Dragon Quest II: Luminaries of the Legendary Line: Difference between revisions

Expanded plot, still incomplete
(Expanded plot, still incomplete)
(Expanded plot, still incomplete)
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==Plot==
==Plot==
{{spoiler|start}}
''Dragon Quest II'' is set 100 years after ''[[Dragon Quest (game)|Dragon Quest]]''. The offspring of the original game's hero have migrated from Alefgard to the continent of Torland, and there established three kingdoms: [[Middenhall]], [[Cannock]] and [[Moonbrooke]]. A century of peace in these three kingdoms is suddenly ended when the evil priest Hargon destroys the castle of Moonbrooke. One lone guard, an injured survivor of the attack, makes his way towards the kingdom of Middenhall. There with his dying breath he informs the king of the dire circumstances. The king then commands his son, the prince of Middenhall and a descendant of Erdrick, to gather his cousins and defeat Hargon before the mad priest can accomplish his goals.
''Dragon Quest II'' is set 100 years after ''[[Dragon Quest (game)|Dragon Quest]]''. The offspring of the original game's hero have migrated from Alefgard to the continent of Torland, and there established three kingdoms: [[Middenhall]], [[Cannock]] and [[Moonbrooke]]. A century of peace in these three kingdoms is suddenly ended when the evil priest Hargon destroys the castle of Moonbrooke. One lone guard, an injured survivor of the attack, makes his way towards the kingdom of Middenhall. There with his dying breath he informs the king of the dire circumstances. The king then commands his son, the prince of Middenhall and a descendant of Erdrick, to gather his cousins and defeat Hargon before the mad priest can accomplish his goals.


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Scaling the southern tower to its peak, the party glides over the river below using the [[Windbreaker]], and land safely across the body of water. They continue on to the port city of [[Rippleport]], where they rescue a young girl from a pair of [[gremlin|gremlins]]. Quite relieved upon her return, her grandfather, as a token of his gratitude, offers that the three heroes to use his ship to aid in their voyage. Hearing legends of a [[sunken treasure]], the three set off into the northern sea, and find it glistening in the water. Upon returning it to Rippleport, a man desperate to get out of debt offers them the [[Echo Flute]] in exchange for it.
Scaling the southern tower to its peak, the party glides over the river below using the [[Windbreaker]], and land safely across the body of water. They continue on to the port city of [[Rippleport]], where they rescue a young girl from a pair of [[gremlin|gremlins]]. Quite relieved upon her return, her grandfather, as a token of his gratitude, offers that the three heroes to use his ship to aid in their voyage. Hearing legends of a [[sunken treasure]], the three set off into the northern sea, and find it glistening in the water. Upon returning it to Rippleport, a man desperate to get out of debt offers them the [[Echo Flute]] in exchange for it.
The trio then sails east and land on the continent of [[Alefgard]]. They reach [[Tantegel]] only to discover that the King has locked himself away for fear of [[Hargon]]. They explore the remains of [[Charlock|Charlock Castle]] where they meet a descendant of the [[Dragonlord]] who hope to succeed where his ancestor failed. Although the Dragonlord's decendant clearly has evil intentions, even he realizes the threat in Hargon, and reveals to the three young warriors that if they wish to defeat Hargon they must take [[5 Sigils|five sigils]] to the [[List of shrines in Dragon Quest II#Rubiss Shrine|Rubiss Shrine]].
{{spoiler|end}}


==Legacy==
==Legacy==
1,105

edits