Day-night cycle: Difference between revisions

515 bytes added ,  01:34, 29 April 2018
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===''[[Dragon Quest VI]]''===
===''[[Dragon Quest VI]]''===
Day and night cycles do not exist in any version of ''VI'', with time only passing during cutscenes. In a Febuary 9th, 1996 interview with Famitsu magazine [[Yuji Horii]] explains the reasoning for the removal of the feature as:
Day and night cycles do not exist in any version of ''VI'', with time only passing during cutscenes. In a Febuary 9th, 1996 interview with Famitsu magazine [[Yuji Horii]] explains the reasoning for the removal of the feature as:
{{quote|style=1|quote='''''The story ofDragon Quest VI concerns the world of dreams and the real world, with the player moving back and forth frequently. Adding in the day and night system on top of the two worlds would make things very complicated, both from a developer's standpoint and a player's point of view.'''''|source=|console=|align=center|bgcolor=66b3ff}}
{{quote|style=1|quote='''''The story of Dragon Quest VI concerns the world of dreams and the real world, with the player moving back and forth frequently. Adding in the day and night system on top of the two worlds would make things very complicated, both from a developer's standpoint and a player's point of view.'''''|source=|console=|align=center|bgcolor=66b3ff}}


===''[[Dragon Quest VII]]''===
===''[[Dragon Quest VII]]''===
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===''[[Dragon Quest VIII]]''===
===''[[Dragon Quest VIII]]''===
Time will now pass on its own, even if the player is standing still. If the night falls or morning dawns within a town, the camera will shift to the sky for the transition and to load the new activities for the NPCs.
Time will now pass on its own, even if the player is standing still. Exquisite detail has been utilized for the polygon model of the sun and the prisms of light reflected in the "camera" when the player looks to the sky in first-person view. If the night falls or morning dawns within a town, the camera will shift to the sky for the transition and to load the new activities for the NPCs.


The night light and tick-tock do not appear, but the player can opt to rest at an inn until evening instead of morning to fly by night.
The night light and tick-tock do not appear, but the player can opt to rest at an inn until evening instead of morning to fly by night.
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===''[[Dragon Quest X]]''===
===''[[Dragon Quest X]]''===
Being an online game, time will pass whether the player is logged in or not. The complete shift from day to night takes 36 minutes.
Being an online game, time will pass whether the player is logged in or not. The complete shift from day to night takes 36 minutes.
==={{DQ11}}===
Time behaves similarly to the presentation in ''IX'', such as flowing through battles and ceasing in towns. The shift from day to night takes considerably longer than it did in ''X'', necessitating the new camping system for players to exercise control over when they set forth to adventure.


===''[[Dragon Quest Builders]]''===
===''[[Dragon Quest Builders]]''===
A complete day to night cycle takes a mere ten minutes to complete, with 6 for day, three for night, and 1 for evening. Being a real-time game, several monsters can be found snoozing out in the open at night. [[Ghost]]s will also appear more frequently at night.
A complete day to night cycle takes a mere ten minutes to finish, with 6 for day, 3 for night, and 1 for evening. Being a real-time game, several monsters can be found snoozing out in the open at night. [[Ghost]]s and their brethren will also appear more frequently at night, stalking the player
{{GameMechanics}}
{{GameMechanics}}
[[Category:Recurring elements]]
[[Category:Recurring elements]]