Heal: Difference between revisions

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'''Heal''' is a recurring spell in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. As its name suggests, it functions to restore the [[Hit Points]] of the character it is used on. As the seminal spell of the franchise, Heal is almost always the first spell learned by the [[Hero|Hero/Heroine]] in their adventure.
'''Heal''' is a recurring spell in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. As its name suggests, it functions to restore the [[Hit Points]] of the character it is used on. As the seminal spell of the franchise, Heal is almost always the first spell learned by the [[Hero|Hero/Heroine]] in their adventure. It is related to the more powerful spells [[Midheal]], [[Moreheal]], [[Multiheal]], [[Fullheal]], and [[Omniheal]].




Heal and its variations are commonly learned by [[Priest]]s and the game's [[Hero]]. [[Healslime]]s also know Heal, with more powerful palette swaps knowing improved versions of the spell.
Heal and its variations are commonly learned by [[Priest]]s and the game's [[Hero]]. [[Healslime]]s also cast Heal, with more powerful palette swaps knowing improved versions of the spell.




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Heal initially restores the usual 30~40 hit points when used, but when the caster's magical mending surpasses 50 it will gradually improve in potency. Once the caster's mending has reached 999, the spell will restore 155~165 HP.
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{{DQSpells}}
{{DQSpells}}
{{Wikia}}
[[Category:Spells]]
[[Category:Spells]]
[[Category:Dragon Quest I spells]]
[[Category:Dragon Quest I spells]]