS Version, he leaves immediately upon entering Mintos.
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| *The first floor of the [[Imperial Pantry of Parthenia]] has a [[Thief's Key]] door blocking off the rest of the cave. To get it opened, [[Borya]] has to be recruited, which triggers a scene where Alena kicks the door down despite having the key. The Nintendo version of the cave lacks the door and can be completed without recruiting Borya.
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| *While still uncontrollable during combat, Healing Spells known by [[Healie]], [[Laurel]] and [[Orifiela]] can be used manually out of battle.
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| *The PS and DS Version include The [[Bag]] for unlimited item storage.
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| *In the PS and DS Version, only [[Eliza]] and [[Float-o-copier]]s can use the [[Morph]] Spell, whereas in the NES Version, the Hero could also learn it.
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| *In the Nintendo Version, [[Marquis de Léon]] dies after his defeat, whereas in the remakes, he reverts to his human form and forgets his time as a monster.
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| *In the remakes, the player is no longer loses [[Gold]] Coins after being defeated by Marquis de Léon in Chapter 4.
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| *Both of the remakes have the [[Lightning staff]] available much sooner in the [[Vault of Vrenor]] as opposed to later in [[Castle Nadiria]].
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| *[[Boomerang]]s were replaced by [[Hunter's Bow]].
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| *[[Thorn Whip]]s were replaced by [[Divine Dagger]]s.
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| *[[Morning star]]s were replaced by [[Holy lance]]s.
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| *Instead of the [[Liquid metal shield]], the [[casino]] sells [[falcon sword]]s.
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| *[[Liquid metal armour]] now costs 35,000 Gold Coins as opposed to the 15,000 in the NES Version.
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| ==Gallery==
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| <gallery>
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| Image:Dq4dsbox.jpg|Nintendo DS box art
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| Image:DQIVCast.png|Cast
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| Image:DQIVCharacters.png
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| </gallery>
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| ==External links==
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| *[http://www.rpgclassics.com/shrines/nes/dw4/ RPG Classics shrine]
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| *[http://www.woodus.com/den/games/dw4nes/ Dragon's Den]
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| *[http://www.dqshrine.com/dq/dq4/ DQ Shrine]
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| {{DQIV}}
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| {{Dragon Quest series}}
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| [[Category:Articles on Wikipedia]]
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| [[Category:Dragon Quest IV|*!]]
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| [[Category:NES games|Dragon Warrior IV]]
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| [[Category:Nintendo DS games|Dragon Quest IV: Chapter of the Chosen]]
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| [[Category:PlayStation games]]
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