Dragon Quest VI: Realms of Revelation: Difference between revisions

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| image = [[File:DQVI_Logo.png|320px|center]][[File:DQVI cast.png|320px|center]]
| image = [[File:DQVI_Logo.png|320px|center]][[File:DQVI cast.png|320px|center]]
| caption=
| caption=
| developer = [[Heartbeat]] ([[Super Nintendo Entertainment System|SFC]])<br />[[ArtePiazza]] ([[Nintendo DS|DS]])
| developer = [[Heartbeat]] ({{SFC}})<br />[[ArtePiazza]] ({{DS}})
| publisher = [[Enix]] (SFC)<br />[[Square Enix]] (NDS)
| publisher = [[Enix]] (SFC)<br />[[Square Enix]] (NDS)
| designer = [[Yūji Horii]]
| designer = [[Yūji Horii]]
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| composer = [[Kōichi Sugiyama]]
| composer = [[Kōichi Sugiyama]]
| engine =
| engine =
| released = '''Super Famicom'''<br />{{vgrelease|JP=December 9, 1995}}'''Nintendo DS'''<br />{{vgrelease|JP=January 28, 2010}}{{vgrelease|NA=February 14, 2011}}{{vgrelease|EU=May 20, 2011}}{{vgrelease|AUS=June 16, 2011}}'''Android & iOS'''<br />{{vgrelease|JP=June 10, 2015|NA=June 24, 2015}}
| released = '''{{Super Famicom}}'''<br />{{vgrelease|JP=December 9, 1995}}'''Nintendo DS'''<br />{{vgrelease|JP=January 28, 2010}}{{vgrelease|NA=February 14, 2011}}{{vgrelease|EU=May 20, 2011}}{{vgrelease|AUS=June 16, 2011}}'''Android & iOS'''<br />{{vgrelease|JP=June 10, 2015|NA=June 24, 2015}}
| genre = [[Wikipedia:Console role-playing game|Console role-playing game]]
| genre = [[Wikipedia:Console role-playing game|Console role-playing game]]
| modes = [[Wikipedia:Single player|Single player]]
| modes = [[Wikipedia:Single player|Single player]]
| ratings = {{vgratings|ESRB=T (Teen)|CERO=A (all ages)}}
| ratings = {{vgratings|ESRB=T (Teen)|CERO=A (all ages)}}
| platforms = [[Super Nintendo Entertainment System|Super Famicom]], [[Nintendo DS]], Android & iOS
| platforms = {{Super Famicom}}, [[Nintendo DS]], [[Cell phone]]
| media = 32-[[Wikipedia:megabit|megabit]] [[Wikipedia:cartridge (electronics)|cartridge]], (SFAM)
| media = 32-[[Wikipedia:megabit|megabit]] [[Wikipedia:cartridge (electronics)|cartridge]], (SFAM)
| requirements =
| requirements =
| input =
| input =
|series = ''[[Dragon Quest (series)|Dragon Quest]]''
|series = {{Main Series}}
}}
}}
{{DISPLAYTITLE:''Dragon Quest VI''}}
{{DISPLAYTITLE:''Dragon Quest VI''}}
{{Translation|'''''Dragon Quest VI: Realms of Revelation'''''|ドラゴンクエストVI 幻の大地|Doragon Kuesuto Shikkusu Maboroshi no Daichi|literally meaning; Dragon Quest VI: Land of Illusion}} is the sixth installment in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. It is the penultimate title for the Nintendo Super Famicom as well as the last game in the [[Zenithia trilogy]], and the first game in the series to be developed by [[Heartbeat]], rather than [[Chunsoft]].   
{{Translation|'''''Dragon Quest VI: Realms of Revelation'''''|ドラゴンクエストVI 幻の大地|Doragon Kuesuto Shikkusu Maboroshi no Daichi|literally meaning; Dragon Quest VI: Land of Illusion}} is the sixth installment in the {{DQSeries}}. It is the penultimate title for the Nintendo Super Famicom as well as the last game in the [[Zenithia trilogy]], and the first game in the series to be developed by [[Heartbeat]], rather than [[Chunsoft]].   


An adventure filled with perils and phantasms, the mystery of ''Dragon Quest VI'' spans two massive worlds filled with ferocious monsters, devious demons, and soul-shattering realizations.  
An adventure filled with perils and phantasms, the mystery of ''Dragon Quest VI'' spans two massive worlds filled with ferocious monsters, devious demons, and soul-shattering realizations.  


==Setting==
==Setting==
Like every other ''[[Dragon Quest (series)|Dragon Quest]]'' game, the setting in ''Dragon Quest VI'' is very medieval, complete with castles, knights, and magic. The main world is divided into the [[Lower World]] and the [[Upper World]], each with a separate but similar map. To get from one world to the other, the party uses special warps (such as in wells) or by ascending/descending colossal stairs on the world map.  
Like every other {{Main Series}} game, the setting in ''Dragon Quest VI'' is very medieval, complete with castles, knights, and magic. The main world is divided into the [[Lower World]] and the [[Upper World]], each with a separate but similar map. To get from one world to the other, the party uses special warps (such as in wells) or by ascending/descending colossal stairs on the world map.  


If something cannot be found in the Real World, chances are it has appeared in the Upper World, such as with Spiegel's Spire , in the middle of the quest. Also, another similarity to much of the series is the [[Dread Realm]]. This separate map features a foreboding island with a psychedelic sea surrounding it and some of the toughest monsters in the game, including [[Mortamor|The final boss]]. Also, once the Archfiend is defeated, the player can access the [[Bonus Dungeons|bonus dungeon]] and the secret final boss, [[Nokturnus|a wide-awake nightmare]].
If something cannot be found in the Real World, chances are it has appeared in the Upper World, such as with Spiegel's Spire , in the middle of the quest. Also, another similarity to much of the series is the [[Dread Realm]]. This separate map features a foreboding island with a psychedelic sea surrounding it and some of the toughest monsters in the game, including [[Mortamor|The final boss]]. Also, once the Archfiend is defeated, the player can access the [[Bonus Dungeons|bonus dungeon]] and the secret final boss, [[Nokturnus|a wide-awake nightmare]].
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{{spoiler|start}}
{{spoiler|start}}
[[File:DQVI DS Hero.png|thumb|80px|left|The ''Dragon Quest VI'' [[Hero (Dragon Quest VI)|hero]].]]
[[File:DQVI DS Hero.png|thumb|80px|left|The ''Dragon Quest VI'' [[Hero (Dragon Quest VI)|hero]].]]
''Dragon Quest VI'' opens as the [[Hero (Dragon Quest VI)|Hero]], [[Milly]], and [[Carver]] approach the castle of Murdaw, the demon king. After Milly summons a dragon, the party enters the castle and comes face to face with Murdaw. Overpowering the trio, Murdaw appears to destroy each member of the party. The Hero wakes up in [[Weaver's Peak]], and cannot remember anything before the fight with Murdaw. Tania, a small girl from Weaver's Peak, insists that he is her brother.
''Dragon Quest VI'' opens as the {{Hero 6}}, [[Milly]], and [[Carver]] approach the castle of Murdaw, the demon king. After Milly summons a dragon, the party enters the castle and comes face to face with Murdaw. Overpowering the trio, Murdaw appears to destroy each member of the party. The Hero wakes up in [[Weaver's Peak]], and cannot remember anything before the fight with Murdaw. Tania, a small girl from Weaver's Peak, insists that he is her brother.


On his way to [[Somnia (Upper World)|Somnia Castle]], where information on Murdaw can be found, the Hero stumbles into a strange portal which brings him to another unfamiliar town. However, no one can see or hear him. After finding a similar portal, the Hero reaches Somnia and meets Captain Blade, the leader of Somnia's army, and Carver, who appears not to remember the Hero. To defeat Murdaw they will need the Mirror of Ra, and the captain sends them fourth to find the missing relic. The Hero and Carver discover another portal along their journey, which brings them to Port Haven where they can neither be heard nor seen. Milly, who does see them, reunites with the two and helps them become visible with the aid of [[List of characters in Dragon Quest VI#Major Characters|Madame Luca]].  
On his way to [[Somnia (Upper World)|Somnia Castle]], where information on Murdaw can be found, the Hero stumbles into a strange portal which brings him to another unfamiliar town. However, no one can see or hear him. After finding a similar portal, the Hero reaches Somnia and meets Captain Blade, the leader of Somnia's army, and Carver, who appears not to remember the Hero. To defeat Murdaw they will need the Mirror of Ra, and the captain sends them fourth to find the missing relic. The Hero and Carver discover another portal along their journey, which brings them to Port Haven where they can neither be heard nor seen. Milly, who does see them, reunites with the two and helps them become visible with the aid of [[List of characters in Dragon Quest VI#Major Characters|Madame Luca]].  
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Once Cloud Castle is back to normal, the party speaks to [[Zenithia|King Zenith]] who informs them of Mortamor's doings and how to reach the Dark World. Mortamor plans on merging both worlds. The party’s horse fuses with Pegasus, allowing the party to fly to the Dark World. With the help of two brothers, Isaac and Benjamin, the party enters Mortamor's Castle. After solving many puzzles, they come face to face with Mortamor and defeat him. Isaac reveals that the Dark World is falling apart and Pegasus helps them escape.
Once Cloud Castle is back to normal, the party speaks to [[Zenithia|King Zenith]] who informs them of Mortamor's doings and how to reach the Dark World. Mortamor plans on merging both worlds. The party’s horse fuses with Pegasus, allowing the party to fly to the Dark World. With the help of two brothers, Isaac and Benjamin, the party enters Mortamor's Castle. After solving many puzzles, they come face to face with Mortamor and defeat him. Isaac reveals that the Dark World is falling apart and Pegasus helps them escape.


In a similar fashion to ''Dragon Quest III'', the hero's weapons and armour were renamed for this installment in the [[Zenithia trilogy]].  They are known as the {{Sword of Ramias}}, {{Armour of Orgo}}, {{Shield of Valora}} and {{Helm of Sebath}}.  After the events of this game, these armaments become the [[Zenithian Equipment|Zenithian Equipment]] and are renamed as such.
In a similar fashion to ttDragon Quest III}}, the hero's weapons and armour were renamed for this installment in the [[Zenithia trilogy]].  They are known as the {{Sword of Ramias}}, {{Armour of Orgo}}, {{Shield of Valora}} and {{Helm of Sebath}}.  After the events of this game, these armaments become the [[Zenithian Equipment]] and are renamed as such.
{{spoiler|end}}
{{spoiler|end}}


==Characters==
==Characters==
[[File:DQVI cast promo.png|right|250px]]
[[File:DQVI cast promo.png|right|250px]]
*[[Hero (Dragon Quest VI)|Hero]]: A lad with blue hair who lives in the mountain village of Weaver's peak with his sister [[Tania (Dragon Quest VI)|Tania]].
*{{Hero 6}}: A lad with blue hair who lives in the mountain village of Weaver's peak with his sister [[Tania (Dragon Quest VI)|Tania]].
*[[Carver]]: A wandering martial artist first encountered in the kingdom of Somnia, where he enlists alongside the hero in the military.
*[[Carver]]: A wandering martial artist first encountered in the kingdom of Somnia, where he enlists alongside the hero in the military.
*[[Milly]]: A mysterious waif who apprentices under the famed fortune teller Luca Luminesta, and aids  the hero and Carver in Port Haven.
*[[Milly]]: A mysterious waif who apprentices under the famed fortune teller Luca Luminesta, and aids  the hero and Carver in Port Haven.
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==New features==
==New features==
As the sixth installment to the ''Dragon Quest'' series,  the graphics and sound presentation were improved significantly from {{DQ5}}, which was criticized for being too similar to the 8-bit installments and not taking advantage of the SNES hardware.  
As the sixth installment to the ''Dragon Quest'' series,  the graphics and sound presentation were improved significantly from {{DQ5}}, which was criticized for being too similar to the 8-bit installments and not taking advantage of the {{SNES}} hardware.  


===[[Vocation system]]===
===[[Vocation system]]===
Marketed as a main selling point of the game, player-chosen vocations return after a two game absence in a greatly expanded implementation.
Marketed as a main selling point of the game, player-chosen vocations return after a two game absence in a greatly expanded implementation.
Once the party reaches [[Alltrades Abbey (Dragon Quest VI)|Alltrades Abbey]], they have the option of becoming one of nine base vocations. Once a character takes up a trade, his or her class causes certain attributes to increase and decrease. To learn new abilities or spells associated with a trade, the character must fight a set number of battles in that trade in order to improve their rank. These gradients are measured from 1 to 8, and marked with a star (★) that can be seen on the status menu. Not all battles will qualify for position advancement, with a character's level being checked against the area's limit: if the level exceeds this limit then none of the battles fought therein will accumulate.
Once the party reaches {{Alltrades Abbey 6}}, they have the option of becoming one of nine base vocations. Once a character takes up a trade, his or her class causes certain attributes to increase and decrease. To learn new abilities or spells associated with a trade, the character must fight a set number of battles in that trade in order to improve their rank. These gradients are measured from 1 to 8, and marked with a star (★) that can be seen on the status menu. Not all battles will qualify for position advancement, with a character's level being checked against the area's limit: if the level exceeds this limit then none of the battles fought therein will accumulate.


Changing vocations will not cause a character to lose any spells or skills from the old class, but special powers such as the Thief's [[Thievery|ability to steal items]] will be lost when the character is not in the appropriate vocation.
Changing vocations will not cause a character to lose any spells or skills from the old class, but special powers such as the Thief's [[Thievery|ability to steal items]] will be lost when the character is not in the appropriate vocation.
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===Player conveniences===
===Player conveniences===
*There is a system to memorize speeches made by the townspeople. Pushing a button after speaking to someone causes their text to be remembered. Then casting the [[Remember]] "spell" will cause the memorized conversations to be replayed. At higher levels, the Hero can replay more messages or delete messages from the list. This system is also used in the SNES and GBC remakes of ''Dragon Quest III'', but not in any later games.
*There is a system to memorize speeches made by the townspeople. Pushing a button after speaking to someone causes their text to be remembered. Then casting the [[Remember]] "spell" will cause the memorized conversations to be replayed. At higher levels, the Hero can replay more messages or delete messages from the list. This system is also used in the {{SNES}} and {{GBC}} remakes of ''Dragon Quest III'', but not in any later games.
:*This feature was removed in the remake, but the [[Party Chat]] feature serves a similar purpose.
:*This feature was removed in the remake, but the [[Party Chat]] feature serves a similar purpose.
*Walking pace is quickened in towns, castles, and dungeons. The screen no longer scrolls off the edge of a town map; instead the party will begin to move towards the edge of the screen, moving the message window if necessary.
*Walking pace is quickened in towns, castles, and dungeons. The screen no longer scrolls off the edge of a town map; instead the party will begin to move towards the edge of the screen, moving the message window if necessary.
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==Development==
==Development==
===Production===
===Production===
The scenario designer, like always, is [[Yūji Horii]]. As in all other ''Dragon Quest'' games, the art work and design are made by [[Akira Toriyama]] of ''[[Dragon Ball]]'' fame, who also worked on ''[[Chrono Trigger]]'', ''[[Tobal No.1]]'', and ''[[Blue Dragon (series)|Blue Dragon]]''. This is the last game in the series to belong to the [[Zenithia]] or the Tenkuu no Shiro (Castle in the Sky) trilogy.
The scenario designer, like always, is [[Yūji Horii]]. As in all other ''Dragon Quest'' games, the art work and design are made by [[Akira Toriyama]] of ''Dragon Ball'' fame, who also worked on ''Chrono Trigger'', ''[[Tobal No.1]]'', and ''[[Blue Dragon (series)|Blue Dragon]]''. This is the last game in the series to belong to the [[Zenithia]] or the Tenkuu no Shiro (Castle in the Sky) trilogy.


After the release of ''I + II'' in 1993 development of ''VI'' began in earnest, with a goal of returning to the more adventurous, less on-rails structure of the [[Erdrick trilogy]] and also parodying the ''very'' common trope of the "hidden world" scenario that RPGs and adventure games employed in the 90's. By introducing the concept of the Upper and Lower worlds within the first ten minutes of gameplay, Horii avoided the cliche of the late-game introduction of a hidden area where the cast would be forced to explore before confronting the final evil, and allowed ''VI'' to carry an air of genuine mystery from beginning to end.
After the release of ''I + II'' in 1993 development of ''VI'' began in earnest, with a goal of returning to the more adventurous, less on-rails structure of the [[Erdrick trilogy]] and also parodying the ''very'' common trope of the "hidden world" scenario that RPGs and adventure games employed in the 90's. By introducing the concept of the Upper and Lower worlds within the first ten minutes of gameplay, Horii avoided the cliche of the late-game introduction of a hidden area where the cast would be forced to explore before confronting the final evil, and allowed ''VI'' to carry an air of genuine mystery from beginning to end.
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In January 2010, the game was re-released in Japan on the Nintendo DS. On December 20, 2010, it was [http://press.nintendo.com/articles.jsp?id=26902 announced] that Nintendo of America would be publishing ''Dragon Quest VI'' on February 14, 2011. The subtitle was officially named "Realms of Revelation."
In January 2010, the game was re-released in Japan on the Nintendo DS. On December 20, 2010, it was [http://press.nintendo.com/articles.jsp?id=26902 announced] that Nintendo of America would be publishing ''Dragon Quest VI'' on February 14, 2011. The subtitle was officially named "Realms of Revelation."


*A prequel, ''[[Dragon Quest Monsters]]'' (''Dragon Quest Monsters: Terry's Wonderland'' in Japan), was released in 1998. This game featured Terry and Milly years before the events of ''Dragon Quest VI''. It was released in North America the next year, even though ''Dragon Quest VI'' was never released in North America. Along with Terry and Milly, several of the main enemies, including Mortamor, reappear. However, their previous roles have been eliminated, making them appear as just normal enemies. Mortamor and Murdaw (Mudou in the game) do appear as very challenging, very late in-game bosses, though.
*A prequel, {{DQM}} (''Dragon Quest Monsters: Terry's Wonderland'' in Japan), was released in 1998. This game featured Terry and Milly years before the events of ''Dragon Quest VI''. It was released in North America the next year, even though ''Dragon Quest VI'' was never released in North America. Along with Terry and Milly, several of the main enemies, including Mortamor, reappear. However, their previous roles have been eliminated, making them appear as just normal enemies. Mortamor and Murdaw (Mudou in the game) do appear as very challenging, very late in-game bosses, though.


===Release===
===Release===
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*[[Amos]] now has a unique sprite model, where as he shared the NPC warrior sprite before.
*[[Amos]] now has a unique sprite model, where as he shared the NPC warrior sprite before.
*[[Zoom]] can now be used to warp to both the lower world and upper world versions of [[Alltrades Abbey (Dragon Quest VI)|Alltrades Abbey]].
*[[Zoom]] can now be used to warp to both the lower world and upper world versions of [[Alltrades Abbey (Dragon Quest VI)|Alltrades Abbey]].
====Smartphone alterations====
====Smartphone alterations====
In addition to the changes listed above, the 2015 mobile version included a few adjustments to the game.
In addition to the changes listed above, the 2015 mobile version included a few adjustments to the game.
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===<small>Box art</small>===
===<small>Box art</small>===
<center><gallery>
<center><gallery>
Image:DQ VI Super Famicom Box (Front Side).png|Super Famicom box art (front)
DQ VI Super Famicom Box (Front Side).png|Super Famicom box art. (front)
Image:Dq6boxb.jpg|Super Famicom box art (back)
Dq6boxb.jpg|Super Famicom box art. (back)
Image:DQVI DS Box.png|Nintendo DS box art (NA)
DQVI DS Box.png|Nintendo DS box art. (NA)
Image:DQ6dsEuropeBox.jpg|Nintendo DS box art (Europe)
Image:DQ6dsEuropeBox.jpg|Nintendo DS box art. (Europe)
</gallery></center>
</gallery></center>


===<small>Merchandise</small>===
===<small>Merchandise</small>===
<center><gallery>
<center><gallery>
Image:DQVI_Super_Famicom_guidebook.png|Super Famicom guide 1
DQVI_Super_Famicom_guidebook.png|Super Famicom guide 1.
Image:DQVI_Super_Famicom_guide.png|Super Famicom guide 2
DQVI_Super_Famicom_guide.png|Super Famicom guide 2.
Image:DQ VI V-Jump Character Poster.jpg|Character Poster from ''V-Jump'' magazine.
DQ VI V-Jump Character Poster.jpg|Character Poster from ''V-Jump'' magazine.
Image:DQ VI V-Jump Intro Page.jpg|Intro page from ''V-Jump'' magazine.
DQ VI V-Jump Intro Page.jpg|Intro page from ''V-Jump'' magazine.
Image:DQ VI V-Jump Never Stop.jpg|
DQ VI V-Jump Never Stop.jpg|
Image:DQVI_V_Jump_guide.png|''V Jump'' guide
DQVI_V_Jump_guide.png|''V Jump'' guide.
Image:DQVIManga1.png|''Maboroshi no Daichi'' manga Vol. 1
DQVIManga1.png|''Maboroshi no Daichi'' manga Vol. 1.
Image:DQVI_Manga_2.png|''Maboroshi no Daichi'' manga Vol. 2
DQVI_Manga_2.png|''Maboroshi no Daichi'' manga Vol. 2.
Image:DQVI_Manga_3.png|''Maboroshi no Daichi'' manga Vol. 3
DQVI_Manga_3.png|''Maboroshi no Daichi'' manga Vol. 3.
Image:DQVI_Manga_4.png|''Maboroshi no Daichi'' manga Vol. 4
DQVI_Manga_4.png|''Maboroshi no Daichi'' manga Vol. 4.
Image:DQVI Manga vol 9.png|''Maboroshi no Daichi'' manga Vol. 9
DQVI Manga vol 9.png|''Maboroshi no Daichi'' manga Vol. 9.
Image:DQVI_Manga_10.jpg|''Maboroshi no Daichi'' manga Vol. 10
DQVI_Manga_10.jpg|''Maboroshi no Daichi'' manga Vol. 10.
Image:DQ 4koma Gekijou 12.png|4koma comics
DQ 4koma Gekijou 12.png|4koma comics.
Image:DQVI CD Theater 1.png|CD Theater
DQVI CD Theater 1.png|CD Theater.
Image:DQVI CD Theater 2.png|CD Theater
DQVI CD Theater 2.png|CD Theater.
Image:DQVISuperFamicomArt.png|Super Famicom cover art
DQVISuperFamicomArt.png|Super Famicom cover art.
Image:Shopping in VI.jpg|
Shopping in VI.jpg|
Image:Battle in the Abyss.jpg|
Battle in the Abyss.jpg|
Image:DQVI_Characters.png|
DQVI_Characters.png|
Image:DQVI Michikusa adventure guide.png|Michikusa guide
DQVI Michikusa adventure guide.png|Michikusa guide.
Image:DQVI iOS Android.png|iOS/Android
DQVI iOS Android.png|iOS/Android.
</gallery></center>
</gallery></center>


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