Dragon Quest Builders: Difference between revisions

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| designer=Kazuya Niinou
| designer=Kazuya Niinou
| artist=[[Akira Toriyama]]
| artist=[[Akira Toriyama]]
| composer=[[Koichi Sugiyama]]
| composer=[[Kōichi Sugiyama]]
| released={{vgrelease|JP=January 28, 2016}}{{vgrelease|NA=October 11, 2016}}{{vgrelease|EU=October 14, 2016}}
| released={{vgrelease|JP=January 28, 2016}}{{vgrelease|NA=October 11, 2016}}{{vgrelease|EU=October 14, 2016}}
| genre=[[Wikipedia:Console role-playing game|Console role-playing game]]
| genre=[[Wikipedia:Console role-playing game|Console role-playing game]]
| modes=[[Wikipedia:Single player|Single player]]
| modes=[[Wikipedia:Single player|Single player]]
| ratings=[[Wikipedia:Entertainment Software Rating Board|ESRB]]: E (Everyone) ([[Game Boy |GBC]])
| ratings=[[Wikipedia:Entertainment Software Rating Board|ESRB]]: E (Everyone) ([[Game Boy |GBC]])
| platforms=PlayStation 3, PlayStation 4, PlayStation Vita, Nintendo Switch
| platforms=[[Sony PlayStation|PlayStation 3, PlayStation 4, PlayStation Vita]], [[Nintendo Switch]]
| media=
| media=
| requirements=
| requirements=
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| series=''[[Dragon Quest]]''
| series=''[[Dragon Quest]]''
}}
}}
'''Dragon Quest Builders''' (ドラゴンクエストビルダーズ アレフガルドを復活せよ) is a sandbox game developed and published by [[Square Enix]] for the PlayStation 4, PlayStation 3, and PlayStation Vita.  
'''Dragon Quest Builders''' (ドラゴンクエストビルダーズ アレフガルドを復活せよ) is a sandbox game developed and published by [[Square Enix]] for the [[Sony PlayStation|PlayStation 4, PlayStation 3, and PlayStation Vita]].  


The Builder is tasked with rebuilding the world after it was destroyed by the evil [[Dragonlord]]. The game features gathering and building elements, similar to ''Minecraft'' and ''Terraria''. The game was released in Japan on January 28, 2016, in North America and Europe on October 11, 2016. A port for the Nintendo Switch was released on February 9, 2018, in North America and Europe, and in Japan on March 1, 2018. In summer of 2017, [[Dragon Quest Builders 2|the sequel]] was announced.
The Builder is tasked with rebuilding the world after it was destroyed by the evil [[Dragonlord]]. The game features gathering and building elements, similar to ''Minecraft'' and ''Terraria''. The game was released in Japan on January 28, 2016, in North America and Europe on October 11, 2016. A port for the [[Nintendo Switch]] was released on February 9, 2018, in North America and Europe, and in Japan on March 1, 2018. In summer of 2017, [[Dragon Quest Builders 2|the sequel]] was announced.


==Setting==
==Setting==
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==Development==
==Development==
Builders began development under series producer Noriyoshi Fujimoto, who wanted to address the unfamiliarity of sandbox-style games with Japanese players. As the series has a precedent of spin-off titles that eschew the traditional RPG formula of the main line games for more action focus, Fujimoto felt that an experimental title such as Builders would not clash with the fans, and instead introduce them to a new type of genre altogether through crafting.   
Builders began development under series producer Noriyoshi Fujimoto, who wanted to address the unfamiliarity of sandbox-style games with Japanese players. As the series has a precedent of spin-off titles that eschew the traditional RPG formula of the main line games for more action focus, Fujimoto felt that an experimental title such as ''Builders'' would not clash with the fans, and instead introduce them to a new type of genre altogether through crafting.   


The setting of Alefgard was chosen due to the relative simplicity of the landscape compared to later entries in the series, which Fujimoto felt would be more intuitive to Builders' theme of exploration and restoration. The Dragonlord's infamous offer of half the world lent itself to a scenario that would easily explain why the game's setting was in dire need of rebuilding in the first place, and not clash with the design sensibilities the series is known for.
The setting of Alefgard was chosen due to the relative simplicity of the landscape compared to later entries in the series, which Fujimoto felt would be more intuitive to ''Builders''' theme of exploration and restoration. The Dragonlord's infamous offer of half the world lent itself to a scenario that would easily explain why the game's setting was in dire need of rebuilding in the first place, and not clash with the design sensibilities the series is known for.


The initial planning document specified that the game would be an open-world style adventure in which all areas were connected, rather than featuring sequential chapters that remove the resources accumulated previously. Director Kazuya Niinou proposed a change to this plan, citing that if players completed one area and moved to the next with their materials still accessible, the game would become too easy and not rewarding to play. He suggested a switch to the chapter format, which would have the added benefit of giving more distinction to each area and the people within along with resolving the difficulty curve issues.The chapters would originally reverse the order in which towns are normally reached in the original, which is why the game begins in Cantlin. This was changed later during production to begin near [[Charlock Castle]] and radiate outwards before reaching Tantegel in the final chapter, rather than the more predictable reverse-order.  
The initial planning document specified that the game would be an open-world style adventure in which all areas were connected, rather than featuring sequential chapters that remove the resources accumulated previously. Director Kazuya Niinou proposed a change to this plan, citing that if players completed one area and moved to the next with their materials still accessible, the game would become too easy and not rewarding to play. He suggested a switch to the chapter format, which would have the added benefit of giving more distinction to each area and the people within along with resolving the difficulty curve issues.The chapters would originally reverse the order in which towns are normally reached in the original, which is why the game begins in Cantlin. This was changed later during production to begin near [[Charlock Castle]] and radiate outwards before reaching Tantegel in the final chapter, rather than the more predictable reverse-order.  
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