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*Restore the elemental resistances for the human characters. For those not in the know, Ashlynn had a 300% resistance to every element but Zap, Milly was immune to confusion, the Hero had a 30% resistance to Zap, and Amos 30% against wind. | *Restore the elemental resistances for the human characters. For those not in the know, Ashlynn had a 300% resistance to every element but Zap, Milly was immune to confusion, the Hero had a 30% resistance to Zap, and Amos 30% against wind. | ||
*Speaking of elements, drop frizz and replace it with zam. Having two types of fire magic is stupid, and doubly so when they use independent resistance marks. Adding black magic would give certain enemies more thematic significance and allow for tighter strategy in terms of player abilities and armour. | *Speaking of elements, drop frizz and replace it with zam. Having two types of fire magic is stupid, and doubly so when they use independent resistance marks. Adding black magic would give certain enemies more thematic significance and allow for tighter strategy in terms of player abilities and armour. Off the top of my head, zam, kazam, big banga, and shade slash ought to be enough player abilities, along with perhaps magic burst. Enemies can use the same, along with dark breath and a weaker variant. The Hero would be the only character with an innate resistance to Zam. | ||
Off the top of my head, zam, kazam, big banga, and shade slash ought to be enough player abilities, along with perhaps magic burst. Enemies can use the same, along with dark breath and a weaker variant. The Hero would be the only character with an innate resistance to Zam. | |||
*Wisdom increases the damage and healing power of spells. Not 100% sure on the max ranges just yet, but adding 100 to kasizzle's base sounds about right. | *Wisdom increases the damage and healing power of spells. Not 100% sure on the max ranges just yet, but adding 100 to kasizzle's base sounds about right. | ||